Last change
on this file since 1696 was
1552,
checked in by landauf, 16 years ago
|
several improvements:
- AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
- Added new explosion (with smoke)
- Added new projectile (with trail)
- Added new thruster emitter
- AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
- Added AI ship spawn and explosion effects
|
-
Property svn:eol-style set to
native
|
File size:
1.8 KB
|
Rev | Line | |
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[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Projectile_H__ |
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| 30 | #define _Projectile_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "WorldEntity.h" |
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[1552] | 35 | #include "tools/Timer.h" |
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[1505] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _OrxonoxExport Projectile : public WorldEntity |
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| 40 | { |
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| 41 | public: |
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| 42 | virtual ~Projectile(); |
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| 43 | void setConfigValues(); |
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| 44 | void destroyObject(); |
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| 45 | virtual void tick(float dt); |
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| 46 | |
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| 47 | static float getSpeed() |
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| 48 | { return Projectile::speed_; } |
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| 49 | |
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| 50 | protected: |
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[1552] | 51 | Projectile(SpaceShip* owner = 0); |
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[1505] | 52 | SpaceShip* owner_; |
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| 53 | |
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| 54 | private: |
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[1552] | 55 | std::string explosionTemplateName_; |
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| 56 | std::string smokeTemplateName_; |
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[1505] | 57 | static float speed_; |
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| 58 | float lifetime_; |
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[1552] | 59 | float damage_; |
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[1505] | 60 | Timer<Projectile> destroyTimer_; |
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| 61 | }; |
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| 62 | } |
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| 63 | |
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| 64 | #endif /* _Projectile_H__ */ |
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