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source: code/trunk/src/orxonox/objects/SpaceShipAI.h @ 1720

Last change on this file since 1720 was 1552, checked in by landauf, 16 years ago

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShipAI_H__
30#define _SpaceShipAI_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "SpaceShip.h"
35#include "tools/Timer.h"
36#include "util/Math.h"
37
38#define NUM_AI_TEAMS 3
39
40namespace orxonox
41{
42    class SpaceShipAI : public SpaceShip
43    {
44        public:
45            SpaceShipAI();
46            virtual ~SpaceShipAI();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            static void createEnemy(int num);
50            static void killEnemies(int num);
51            void shipDied(SpaceShipAI* ship);
52            void damage(float damage);
53            void kill();
54
55        private:
56            virtual void tick(float dt);
57            virtual ColourValue getProjectileColour() const;
58
59            void action();
60
61            void moveToTargetPosition(float dt);
62            void searchNewTargetPosition();
63            void forgetTarget();
64            void searchNewTarget();
65            void aimAtTarget();
66            bool isCloseAtTarget(float distance);
67            bool isLookingAtTarget(float angle);
68
69            Timer<SpaceShipAI> actionTimer_;
70
71            bool bHasTargetPosition_;
72            Vector3 targetPosition_;
73            SpaceShip* target_;
74            bool bShooting_;
75
76            ColourValue teamColours_[NUM_AI_TEAMS + 1];
77    };
78}
79
80#endif /* _SpaceShipAI_H__ */
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