[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "WorldEntity.h" |
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| 31 | |
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| 32 | #include <string> |
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| 33 | #include <sstream> |
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| 34 | |
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| 35 | #include "tinyxml/tinyxml.h" |
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| 36 | #include "util/SubString.h" |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "GraphicsEngine.h" |
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| 39 | #include "core/XMLPort.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | CreateFactory(WorldEntity); |
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| 44 | |
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| 45 | unsigned int WorldEntity::worldEntityCounter_s = 0; |
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| 46 | |
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| 47 | WorldEntity::WorldEntity() : |
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| 48 | velocity_ (0, 0, 0), |
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| 49 | acceleration_(0, 0, 0), |
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| 50 | rotationAxis_(0, 1, 0), |
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| 51 | rotationRate_(0), |
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| 52 | momentum_ (0), |
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| 53 | node_ (0), |
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| 54 | bStatic_ (true) |
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| 55 | { |
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| 56 | RegisterObject(WorldEntity); |
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| 57 | |
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| 58 | if (GraphicsEngine::getSingleton().getSceneManager()) |
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| 59 | { |
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| 60 | std::ostringstream name; |
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| 61 | name << (WorldEntity::worldEntityCounter_s++); |
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| 62 | this->setName("WorldEntity" + name.str()); |
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| 63 | this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); |
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| 64 | |
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| 65 | registerAllVariables(); |
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| 66 | } |
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| 67 | } |
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| 68 | |
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| 69 | |
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| 70 | WorldEntity::~WorldEntity() |
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| 71 | { |
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| 72 | // just to make sure we clean out all scene nodes |
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| 73 | if(this->getNode()) |
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| 74 | this->getNode()->removeAndDestroyAllChildren(); |
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| 75 | } |
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| 76 | |
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| 77 | void WorldEntity::tick(float dt) |
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| 78 | { |
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| 79 | if (!this->bStatic_) |
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| 80 | { |
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| 81 | // COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl; |
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| 82 | this->velocity_ += (dt * this->acceleration_); |
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| 83 | this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); |
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| 84 | |
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| 85 | this->rotationRate_ += (dt * this->momentum_); |
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| 86 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); |
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| 87 | //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl; |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | void WorldEntity::loadParams(TiXmlElement* xmlElem) |
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| 92 | { |
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| 93 | |
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| 94 | BaseObject::loadParams(xmlElem); |
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| 95 | create(); |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) |
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| 100 | { |
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| 101 | this->yaw(yaw); |
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| 102 | this->pitch(pitch); |
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| 103 | this->roll(roll); |
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| 104 | } |
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| 105 | |
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| 106 | /** |
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| 107 | @brief XML loading and saving. |
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| 108 | @param xmlelement The XML-element |
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| 109 | @param loading Loading (true) or saving (false) |
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| 110 | @return The XML-element |
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| 111 | */ |
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| 112 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 113 | { |
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| 114 | BaseObject::XMLPort(xmlelement, mode); |
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| 115 | |
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| 116 | XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode); |
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| 117 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode); |
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| 118 | XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode); |
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| 119 | XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode); |
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| 120 | XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode); |
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| 121 | XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode); |
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| 122 | |
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| 123 | XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true); |
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| 124 | |
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| 125 | WorldEntity::create(); |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | void WorldEntity::registerAllVariables() |
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| 130 | { |
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| 131 | // register coordinates |
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| 132 | registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3); |
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| 133 | registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3); |
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| 134 | registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3); |
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| 135 | // register orientation |
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| 136 | registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3); |
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| 137 | registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3); |
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| 138 | registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3); |
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| 139 | registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3); |
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| 140 | // register velocity_ |
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| 141 | registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3); |
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| 142 | registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3); |
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| 143 | registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3); |
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| 144 | // register rotationAxis/rate |
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| 145 | registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3); |
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| 146 | registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3); |
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| 147 | registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3); |
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| 148 | registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3); |
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| 149 | // register scale of node |
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| 150 | registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3); |
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| 151 | registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3); |
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| 152 | registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3); |
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| 153 | //register staticity |
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| 154 | registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3); |
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| 155 | //register acceleration & momentum |
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| 156 | // registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2); |
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| 157 | // registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2); |
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| 158 | // registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2); |
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| 159 | // registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync |
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| 160 | } |
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| 161 | |
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| 162 | void WorldEntity::attachWorldEntity(WorldEntity* entity) |
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| 163 | { |
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| 164 | this->attachedWorldEntities_.push_back(entity); |
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| 165 | } |
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| 166 | |
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| 167 | const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const |
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| 168 | { |
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| 169 | if (index < this->attachedWorldEntities_.size()) |
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| 170 | return this->attachedWorldEntities_[index]; |
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| 171 | else |
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| 172 | return 0; |
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| 173 | } |
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| 174 | } |
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