1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Fabian 'x3n' Landau |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | |
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30 | #include <string> |
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31 | #include <sstream> |
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32 | |
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33 | #include "util/tinyxml/tinyxml.h" |
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34 | #include "util/Tokenizer.h" |
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35 | #include "util/String2Number.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "GraphicsEngine.h" |
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38 | #include "WorldEntity.h" |
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39 | #include "core/XMLPort.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateFactory(WorldEntity); |
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44 | |
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45 | unsigned int WorldEntity::worldEntityCounter_s = 0; |
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46 | |
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47 | WorldEntity::WorldEntity() |
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48 | { |
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49 | RegisterObject(WorldEntity); |
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50 | |
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51 | //create(); |
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52 | |
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53 | this->bStatic_ = true; |
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54 | this->velocity_ = Vector3(0, 0, 0); |
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55 | this->acceleration_ = Vector3(0, 0, 0); |
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56 | this->rotationAxis_ = Vector3(0, 1, 0); |
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57 | this->rotationRate_ = 0; |
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58 | this->momentum_ = 0; |
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59 | |
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60 | if (GraphicsEngine::getSingleton().getSceneManager()) |
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61 | { |
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62 | std::ostringstream name; |
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63 | name << (WorldEntity::worldEntityCounter_s++); |
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64 | this->setName("WorldEntity" + name.str()); |
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65 | this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); |
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66 | |
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67 | registerAllVariables(); |
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68 | } |
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69 | else |
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70 | { |
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71 | this->node_ = 0; |
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72 | } |
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73 | } |
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74 | |
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75 | WorldEntity::~WorldEntity() |
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76 | { |
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77 | } |
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78 | |
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79 | void WorldEntity::tick(float dt) |
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80 | { |
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81 | if (!this->bStatic_) |
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82 | { |
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83 | this->velocity_ += (dt * this->acceleration_); |
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84 | this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); |
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85 | |
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86 | this->rotationRate_ += (dt * this->momentum_); |
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87 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); |
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88 | } |
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89 | } |
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90 | |
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91 | void WorldEntity::loadParams(TiXmlElement* xmlElem) |
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92 | { |
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93 | |
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94 | BaseObject::loadParams(xmlElem); |
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95 | create(); |
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96 | /* |
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97 | if (xmlElem->Attribute("position")) |
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98 | { |
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99 | std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),","); |
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100 | float x, y, z; |
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101 | String2Number<float>(x, pos[0]); |
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102 | String2Number<float>(y, pos[1]); |
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103 | String2Number<float>(z, pos[2]); |
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104 | this->setPosition(x, y, z); |
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105 | } |
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106 | |
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107 | if (xmlElem->Attribute("direction")) |
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108 | { |
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109 | std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),","); |
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110 | float x, y, z; |
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111 | String2Number<float>(x, pos[0]); |
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112 | String2Number<float>(y, pos[1]); |
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113 | String2Number<float>(z, pos[2]); |
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114 | this->setDirection(x, y, z); |
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115 | } |
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116 | |
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117 | if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll")) |
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118 | { |
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119 | float yaw = 0.0, pitch = 0.0, roll = 0.0; |
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120 | if (xmlElem->Attribute("yaw")) |
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121 | String2Number<float>(yaw,xmlElem->Attribute("yaw")); |
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122 | |
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123 | if (xmlElem->Attribute("pitch")) |
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124 | String2Number<float>(pitch,xmlElem->Attribute("pitch")); |
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125 | |
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126 | if (xmlElem->Attribute("roll")) |
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127 | String2Number<float>(roll,xmlElem->Attribute("roll")); |
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128 | |
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129 | this->yaw(Degree(yaw)); |
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130 | this->pitch(Degree(pitch)); |
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131 | this->roll(Degree(roll)); |
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132 | } |
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133 | |
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134 | if (xmlElem->Attribute("scale")) |
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135 | { |
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136 | std::string scaleStr = xmlElem->Attribute("scale"); |
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137 | float scale; |
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138 | String2Number<float>(scale, scaleStr); |
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139 | this->setScale(scale); |
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140 | } |
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141 | |
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142 | if (xmlElem->Attribute("rotationAxis")) |
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143 | { |
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144 | std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),","); |
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145 | float x, y, z; |
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146 | String2Number<float>(x, pos[0]); |
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147 | String2Number<float>(y, pos[1]); |
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148 | String2Number<float>(z, pos[2]); |
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149 | this->setRotationAxis(x, y, z); |
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150 | } |
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151 | |
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152 | if (xmlElem->Attribute("rotationRate")) |
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153 | { |
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154 | float rotationRate; |
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155 | String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate")); |
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156 | this->setRotationRate(Degree(rotationRate)); |
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157 | if (rotationRate != 0) |
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158 | this->setStatic(false); |
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159 | } |
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160 | |
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161 | create(); |
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162 | */ |
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163 | } |
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164 | |
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165 | void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) |
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166 | { |
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167 | this->yaw(yaw); |
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168 | this->pitch(pitch); |
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169 | this->roll(roll); |
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170 | } |
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171 | |
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172 | /** |
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173 | @brief XML loading and saving. |
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174 | @param xmlelement The XML-element |
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175 | @param loading Loading (true) or saving (false) |
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176 | @return The XML-element |
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177 | */ |
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178 | void WorldEntity::XMLPort(Element& xmlelement, bool loading) |
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179 | { |
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180 | BaseObject::XMLPort(xmlelement, loading); |
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181 | |
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182 | XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, loading); |
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183 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, loading); |
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184 | XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, loading); |
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185 | XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, loading); |
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186 | XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, loading); |
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187 | XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, loading); |
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188 | |
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189 | XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, loading); |
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190 | } |
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191 | |
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192 | |
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193 | void WorldEntity::registerAllVariables() |
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194 | { |
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195 | // register coordinates |
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196 | registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA); |
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197 | registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA); |
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198 | registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA); |
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199 | // register orientation |
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200 | registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA); |
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201 | registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA); |
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202 | registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA); |
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203 | registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA); |
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204 | // not needed at the moment, because we don't have prediction yet |
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205 | // register velocity_ |
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206 | registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA); |
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207 | registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA); |
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208 | registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA); |
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209 | // register rotationAxis/rate |
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210 | registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA); |
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211 | registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA); |
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212 | registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA); |
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213 | registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA); |
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214 | } |
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215 | |
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216 | void WorldEntity::attachWorldEntity(WorldEntity* entity) |
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217 | { |
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218 | this->attachedWorldEntities_.push_back(entity); |
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219 | } |
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220 | |
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221 | const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) |
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222 | { |
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223 | if (index < this->attachedWorldEntities_.size()) |
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224 | return this->attachedWorldEntities_[index]; |
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225 | else |
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226 | return 0; |
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227 | } |
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228 | } |
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