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source: code/trunk/src/orxonox/objects/SpaceShip.h @ 1453

Last change on this file since 1453 was 1407, checked in by rgrieder, 17 years ago
  • reverted the HUD changes to ease up back merge from network branch

@everyone: please commit to the network branch from now on if it concerns the presentation.
Oli has also created a folder for the presentation files.
@fabian: you are excluded

File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31#include <string>
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34
35#include "util/Math.h"
36#include "core/InputInterfaces.h"
37#include "Camera.h"
38#include "Model.h"
39#include "../tools/BillboardSet.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport SpaceShip : public Model, public MouseHandler
44    {
45        public:
46         
47            static SpaceShip *getLocalShip();
48           
49            SpaceShip();
50            ~SpaceShip();
51            bool create();
52            void registerAllVariables();
53            void init();
54            void setConfigValues();
55            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
56            virtual void tick(float dt);
57
58            void setCamera(const std::string& camera = "");
59            void setMaxSpeed(float value);
60            void setMaxSideAndBackSpeed(float value);
61            void setMaxRotation(float value);
62            void setTransAcc(float value);
63            void setRotAcc(float value);
64            void setTransDamp(float value);
65            void setRotDamp(float value);
66
67            void getFocus();
68            static SpaceShip* instance_s;
69            static Vector3 getSPosition();
70            static Quaternion getSOrientation();
71            static std::string whereAmI();
72            static void setMaxSpeedTest(float value)
73                { SpaceShip::instance_s->setMaxSpeed(value); }
74
75            void mouseButtonPressed (MouseButton::Enum id);
76            void mouseButtonReleased(MouseButton::Enum id);
77            void mouseButtonHeld    (MouseButton::Enum id) { }
78            void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
79            void mouseScrolled      (int abs, int rel) { }
80
81            float getMaxSpeed();
82
83        private:
84            void createCamera();
85
86            Vector3 testvector_;
87            bool bInvertYAxis_;
88            bool setMouseEventCallback_;
89            bool bLMousePressed_;
90            bool bRMousePressed_;
91
92            Ogre::SceneNode* camNode_;
93            Camera* cam_;
94            std::string camName_;
95
96
97            ParticleInterface* tt_;
98
99            BillboardSet redBillboard_;
100            BillboardSet greenBillboard_;
101            Ogre::SceneNode* redNode_;
102            Ogre::SceneNode* greenNode_;
103            float blinkTime_;
104
105            BillboardSet crosshairNear_;
106            BillboardSet crosshairFar_;
107            Ogre::SceneNode* chNearNode_;
108            Ogre::SceneNode* chFarNode_;
109
110            float timeToReload_;
111            float reloadTime_;
112
113            float maxSideAndBackSpeed_;
114            float maxSpeed_;
115            float maxRotation_;
116            float translationAcceleration_;
117            float rotationAcceleration_;
118            float translationDamping_;
119            float rotationDamping_;
120
121            Radian maxRotationRadian_;
122            Radian rotationAccelerationRadian_;
123            Radian rotationDampingRadian_;
124            Radian zeroRadian_;
125            Radian mouseXRotation_;
126            Radian mouseYRotation_;
127
128            float mouseX_;
129            float mouseY_;
130
131            float emitterRate_;
132            bool server_;
133    };
134}
135
136#endif /* _SpaceShip_H__ */
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