[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Fabian 'x3n' Landau |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OrxonoxStableHeaders.h" |
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| 29 | #include "RotatingProjectile.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/ConfigValueIncludes.h" |
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| 33 | #include <OgreBillboard.h> |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | CreateFactory(RotatingProjectile); |
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| 38 | |
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[1552] | 39 | RotatingProjectile::RotatingProjectile(SpaceShip* owner) : BillboardProjectile(owner) |
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[1505] | 40 | { |
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| 41 | RegisterObject(RotatingProjectile); |
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| 42 | |
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| 43 | this->time_ = 0; |
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| 44 | |
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| 45 | if (/*this->owner_*/true) |
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| 46 | { |
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| 47 | this->rotatingBillboard1_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); |
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| 48 | this->rotatingBillboard2_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); |
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| 49 | |
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| 50 | this->rotatingNode1_ = this->getNode()->createChildSceneNode(this->getName() + "rotating1", Vector3(0, 50, 0)); |
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| 51 | this->rotatingNode2_ = this->getNode()->createChildSceneNode(this->getName() + "rotating2", Vector3(0, -50, 0)); |
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| 52 | this->rotatingNode1_->attachObject(this->rotatingBillboard1_.getBillboardSet()); |
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| 53 | this->rotatingNode2_->attachObject(this->rotatingBillboard2_.getBillboardSet()); |
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| 54 | this->rotatingNode1_->scale(0.3, 0.3, 0.3); |
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| 55 | this->rotatingNode2_->scale(0.3, 0.3, 0.3); |
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| 56 | } |
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| 57 | |
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| 58 | this->setConfigValues(); |
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| 59 | } |
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| 60 | |
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| 61 | RotatingProjectile::~RotatingProjectile() |
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| 62 | { |
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| 63 | } |
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| 64 | |
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| 65 | void RotatingProjectile::setConfigValues() |
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| 66 | { |
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| 67 | SetConfigValue(colour_, ColourValue(1.0, 0.0, 0.0)); |
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| 68 | |
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| 69 | this->rotatingBillboard1_.getBillboardSet()->getBillboard(0)->setColour(this->colour_); |
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| 70 | this->rotatingBillboard2_.getBillboardSet()->getBillboard(0)->setColour(this->colour_); |
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| 71 | } |
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| 72 | |
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| 73 | void RotatingProjectile::tick(float dt) |
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| 74 | { |
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[1558] | 75 | if (this->isActive()) |
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| 76 | { |
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| 77 | this->time_ += dt; |
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[1505] | 78 | |
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[1558] | 79 | this->rotatingNode1_->setPosition(0, 50 * sin(this->time_ * 20), 50 * cos(this->time_ * 20)); |
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| 80 | this->rotatingNode2_->setPosition(0, -50 * sin(this->time_ * 20), -50 * cos(this->time_ * 20)); |
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| 81 | } |
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[1505] | 82 | |
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| 83 | Projectile::tick(dt); |
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| 84 | } |
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[1558] | 85 | |
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| 86 | void RotatingProjectile::changedVisibility() |
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| 87 | { |
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| 88 | BillboardProjectile::changedVisibility(); |
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| 89 | this->rotatingBillboard1_.setVisible(this->isVisible()); |
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| 90 | this->rotatingBillboard2_.setVisible(this->isVisible()); |
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| 91 | } |
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[1505] | 92 | } |
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