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source: code/trunk/src/orxonox/objects/Script.cc @ 5726

Last change on this file since 5726 was 5695, checked in by rgrieder, 15 years ago

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

  • Property svn:eol-style set to native
File size: 1.6 KB
RevLine 
[1383]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Script.h"
[1906]30
[1383]31#include "core/CoreIncludes.h"
[5695]32#include "core/LuaState.h"
33#include "core/XMLPort.h"
[1383]34
35namespace orxonox
36{
[5695]37    CreateFactory(Script);
[1383]38
[5695]39    Script::Script(BaseObject* creator) : BaseObject(creator)
40    {
41        RegisterObject(Script);
[1383]42
[5695]43        // Get a new LuaState
44        luaState_ = new LuaState();
45    }
[1383]46
[5695]47    Script::~Script()
48    {
49        if (this->isInitialized())
50            delete luaState_;
51    }
[1383]52
[5695]53    void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode)
54    {
55        BaseObject::XMLPort(xmlelement, mode);
[1383]56
[5695]57        XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode);
58    }
[1383]59
[5695]60    void Script::execute()
61    {
62        luaState_->doString(code_);
63    }
[1383]64}
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