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source: code/trunk/src/orxonox/objects/SpaceShip.cc @ 2023

Last change on this file since 2023 was 1937, checked in by landauf, 16 years ago

fixed radar-colour and AI-freeze bugs

  • Property svn:eol-style set to native
File size: 24.7 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "util/Convert.h"
38#include "util/Math.h"
[1747]39#include "util/Debug.h"
[1505]40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
[1747]42#include "core/Iterator.h"
43#include "core/input/InputManager.h"
[1505]44#include "core/XMLPort.h"
45#include "core/ConsoleCommand.h"
[1608]46#include "tools/ParticleInterface.h"
[1747]47#include "network/Client.h"
48#include "Backlight.h"
49#include "CameraHandler.h"
50#include "ParticleSpawner.h"
[1755]51#include "Settings.h"
[1608]52#include "RotatingProjectile.h"
53#include "ParticleProjectile.h"
[1747]54#include "GraphicsEngine.h"
[1772]55#include "SpaceShipAI.h"
[1608]56
[1505]57namespace orxonox
58{
[1747]59    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).accessLevel(AccessLevel::Debug);
60    SetConsoleCommand(SpaceShip, whereAmI, true).accessLevel(AccessLevel::User);
61    SetConsoleCommand(SpaceShip, moveLongitudinal, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, moveLateral, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
63    SetConsoleCommand(SpaceShip, moveYaw, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
64    SetConsoleCommand(SpaceShip, movePitch, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
65    SetConsoleCommand(SpaceShip, moveRoll, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
66    SetConsoleCommand(SpaceShip, fire, true).accessLevel(AccessLevel::User).keybindMode(KeybindMode::OnHold);
67    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxSpeed", 1, false).accessLevel(AccessLevel::Debug);
68    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxBlubber", 2, false).accessLevel(AccessLevel::Debug);
69    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setRofl", 3, false).accessLevel(AccessLevel::Debug);
[1505]70
71    CreateFactory(SpaceShip);
72
73    SpaceShip* SpaceShip::instance_s;
74
[1552]75
[1505]76    SpaceShip *SpaceShip::getLocalShip(){
[1747]77      ObjectList<SpaceShip>::iterator it;
78      for(it = ObjectList<SpaceShip>::begin(); it; ++it){
[1789]79        assert(it->isA(Class(SpaceShip)));
[1907]80        if( (it)->myShip_ || (network::Host::running() && network::Host::getShipID()==(it)->getObjectID()) ){
[1767]81//        COUT(1) << "^^^^^^^^^^ myShip_:" << *it << " classname: " << (*it)->getIdentifier()->getName() << " objectid: " << (*it)->objectID << std::endl;
[1505]82          return *it;
[1767]83        }
[1505]84      }
[1755]85      return 0;
[1505]86    }
87
[1559]88    SpaceShip::SpaceShip()
[1505]89    {
90        RegisterObject(SpaceShip);
[1559]91
92        this->setRotationAxis(1, 0, 0);
93        this->setStatic(false);
94
95        this->zeroRadian_ = 0;
96        this->maxSideAndBackSpeed_ = 0;
97        this->maxSpeed_ = 0;
98        this->maxRotation_ = 0;
99        this->translationAcceleration_ = 0;
100        this->rotationAcceleration_ = 0;
101        this->translationDamping_ = 0;
102        this->rotationDamping_ = 0;
103        this->maxRotationRadian_ = 0;
104        this->rotationAccelerationRadian_ = 0;
105        this->rotationDampingRadian_ = 0;
106
107        this->cam_ = 0;
108        this->tt1_ = 0;
109        this->tt2_ = 0;
[1608]110        this->smoke_ = 0;
111        this->fire_ = 0;
[1559]112
[1608]113        this->backlight_ = 0;
114
[1559]115        this->redNode_ = 0;
116        this->greenNode_ = 0;
117        this->blinkTime_ = 0;
118
119        this->timeToReload_ = 0;
120
121        this->bLMousePressed_ = false;
122        this->bRMousePressed_ = false;
123        this->mouseXRotation_ = 0;
124        this->mouseYRotation_ = 0;
125        this->myShip_ = false;
126
[1505]127        this->registerAllVariables();
128
129        SpaceShip::instance_s = this;
130
131        this->setConfigValues();
132
[1559]133        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
134        this->currentDir_ = initialDir_;
135        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
136        this->currentOrth_ = initialOrth_;
[1505]137
138        this->camName_ = this->getName() + "CamNode";
139
[1559]140        this->teamNr_ = 0;
141        this->health_ = 100;
[1625]142
143        this->radarObject_ = static_cast<WorldEntity*>(this);
[1505]144    }
145
146    SpaceShip::~SpaceShip()
147    {
[1772]148        for (ObjectList<SpaceShipAI>::iterator it = ObjectList<SpaceShipAI>::begin(); it; ++it)
149            it->shipDied(this);
150     
[1559]151        if (this->isInitialized())
152        {
153            if (this->tt1_)
154                delete this->tt1_;
155            if (this->tt2_)
156                delete this->tt2_;
157
[1608]158            if (this->smoke_)
159                this->smoke_->destroy();
160            if (this->fire_)
161                this->fire_->destroy();
162
163            if (this->backlight_)
164                delete this->backlight_;
165
[1559]166            if (this->cam_)
167                delete this->cam_;
168        }
[1505]169    }
170
[1781]171    bool SpaceShip::create()
172    {
173        if (!myShip_)
174        {
[1907]175            if (network::Host::running() && getObjectID() == network::Host::getShipID())
176            {
177                if (!network::Host::isServer())
178                    setObjectMode(0x3);
179                myShip_ = true;
180            }
[1937]181        }
182        else
183            this->setRadarObjectColour(this->getProjectileColour());
184        Model::create();
185        this->init();
186        return true;
[1505]187    }
188
[1781]189    void SpaceShip::registerAllVariables()
190    {
191        registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
192        registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
193        registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
194        registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
195        registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
196        registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
197        registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
198        registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
199        registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
200        registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
[1505]201    }
202
203    void SpaceShip::init()
204    {
[1755]205        if (Settings::showsGraphics())
206        {
207            // START CREATING THRUSTERS
208            this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
209            this->tt1_->createNewEmitter();
210            this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
211            this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
212            this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
213            this->tt1_->setSpeedFactor(3.0);
[1505]214
[1755]215            Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
216            node2a->setInheritScale(false);
217            node2a->setScale(1, 1, 1);
218            tt1_->addToSceneNode(node2a);
[1505]219
[1755]220            this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
221            this->tt2_->createNewEmitter();
222            this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
223            this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
224            this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
[1552]225
[1755]226            Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
227            node2b->setInheritScale(false);
228            node2b->setScale(0.5, 0.5, 0.5);
229            tt2_->addToSceneNode(node2b);
[1602]230
[1755]231            this->leftThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, -10, -0.5));
232            this->rightThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, 10, -0.5));
[1602]233
[1755]234            Ogre::SceneNode* node2c = this->getNode()->createChildSceneNode(this->getName() + "particle2c");
235            node2c->setInheritScale(false);
236            node2c->setScale(2, 2, 2);
237            node2c->attachObject(this->leftThrusterFlare_.getBillboardSet());
238            node2c->attachObject(this->rightThrusterFlare_.getBillboardSet());
239            // END CREATING THRUSTERS
[1505]240
[1755]241            // START CREATING BLINKING LIGHTS
242            this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
243            this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
[1505]244
[1755]245            this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
246            this->redNode_->setInheritScale(false);
247            this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
248            this->greenNode_->setInheritScale(false);
[1505]249
[1755]250            this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
251            this->redNode_->setScale(0.3, 0.3, 0.3);
[1505]252
[1755]253            this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
254            this->greenNode_->setScale(0.3, 0.3, 0.3);
255            // END CREATING BLINKING LIGHTS
[1505]256
[1755]257            // START CREATING ADDITIONAL EFFECTS
[1907]258            if(!network::Host::running()){
259              this->backlight_ = new Backlight(this->maxSpeed_, 0.8);
260              this->attachObject(this->backlight_);
261              this->backlight_->setPosition(-2.35, 0, 0.2);
[1937]262              this->backlight_->create();
[1907]263              this->backlight_->setColour(this->getProjectileColour());
264 
265              this->smoke_ = new ParticleSpawner();
266              this->smoke_->setParticle("Orxonox/smoke5", LODParticle::normal, 0, 0, 3);
267              this->attachObject(this->smoke_);
268 
269              this->fire_ = new ParticleSpawner();
270              this->fire_->setParticle("Orxonox/fire3", LODParticle::normal, 0, 0, 1);
271              this->attachObject(this->fire_);
272            }
273           
[1755]274            // END CREATING ADDITIONAL EFFECTS
[1505]275
[1789]276            if (this->isExactlyA(Class(SpaceShip)))
[1755]277            {
278                // START of testing crosshair
279                this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
280                this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
[1505]281
[1755]282                this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
283                this->chNearNode_->setInheritScale(false);
284                this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
285                this->chFarNode_->setInheritScale(false);
286
287                this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
288                this->chNearNode_->setScale(0.2, 0.2, 0.2);
289
290                this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
291                this->chFarNode_->setScale(0.4, 0.4, 0.4);
292                // END of testing crosshair
293            }
[1505]294        }
[1735]295        // END of testing crosshair
[1505]296
297        createCamera();
298    }
299
300    void SpaceShip::setConfigValues()
301    {
302        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
303        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
304        SetConfigValue(testvector_, Vector3()).description("asdfblah");
305    }
306
[1558]307    void SpaceShip::changedVisibility()
308    {
[1747]309        SUPER(SpaceShip, changedVisibility);
[1558]310
311        this->tt1_->setEnabled(this->isVisible());
312        this->tt2_->setEnabled(this->isVisible());
313        this->redBillboard_.setVisible(this->isVisible());
314        this->greenBillboard_.setVisible(this->isVisible());
315        this->crosshairNear_.setVisible(this->isVisible());
316        this->crosshairFar_.setVisible(this->isVisible());
[1602]317        this->rightThrusterFlare_.setVisible(this->isVisible());
318        this->leftThrusterFlare_.setVisible(this->isVisible());
[1608]319        this->smoke_->setVisible(this->isVisible());
320        this->fire_->setVisible(this->isVisible());
321        this->backlight_->setVisible(this->isVisible());
[1558]322    }
323
324    void SpaceShip::changedActivity()
325    {
[1747]326        SUPER(SpaceShip, changedActivity);
[1558]327
328        this->tt1_->setEnabled(this->isVisible());
329        this->tt2_->setEnabled(this->isVisible());
330        this->redBillboard_.setVisible(this->isVisible());
331        this->greenBillboard_.setVisible(this->isVisible());
332        this->crosshairNear_.setVisible(this->isVisible());
333        this->crosshairFar_.setVisible(this->isVisible());
[1602]334        this->rightThrusterFlare_.setVisible(this->isVisible());
335        this->leftThrusterFlare_.setVisible(this->isVisible());
[1558]336    }
337
[1505]338    void SpaceShip::setCamera(const std::string& camera)
339    {
340      camName_=camera;
341      // change camera attributes here, if you want to ;)
342    }
343
344    void SpaceShip::getFocus(){
[1783]345      COUT(4) << "requesting focus" << std::endl;
[1735]346      //if(!network::Host::running() || network::Host::getShipID()==objectID)
347      if(myShip_)
[1505]348        CameraHandler::getInstance()->requestFocus(cam_);
349
350    }
351
352    Camera* SpaceShip::getCamera(){
353        return cam_;
354    }
355
356    void SpaceShip::createCamera(){
357//       COUT(4) << "begin camera creation" << std::endl;
358      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
[1783]359      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
[1552]360      this->camNode_->setPosition(Vector3(-25,0,5));
[1505]361//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
362//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
363//      camNode_->setOrientation(q1*q2);
364      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
365      cam_ = new Camera(this->camNode_);
366
367      cam_->setTargetNode(this->getNode());
368//        cam->setPosition(Vector3(0,-350,0));
[1735]369//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1));
370//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0));
[1505]371      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
372      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
[1735]373
374       this->camNode_->setOrientation(q2*q1);
375      if(myShip_){
[1907]376        COUT(5) << "requesting focus for camera" << std::endl;
[1735]377        //CameraHandler::getInstance()->requestFocus(cam_);
[1789]378        if(this->isExactlyA(Class(SpaceShip))){
[1735]379          getFocus();
[1907]380          COUT(4) << "getting focus for obj id: " << getObjectID() << std::endl;
[1735]381        }else
[1907]382          COUT(5) << "not getting focus (not exactly spaceship) for obj id: " << getObjectID() << std::endl;
[1735]383      }else
[1907]384        COUT(5) << "not getting focus (not my ship) for obj id: " << getObjectID() << std::endl;
[1505]385    }
386
387    void SpaceShip::setMaxSpeed(float value)
388    { this->maxSpeed_ = value; }
389    void SpaceShip::setMaxSideAndBackSpeed(float value)
390    { this->maxSideAndBackSpeed_ = value; }
391    void SpaceShip::setMaxRotation(float value)
392    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
393    void SpaceShip::setTransAcc(float value)
394    { this->translationAcceleration_ = value; }
395    void SpaceShip::setRotAcc(float value)
396    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
397    void SpaceShip::setTransDamp(float value)
398    { this->translationDamping_ = value; }
399    void SpaceShip::setRotDamp(float value)
400    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
401
402    /**
403        @brief XML loading and saving.
404        @param xmlelement The XML-element
405        @param loading Loading (true) or saving (false)
406        @return The XML-element
407    */
408    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
409    {
[1747]410        SUPER(SpaceShip, XMLPort, xmlelement, mode);
[1505]411
[1747]412        XMLPortParam(SpaceShip, "camera", setCamera, getCamera, xmlelement, mode);
413        XMLPortParam(SpaceShip, "maxSpeed", setMaxSpeed, getMaxSpeed, xmlelement, mode);
414        XMLPortParam(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, getMaxSideAndBackSpeed, xmlelement, mode);
415        XMLPortParam(SpaceShip, "maxRotation", setMaxRotation, getMaxRotation, xmlelement, mode);
416        XMLPortParam(SpaceShip, "transAcc", setTransAcc, getTransAcc, xmlelement, mode);
417        XMLPortParam(SpaceShip, "rotAcc", setRotAcc, getRotAcc, xmlelement, mode);
418        XMLPortParam(SpaceShip, "transDamp", setTransDamp, getTransDamp, xmlelement, mode);
419        XMLPortParam(SpaceShip, "rotDamp", setRotDamp, getRotDamp, xmlelement, mode);
[1505]420
[1735]421        myShip_=true; //TODO: this is a hack
[1505]422        SpaceShip::create();
[1789]423        /*if (this->isExactlyA(Class(SpaceShip)))
[1735]424            getFocus();*/
[1505]425    }
426
427    std::string SpaceShip::whereAmI() {
[1608]428        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
429        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
430        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
[1505]431    }
432
433    void SpaceShip::tick(float dt)
434    {
[1558]435        if (!this->isActive())
436            return;
437
[1505]438        currentDir_ = getOrientation()*initialDir_;
[1625]439        currentOrth_ = getOrientation()*initialOrth_;
[1505]440
441        if (this->cam_)
442            this->cam_->tick(dt);
443
[1755]444        if (Settings::showsGraphics())
445        {
446            if (this->smoke_)
447                this->smoke_->setVisible(this->isVisible() && this->health_ < 40);
448            if (this->fire_)
449                this->fire_->setVisible(this->isVisible() && this->health_ < 20);
[1602]450
[1755]451            if (this->backlight_)
452            {   // (there's already fire ||                 we're to slow                 ||                  we're moving backwards                  )
453                if (this->health_ < 20   || this->getVelocity().squaredLength() < 150*150 || this->getVelocity().dotProduct(this->getInitialDir()) < 0)
454                    this->backlight_->setActive(false);
455                else
456                    this->backlight_->setActive(true);
457            }
[1608]458
[1755]459            if (this->redNode_ && this->greenNode_)
460            {
461                this->blinkTime_ += dt;
462                float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
463                float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
464                this->redNode_->setScale(redScale, redScale, redScale);
465                this->greenNode_->setScale(greenScale, greenScale, greenScale);
466            }
[1505]467        }
468
469        if (this->timeToReload_ > 0)
470            this->timeToReload_ -= dt;
471        else
472            this->timeToReload_ = 0;
473
474        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
475        {
476
[1552]477            BillboardProjectile* projectile = new ParticleProjectile(this);
478            projectile->setColour(this->getProjectileColour());
479            projectile->create();
[1907]480            if (projectile->getClassID() == 0)
[1552]481            {
[1505]482              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
[1552]483            }
[1505]484
[1751]485            projectile->setObjectMode(0x3);
[1505]486            this->timeToReload_ = this->reloadTime_;
487        }
488
489
490        // #####################################
491        // ############# STEERING ##############
492        // #####################################
493
494        if (this->velocity_.x > this->maxSpeed_)
495            this->velocity_.x = this->maxSpeed_;
496        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
497            this->velocity_.x = -this->maxSideAndBackSpeed_;
498        if (this->velocity_.y > this->maxSideAndBackSpeed_)
499            this->velocity_.y = this->maxSideAndBackSpeed_;
500        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
501            this->velocity_.y = -this->maxSideAndBackSpeed_;
502        if (this->rotationRate_ > this->maxRotationRadian_)
503            this->rotationRate_ = this->maxRotationRadian_;
504        if (this->rotationRate_ < -this->maxRotationRadian_)
505            this->rotationRate_ = -this->maxRotationRadian_;
506
507        if (this->acceleration_.x == 0)
508        {
509            if (this->velocity_.x > 0)
510            {
511                this->velocity_.x -= (this->translationDamping_ * dt);
512                if (this->velocity_.x < 0)
513                    this->velocity_.x = 0;
514            }
515            else if (this->velocity_.x < 0)
516            {
517                this->velocity_.x += (this->translationDamping_ * dt);
518                if (this->velocity_.x > 0)
519                    this->velocity_.x = 0;
520            }
521        }
522
523        if (this->acceleration_.y == 0)
524        {
525            if (this->velocity_.y > 0)
526            {
527                this->velocity_.y -= (this->translationDamping_ * dt);
528                if (this->velocity_.y < 0)
529                    this->velocity_.y = 0;
530            }
531            else if (this->velocity_.y < 0)
532            {
533                this->velocity_.y += (this->translationDamping_ * dt);
534                if (this->velocity_.y > 0)
535                    this->velocity_.y = 0;
536            }
537        }
538
539        if (this->momentum_ == this->zeroRadian_)
540        {
541            if (this->rotationRate_ > this->zeroRadian_)
542            {
543                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
544                if (this->rotationRate_ < this->zeroRadian_)
545                    this->rotationRate_ = 0;
546            }
547            else if (this->rotationRate_ < this->zeroRadian_)
548            {
549                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
550                if (this->rotationRate_ > this->zeroRadian_)
551                    this->rotationRate_ = 0;
552            }
553        }
554
555
[1747]556        SUPER(SpaceShip, tick, dt);
[1505]557
558        this->roll(this->mouseXRotation_ * dt);
559        if (this->bInvertYAxis_)
560            this->yaw(Radian(-this->mouseYRotation_ * dt));
561        else
562            this->yaw(Radian(this->mouseYRotation_ * dt));
563
564        if (this->acceleration_.x > 0)
[1552]565        {
566            this->tt1_->setEnabled(true);
567            this->tt2_->setEnabled(true);
568        }
[1505]569        else
[1552]570        {
571            this->tt1_->setEnabled(false);
572            this->tt2_->setEnabled(false);
573        }
[1505]574
[1907]575        COUT(5) << "steering our ship: " << getObjectID() << std::endl;
[1608]576        this->acceleration_.x = 0;
577        this->acceleration_.y = 0;
578        this->momentum_ = 0;
579        this->mouseXRotation_ = Radian(0);
580        this->mouseYRotation_ = Radian(0);
581        this->bLMousePressed_ = false;
[1505]582    }
583
584    void SpaceShip::movePitch(float val)
585    {   getLocalShip()->setMovePitch(val);   }
586    void SpaceShip::moveYaw(float val)
587    {   getLocalShip()->setMoveYaw(val);   }
588    void SpaceShip::moveRoll(float val)
589    {   getLocalShip()->setMoveRoll(val);   }
590    void SpaceShip::moveLongitudinal(float val)
591    {   getLocalShip()->setMoveLongitudinal(val);   }
592    void SpaceShip::moveLateral(float val)
593    {   getLocalShip()->setMoveLateral(val);   }
594    void SpaceShip::fire()
595    {   getLocalShip()->doFire();   }
596
597    void SpaceShip::setMovePitch(float val)
598    {
599        val = -val * val * sgn(val) * this->rotationAcceleration_;
600        if (val > this->maxRotation_)
601            val = this->maxRotation_;
602        if (val < -this->maxRotation_)
603            val = -this->maxRotation_;
604        this->mouseYRotation_ = Radian(val);
605    }
606
607    void SpaceShip::setMoveYaw(float val)
608    {
609        val = -val * val * sgn(val) * this->rotationAcceleration_;
610        if (val > this->maxRotation_)
611            val = this->maxRotation_;
612        if (val < -this->maxRotation_)
613            val = -this->maxRotation_;
614        this->mouseXRotation_ = Radian(val);
615    }
616
617    void SpaceShip::setMoveRoll(float val)
618    {
619        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
620        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
621    }
622
623    void SpaceShip::setMoveLongitudinal(float val)
624    {
625        this->acceleration_.x = this->translationAcceleration_ * val;
626    }
627
628    void SpaceShip::setMoveLateral(float val)
629    {
630        this->acceleration_.y = -this->translationAcceleration_ * val;
631    }
632
633    void SpaceShip::doFire()
634    {
635        this->bLMousePressed_ = true;
636    }
637}
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