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source: code/trunk/src/orxonox/objects/Projectile.h @ 1360

Last change on this file since 1360 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 1.7 KB
RevLine 
[1039]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[1039]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[643]29#ifndef _Projectile_H__
30#define _Projectile_H__
31
[1039]32#include "OrxonoxPrereqs.h"
[708]33
[643]34#include "WorldEntity.h"
[768]35#include "../tools/BillboardSet.h"
36#include "../tools/Timer.h"
[643]37
38namespace orxonox
39{
[729]40    class _OrxonoxExport Projectile : public WorldEntity
[643]41    {
42        public:
43            Projectile(SpaceShip* owner = 0);
[646]44            virtual ~Projectile();
[697]45            void setConfigValues();
[643]46            void destroyObject();
[646]47            virtual void tick(float dt);
[643]48
49        private:
50            SpaceShip* owner_;
51            BillboardSet billboard_;
52            float speed_;
53            float lifetime_;
54            Timer<Projectile> destroyTimer_;
55    };
56}
57
[673]58#endif /* _Projectile_H__ */
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