[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _SpaceShipAI_H__ |
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| 30 | #define _SpaceShipAI_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "SpaceShip.h" |
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| 35 | #include "tools/Timer.h" |
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| 36 | #include "util/Math.h" |
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| 37 | |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[1784] | 41 | const int NUM_AI_TEAMS = 3; |
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| 42 | |
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[1505] | 43 | class SpaceShipAI : public SpaceShip |
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| 44 | { |
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| 45 | public: |
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| 46 | SpaceShipAI(); |
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[1552] | 47 | virtual ~SpaceShipAI(); |
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| 48 | |
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[1505] | 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[1747] | 50 | virtual void tick(float dt); |
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[1505] | 51 | static void createEnemy(int num); |
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| 52 | static void killEnemies(int num); |
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[1772] | 53 | void shipDied(SpaceShip* ship); |
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[1552] | 54 | void damage(float damage); |
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| 55 | void kill(); |
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[1505] | 56 | |
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| 57 | private: |
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| 58 | virtual ColourValue getProjectileColour() const; |
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| 59 | |
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| 60 | void action(); |
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| 61 | |
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| 62 | void moveToTargetPosition(float dt); |
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| 63 | void searchNewTargetPosition(); |
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| 64 | void forgetTarget(); |
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| 65 | void searchNewTarget(); |
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| 66 | void aimAtTarget(); |
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| 67 | bool isCloseAtTarget(float distance); |
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| 68 | bool isLookingAtTarget(float angle); |
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| 69 | |
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| 70 | Timer<SpaceShipAI> actionTimer_; |
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| 71 | |
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| 72 | bool bHasTargetPosition_; |
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| 73 | Vector3 targetPosition_; |
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| 74 | SpaceShip* target_; |
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| 75 | bool bShooting_; |
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| 76 | |
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| 77 | ColourValue teamColours_[NUM_AI_TEAMS + 1]; |
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| 78 | }; |
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| 79 | } |
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| 80 | |
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| 81 | #endif /* _SpaceShipAI_H__ */ |
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