Last change
on this file since 1636 was
1552,
checked in by landauf, 16 years ago
|
several improvements:
- AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
- Added new explosion (with smoke)
- Added new projectile (with trail)
- Added new thruster emitter
- AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
- Added AI ship spawn and explosion effects
|
-
Property svn:eol-style set to
native
|
File size:
1.8 KB
|
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Projectile_H__ |
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30 | #define _Projectile_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "WorldEntity.h" |
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35 | #include "tools/Timer.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | class _OrxonoxExport Projectile : public WorldEntity |
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40 | { |
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41 | public: |
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42 | virtual ~Projectile(); |
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43 | void setConfigValues(); |
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44 | void destroyObject(); |
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45 | virtual void tick(float dt); |
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46 | |
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47 | static float getSpeed() |
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48 | { return Projectile::speed_; } |
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49 | |
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50 | protected: |
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51 | Projectile(SpaceShip* owner = 0); |
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52 | SpaceShip* owner_; |
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53 | |
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54 | private: |
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55 | std::string explosionTemplateName_; |
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56 | std::string smokeTemplateName_; |
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57 | static float speed_; |
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58 | float lifetime_; |
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59 | float damage_; |
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60 | Timer<Projectile> destroyTimer_; |
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61 | }; |
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62 | } |
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63 | |
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64 | #endif /* _Projectile_H__ */ |
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