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source: code/trunk/src/orxonox/objects/SpaceShip.cc @ 1376

Last change on this file since 1376 was 1362, checked in by scheusso, 17 years ago

merged hud3 branch into trunk and changed camera orientation

File size: 20.5 KB
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[608]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[608]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[670]23 *      Fabian 'x3n' Landau
[608]24 *   Co-authors:
[1293]25 *      Benjamin Knecht
[608]26 *
27 */
28
[786]29#include "OrxonoxStableHeaders.h"
[1039]30#include "SpaceShip.h"
[784]31
[708]32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
[608]36
[1293]37#include "CameraHandler.h"
[1362]38#include "util/Convert.h"
[742]39#include "util/Math.h"
[1021]40#include "core/CoreIncludes.h"
[1052]41#include "core/ConfigValueIncludes.h"
[1021]42#include "core/Debug.h"
[1032]43#include "GraphicsEngine.h"
[1024]44#include "core/InputManager.h"
[1021]45#include "particle/ParticleInterface.h"
[708]46#include "Projectile.h"
[871]47#include "core/XMLPort.h"
[1052]48#include "core/ConsoleCommand.h"
[1293]49#include "network/Client.h"
[608]50
51namespace orxonox
52{
[1362]53    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
54    ConsoleCommand(SpaceShip, whereAmI, AccessLevel::User, true);
[1052]55    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
56    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
[1362]57    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
[1052]58
[608]59    CreateFactory(SpaceShip);
60
[1052]61    SpaceShip* SpaceShip::instance_s;
62
[1360]63    SpaceShip *SpaceShip::getLocalShip(){
64      Iterator<SpaceShip> it;
65      for(it = ObjectList<SpaceShip>::start(); it; ++it){
66        if((it)->server_ || ( network::Client::getSingleton() && network::Client::getSingleton()->getShipID()==it->objectID ) )
67          return *it;
68      }
69      return NULL;
70    }
71   
[1293]72    SpaceShip::SpaceShip() :
73      //testvector_(0,0,0),
74      //bInvertYAxis_(false),
75      setMouseEventCallback_(false),
76      bLMousePressed_(false),
77      bRMousePressed_(false),
78      camNode_(0),
79      cam_(0),
80      camName_("CamNode"),
81      tt_(0),
82      redNode_(0),
83      greenNode_(0),
84      blinkTime_(0.0f),
85      chNearNode_(0),
86      chFarNode_(0),
87      timeToReload_(0.0f),
88      //reloadTime_(0.0f),
89      maxSideAndBackSpeed_(0.0f),
90      maxSpeed_(0.0f),
91      maxRotation_(0.0f),
92      translationAcceleration_(0.0f),
93      rotationAcceleration_(0.0f),
94      translationDamping_(0.0f),
95      rotationDamping_(0.0f),
96      maxRotationRadian_(0),
97      rotationAccelerationRadian_(0),
98      rotationDampingRadian_(0),
99      zeroRadian_(0),
100      mouseXRotation_(0),
101      mouseYRotation_(0),
102      mouseX_(0.0f),
103      mouseY_(0.0f),
104      emitterRate_(0.0f),
105      server_(false)
[608]106    {
107        RegisterObject(SpaceShip);
[1021]108        this->registerAllVariables();
[608]109
[1052]110        SpaceShip::instance_s = this;
111
[697]112        this->setConfigValues();
[608]113
114
[647]115        this->setRotationAxis(1, 0, 0);
116        this->setStatic(false);
[608]117
118        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
119    }
120
121    SpaceShip::~SpaceShip()
122    {
[647]123        if (this->tt_)
124            delete this->tt_;
[1293]125        if(setMouseEventCallback_)
126          InputManager::removeMouseHandler("SpaceShip");
127        if (this->cam_)
128          delete this->cam_;
[608]129    }
130
[1021]131    bool SpaceShip::create(){
132      if(Model::create())
133        this->init();
134      else
135        return false;
136      return true;
137    }
[1056]138
[1021]139    void SpaceShip::registerAllVariables(){
[1293]140      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1);
141      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
142      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
143      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
144      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
145      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
146      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
147      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
148      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
149      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
[1056]150
[1021]151    }
[1056]152
[871]153    void SpaceShip::init()
[697]154    {
[1360]155        if ((server_ || ( network::Client::getSingleton() && network::Client::getSingleton()->getShipID()==objectID ) ))
156        {
157              if (!setMouseEventCallback_)
158              {
159                  InputManager::addMouseHandler(this, "SpaceShip");
160                  //InputManager::enableMouseHandler("SpaceShip");
161                  setMouseEventCallback_ = true;
162              }
163        }
[1293]164
[633]165        // START CREATING THRUSTER
[1032]166        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
[647]167        this->tt_->getParticleSystem()->setParameter("local_space","true");
[978]168        this->tt_->newEmitter();
[608]169/*
[647]170        this->tt_->setDirection(Vector3(0,0,1));
171        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
172        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
[608]173*/
[647]174        this->tt_->setDirection(Vector3(-1,0,0));
[978]175        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
176        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
[647]177        this->tt_->setVelocity(50);
[608]178
[633]179        emitterRate_ = tt_->getRate();
[626]180
[633]181        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
182        node2->setInheritScale(false);
183        tt_->addToSceneNode(node2);
184        // END CREATING THRUSTER
[608]185
[633]186        // START CREATING BLINKING LIGHTS
187        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
188        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
[608]189
[1293]190        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
[633]191        this->redNode_->setInheritScale(false);
[1293]192        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
[633]193        this->greenNode_->setInheritScale(false);
[608]194
[633]195        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
196        this->redNode_->setScale(0.3, 0.3, 0.3);
[608]197
[633]198        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
199        this->greenNode_->setScale(0.3, 0.3, 0.3);
200        // END CREATING BLINKING LIGHTS
[608]201
[661]202        // START of testing crosshair
203        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
204        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
[608]205
[661]206        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
207        this->chNearNode_->setInheritScale(false);
208        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
209        this->chFarNode_->setInheritScale(false);
210
211        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
212        this->chNearNode_->setScale(0.2, 0.2, 0.2);
213
214        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
215        this->chFarNode_->setScale(0.4, 0.4, 0.4);
216
[1293]217        createCamera();
[661]218        // END of testing crosshair
[871]219    }
[661]220
[871]221    void SpaceShip::setConfigValues()
222    {
223        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
224        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
225        SetConfigValue(testvector_, Vector3()).description("asdfblah");
226    }
227
228    void SpaceShip::setCamera(const std::string& camera)
229    {
[1293]230      camName_=camera;
231      // change camera attributes here, if you want to ;)
232    }
[1362]233
[1293]234    void SpaceShip::getFocus(){
235      COUT(4) << "requesting focus" << std::endl;
236      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
237        CameraHandler::getInstance()->requestFocus(cam_);
[1362]238
[1293]239    }
[1362]240
[1293]241    void SpaceShip::createCamera(){
242//       COUT(4) << "begin camera creation" << std::endl;
243      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
244      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
245      this->camNode_->setPosition(Vector3(-50,0,10));
[1362]246//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
247//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
248//      camNode_->setOrientation(q1*q2);
[1293]249      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
250      cam_ = new Camera(this->camNode_);
[608]251
[1293]252      cam_->setTargetNode(this->getNode());
[1362]253//        cam->setPosition(Vector3(0,-350,0));
254      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
255      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
256      camNode_->setOrientation(q2*q1);
[1293]257      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
258        this->setBacksync(true);
259        CameraHandler::getInstance()->requestFocus(cam_);
260      }
[608]261
262    }
263
[871]264    void SpaceShip::setMaxSpeed(float value)
265    { this->maxSpeed_ = value; }
266    void SpaceShip::setMaxSideAndBackSpeed(float value)
267    { this->maxSideAndBackSpeed_ = value; }
268    void SpaceShip::setMaxRotation(float value)
269    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
270    void SpaceShip::setTransAcc(float value)
271    { this->translationAcceleration_ = value; }
272    void SpaceShip::setRotAcc(float value)
273    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
274    void SpaceShip::setTransDamp(float value)
275    { this->translationDamping_ = value; }
276    void SpaceShip::setRotDamp(float value)
277    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
278
279    /**
280        @brief XML loading and saving.
281        @param xmlelement The XML-element
282        @param loading Loading (true) or saving (false)
283        @return The XML-element
284    */
[1052]285    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[871]286    {
[1052]287        Model::XMLPort(xmlelement, mode);
[871]288
[1052]289        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
290        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
291        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
292        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
293        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
294        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
295        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
296        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
[1293]297        server_=true; // TODO: this is only a hack
298        SpaceShip::create();
299        getFocus();
[871]300    }
301
[647]302    int sgn(float x)
303    {
304        if (x >= 0)
305            return 1;
306        else
307            return -1;
308    }
309
[1349]310    void SpaceShip::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
[608]311    {
[647]312/*
[608]313        this->mouseX += e.state.X.rel;
314        if (this->bInvertMouse_)
315            this->mouseY += e.state.Y.rel;
316        else
317            this->mouseY -= e.state.Y.rel;
318
319//        if(mouseX>maxMouseX) maxMouseX = mouseX;
320//        if(mouseX<minMouseX) minMouseX = mouseX;
321//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
322
323        this->moved = true;
[647]324*/
[644]325        if (this->bRMousePressed_)
326        {
[1349]327            this->camNode_->roll(Degree(-rel.x * 0.10));
328            this->camNode_->yaw(Degree(rel.y * 0.10));
[644]329        }
[647]330        else
331        {
[1349]332            float minDimension = clippingSize.y;
333            if (clippingSize.x < minDimension)
334                minDimension = clippingSize.x;
[644]335
[1349]336            this->mouseX_ += rel.x;
[647]337            if (this->mouseX_ < -minDimension)
338                this->mouseX_ = -minDimension;
339            if (this->mouseX_ > minDimension)
340                this->mouseX_ = minDimension;
341
[1349]342            this->mouseY_ += rel.y;
[647]343            if (this->mouseY_ < -minDimension)
344                this->mouseY_ = -minDimension;
345            if (this->mouseY_ > minDimension)
346                this->mouseY_ = minDimension;
347
348            float xRotation = this->mouseX_ / minDimension;
349            xRotation = xRotation*xRotation * sgn(xRotation);
350            xRotation *= -this->rotationAcceleration_;
351            if (xRotation > this->maxRotation_)
352                xRotation = this->maxRotation_;
353            if (xRotation < -this->maxRotation_)
354                xRotation = -this->maxRotation_;
355            this->mouseXRotation_ = Radian(xRotation);
356
357            float yRotation = this->mouseY_ / minDimension;
358            yRotation = yRotation*yRotation * sgn(yRotation);
359            yRotation *= this->rotationAcceleration_;
360            if (yRotation > this->maxRotation_)
361                yRotation = this->maxRotation_;
362            if (yRotation < -this->maxRotation_)
363                yRotation = -this->maxRotation_;
364            this->mouseYRotation_ = Radian(yRotation);
365        }
[608]366    }
367
[1349]368    void SpaceShip::mouseButtonPressed(MouseButton::Enum id)
[643]369    {
[1293]370        if (id == MouseButton::Left)
[644]371            this->bLMousePressed_ = true;
[1293]372        else if (id == MouseButton::Right)
[644]373            this->bRMousePressed_ = true;
[643]374    }
375
[1349]376    void SpaceShip::mouseButtonReleased(MouseButton::Enum id)
[643]377    {
[1293]378        if (id == MouseButton::Left)
[644]379            this->bLMousePressed_ = false;
[1293]380        else if (id == MouseButton::Right)
[644]381        {
382            this->bRMousePressed_ = false;
383            this->camNode_->resetOrientation();
384        }
[643]385    }
[1362]386
387    std::string SpaceShip::whereAmI() {
388        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
389        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
390        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
391    }
392
393    Vector3 SpaceShip::getSPosition() {
394        return SpaceShip::getLocalShip()->getPosition();
395    }
396
397    Quaternion SpaceShip::getSOrientation() {
398        return SpaceShip::getLocalShip()->getOrientation();
399    }
400
401    float SpaceShip::getMaxSpeed() { return maxSpeed_; }
[643]402
[608]403    void SpaceShip::tick(float dt)
404    {
[1293]405        if (this->cam_)
406            this->cam_->tick(dt);
[608]407
[633]408        if (this->redNode_ && this->greenNode_)
409        {
410            this->blinkTime_ += dt;
411            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
412            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
413            this->redNode_->setScale(redScale, redScale, redScale);
414            this->greenNode_->setScale(greenScale, greenScale, greenScale);
415        }
416
[643]417        if (this->timeToReload_ > 0)
418            this->timeToReload_ -= dt;
419        else
420            this->timeToReload_ = 0;
421
[644]422        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
[643]423        {
[1360]424         
[1293]425            Projectile *p = new Projectile(this);
[1360]426           
[1293]427            p->setBacksync(true);
[643]428            this->timeToReload_ = this->reloadTime_;
429        }
430
[608]431
[647]432        // #####################################
433        // ############# STEERING ##############
434        // #####################################
435
436        if (this->velocity_.x > this->maxSpeed_)
437            this->velocity_.x = this->maxSpeed_;
438        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
439            this->velocity_.x = -this->maxSideAndBackSpeed_;
440        if (this->velocity_.y > this->maxSideAndBackSpeed_)
441            this->velocity_.y = this->maxSideAndBackSpeed_;
442        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
443            this->velocity_.y = -this->maxSideAndBackSpeed_;
444        if (this->rotationRate_ > this->maxRotationRadian_)
445            this->rotationRate_ = this->maxRotationRadian_;
446        if (this->rotationRate_ < -this->maxRotationRadian_)
447            this->rotationRate_ = -this->maxRotationRadian_;
448
449        if (this->acceleration_.x == 0)
450        {
451            if (this->velocity_.x > 0)
452            {
453                this->velocity_.x -= (this->translationDamping_ * dt);
454                if (this->velocity_.x < 0)
455                    this->velocity_.x = 0;
456            }
457            else if (this->velocity_.x < 0)
458            {
459                this->velocity_.x += (this->translationDamping_ * dt);
460                if (this->velocity_.x > 0)
461                    this->velocity_.x = 0;
462            }
463        }
464
465        if (this->acceleration_.y == 0)
466        {
467            if (this->velocity_.y > 0)
468            {
469                this->velocity_.y -= (this->translationDamping_ * dt);
470                if (this->velocity_.y < 0)
471                    this->velocity_.y = 0;
472            }
473            else if (this->velocity_.y < 0)
474            {
475                this->velocity_.y += (this->translationDamping_ * dt);
476                if (this->velocity_.y > 0)
477                    this->velocity_.y = 0;
478            }
479        }
480
481        if (this->momentum_ == this->zeroRadian_)
482        {
483            if (this->rotationRate_ > this->zeroRadian_)
484            {
485                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
486                if (this->rotationRate_ < this->zeroRadian_)
487                    this->rotationRate_ = 0;
488            }
489            else if (this->rotationRate_ < this->zeroRadian_)
490            {
491                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
492                if (this->rotationRate_ > this->zeroRadian_)
493                    this->rotationRate_ = 0;
494            }
495        }
496
[1293]497        if( (network::Client::getSingleton() &&  network::Client::getSingleton()->getShipID() == objectID) || server_ )
498        {
499          COUT(4) << "steering our ship: " << objectID << std::endl;
500          if (InputManager::isKeyDown(KeyCode::Up) || InputManager::isKeyDown(KeyCode::W))
[647]501            this->acceleration_.x = this->translationAcceleration_;
[1293]502          else if(InputManager::isKeyDown(KeyCode::Down) || InputManager::isKeyDown(KeyCode::S))
[647]503            this->acceleration_.x = -this->translationAcceleration_;
[1293]504          else
[647]505            this->acceleration_.x = 0;
506
[1293]507          if (InputManager::isKeyDown(KeyCode::Right) || InputManager::isKeyDown(KeyCode::D))
[647]508            this->acceleration_.y = -this->translationAcceleration_;
[1293]509          else if (InputManager::isKeyDown(KeyCode::Left) || InputManager::isKeyDown(KeyCode::A))
[647]510            this->acceleration_.y = this->translationAcceleration_;
[1293]511          else
[647]512            this->acceleration_.y = 0;
513
[1293]514          if (InputManager::isKeyDown(KeyCode::Delete) || InputManager::isKeyDown(KeyCode::Q))
[647]515            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
[1293]516          else if (InputManager::isKeyDown(KeyCode::PageDown) || InputManager::isKeyDown(KeyCode::E))
[647]517            this->momentum_ = Radian(this->rotationAccelerationRadian_);
[1293]518          else
[647]519            this->momentum_ = 0;
[1293]520        }/*else
521          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
[647]522
523        WorldEntity::tick(dt);
524
525        this->roll(this->mouseXRotation_ * dt);
526        if (this->bInvertYAxis_)
527            this->yaw(Radian(-this->mouseYRotation_ * dt));
528        else
529            this->yaw(Radian(this->mouseYRotation_ * dt));
530
531        if (this->acceleration_.x > 0)
532            this->tt_->setRate(emitterRate_);
533        else
534            this->tt_->setRate(0);
[608]535    }
536
537}
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