[1818] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Felix Schulthess |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "Radar.h" |
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| 36 | #include <cfloat> |
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| 37 | #include <cassert> |
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| 38 | #include "objects/WorldEntity.h" |
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| 39 | #include "objects/SpaceShip.h" |
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| 40 | #include "core/CoreIncludes.h" |
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| 41 | #include "core/ConsoleCommand.h" |
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| 42 | #include "core/Iterator.h" |
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| 43 | #include "RadarListener.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | SetConsoleCommand(Radar, cycleNavigationFocus, true).accessLevel(AccessLevel::User); |
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| 48 | SetConsoleCommand(Radar, releaseNavigationFocus, true).accessLevel(AccessLevel::User); |
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| 49 | |
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| 50 | Radar* Radar::instance_s = 0; |
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| 51 | |
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| 52 | Radar::Radar() |
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| 53 | : focus_(0) |
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| 54 | , objectTypeCounter_(0) |
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| 55 | { |
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| 56 | assert(instance_s == 0); |
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| 57 | instance_s = this; |
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| 58 | |
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| 59 | // TODO: make this mapping configurable. Maybe there's a possibility with self configured |
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| 60 | // configValues.. |
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| 61 | this->objectTypes_["Asteroid"] = RadarViewable::Dot; |
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| 62 | this->objectTypes_["SpaceShip"] = RadarViewable::Square; |
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| 63 | this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle; |
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| 64 | |
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| 65 | /*WorldEntity* object; |
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| 66 | object = new WorldEntity(); |
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| 67 | object->setPosition(2000.0, 0.0, 0.0); |
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| 68 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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| 69 | object = new WorldEntity(); |
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| 70 | object->setPosition(0.0, 2000.0, 0.0); |
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| 71 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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| 72 | object = new WorldEntity(); |
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| 73 | object->setPosition(0.0, 0.0, 2000.0); |
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| 74 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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| 75 | object = new WorldEntity(); |
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| 76 | object->setPosition(10000.0,16000.0,0.0); |
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| 77 | addRadarObject(object);*/ |
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| 78 | |
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| 79 | } |
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| 80 | |
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| 81 | Radar::~Radar() |
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| 82 | { |
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| 83 | instance_s = 0; |
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| 84 | } |
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| 85 | |
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| 86 | const RadarViewable* Radar::getFocus() |
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| 87 | { |
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| 88 | return *(this->itFocus_); |
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| 89 | } |
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| 90 | |
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| 91 | RadarViewable::Shape Radar::addObjectDescription(const std::string name) |
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| 92 | { |
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| 93 | std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name); |
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| 94 | if (it == this->objectTypes_.end()) |
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| 95 | return this->objectTypes_[name] = RadarViewable::Square; // default, configure!! |
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| 96 | else |
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| 97 | return this->objectTypes_[name]; |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | void Radar::tick(float dt) |
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| 102 | { |
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| 103 | if (this->focus_ != *(this->itFocus_)) |
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| 104 | { |
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| 105 | // focus object was deleted, release focus |
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| 106 | this->focus_ = 0; |
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| 107 | this->itFocus_ = 0; |
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| 108 | } |
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| 109 | |
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| 110 | for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener) |
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| 111 | { |
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| 112 | (*itListener)->radarTick(dt); |
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| 113 | |
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| 114 | for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement) |
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| 115 | { |
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| 116 | if ((*itElement) != SpaceShip::getLocalShip() && (*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage()) |
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| 117 | (*itListener)->displayObject(*itElement, *itElement == this->focus_); |
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| 118 | } |
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| 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | void Radar::cycleFocus() |
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| 123 | { |
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| 124 | if (ObjectList<RadarViewable>::begin() == 0) |
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| 125 | { |
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| 126 | // list is empty |
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| 127 | this->itFocus_ = 0; |
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| 128 | this->focus_ = 0; |
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| 129 | } |
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| 130 | else |
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| 131 | { |
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| 132 | Vector3 localPosition = SpaceShip::getLocalShip()->getPosition(); |
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| 133 | Vector3 targetPosition = localPosition; |
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| 134 | if (*(this->itFocus_)) |
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| 135 | targetPosition = this->itFocus_->getWorldPosition(); |
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| 136 | |
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| 137 | // find the closed object further away than targetPosition |
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| 138 | float currentDistance = localPosition.squaredDistance(targetPosition); |
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| 139 | float nextDistance = FLT_MAX; |
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| 140 | float minimumDistance = FLT_MAX; |
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| 141 | ObjectList<RadarViewable>::iterator itFallback = 0; |
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| 142 | |
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| 143 | for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it) |
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| 144 | { |
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| 145 | if (*it == SpaceShip::getLocalShip()) |
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| 146 | continue; |
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| 147 | |
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| 148 | float targetDistance = localPosition.squaredDistance((*it)->getWorldPosition()); |
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| 149 | if (targetDistance > currentDistance && targetDistance < nextDistance) |
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| 150 | { |
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| 151 | this->itFocus_ = it; |
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| 152 | nextDistance = targetDistance; |
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| 153 | } |
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| 154 | if (targetDistance < minimumDistance) |
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| 155 | { |
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| 156 | itFallback = it; |
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| 157 | minimumDistance = targetDistance; |
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| 158 | } |
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| 159 | } |
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| 160 | |
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| 161 | if (nextDistance == FLT_MAX) |
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| 162 | { |
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| 163 | // we already had the furthest object |
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| 164 | this->itFocus_ = itFallback; |
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| 165 | this->focus_ = *itFallback; |
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| 166 | } |
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| 167 | else |
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| 168 | { |
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| 169 | this->focus_ = *(this->itFocus_); |
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| 170 | } |
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| 171 | } |
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| 172 | } |
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| 173 | |
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| 174 | void Radar::releaseFocus() |
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| 175 | { |
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| 176 | this->itFocus_ = 0; |
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| 177 | this->focus_ = 0; |
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| 178 | } |
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| 179 | |
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| 180 | void Radar::listObjects() const |
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| 181 | { |
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| 182 | COUT(3) << "List of RadarObjects:\n"; |
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| 183 | // iterate through all Radar Objects |
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| 184 | unsigned int i = 0; |
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| 185 | for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i) |
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| 186 | { |
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| 187 | COUT(3) << i++ << ": " << (*it)->getWorldPosition() << std::endl; |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | |
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| 192 | /*static*/ Radar& Radar::getInstance() |
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| 193 | { |
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| 194 | assert(instance_s); |
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| 195 | return *instance_s; |
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| 196 | } |
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| 197 | |
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| 198 | /*static*/ void Radar::cycleNavigationFocus() |
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| 199 | { |
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| 200 | // avoid using getInstance because of the assert(). |
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| 201 | // User might call this fuction even if HUDNavigation doesn't exist. |
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| 202 | if (instance_s) |
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| 203 | instance_s->cycleFocus(); |
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| 204 | } |
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| 205 | |
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| 206 | /*static*/ void Radar::releaseNavigationFocus() |
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| 207 | { |
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| 208 | // avoid using getInstance because of the assert(). |
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| 209 | // User might call this fuction even if HUDNavigation doesn't exist. |
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| 210 | if (instance_s) |
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| 211 | instance_s->releaseFocus(); |
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| 212 | } |
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| 213 | } |
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