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source: code/trunk/src/orxonox/objects/WorldEntity.cc @ 1037

Last change on this file since 1037 was 1032, checked in by rgrieder, 17 years ago
  • singletonized GraphicsEngine —> Orxonox.h has to included only twice —> better compile performance —> Everything graphic related can now be accessed with GraphicsEngine::getSingleton()
  • asylumized Fighter (SpaceShip with weapon system integrated)
  • removed weapon system from build
File size: 8.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <string>
31#include <sstream>
32
33#include "util/tinyxml/tinyxml.h"
34#include "util/Tokenizer.h"
35#include "util/String2Number.h"
36#include "core/CoreIncludes.h"
37#include "GraphicsEngine.h"
38#include "WorldEntity.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        RegisterObject(WorldEntity);
50
51        //create();
52
53        this->bStatic_ = true;
54        this->velocity_ = Vector3(0, 0, 0);
55        this->acceleration_ = Vector3(0, 0, 0);
56        this->rotationAxis_ = Vector3(0, 1, 0);
57        this->rotationRate_ = 0;
58        this->momentum_ = 0;
59       
60        if (GraphicsEngine::getSingleton().getSceneManager())
61        {
62          std::ostringstream name;
63          name << (WorldEntity::worldEntityCounter_s++);
64          this->setName("WorldEntity" + name.str());
65          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
66       
67          registerAllVariables();
68        }
69        else
70        {
71          this->node_ = 0;
72        }
73    }
74
75    WorldEntity::~WorldEntity()
76    {
77    }
78
79    void WorldEntity::tick(float dt)
80    {
81        if (!this->bStatic_)
82        {
83            this->velocity_ += (dt * this->acceleration_);
84            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
85
86            this->rotationRate_ += (dt * this->momentum_);
87            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
88        }
89    }
90
91    void WorldEntity::loadParams(TiXmlElement* xmlElem)
92    {
93
94        BaseObject::loadParams(xmlElem);
95        create();
96/*
97        if (xmlElem->Attribute("position"))
98        {
99            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
100            float x, y, z;
101            String2Number<float>(x, pos[0]);
102            String2Number<float>(y, pos[1]);
103            String2Number<float>(z, pos[2]);
104            this->setPosition(x, y, z);
105        }
106
107        if (xmlElem->Attribute("direction"))
108        {
109            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
110            float x, y, z;
111            String2Number<float>(x, pos[0]);
112            String2Number<float>(y, pos[1]);
113            String2Number<float>(z, pos[2]);
114            this->setDirection(x, y, z);
115        }
116
117        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
118        {
119            float yaw = 0.0, pitch = 0.0, roll = 0.0;
120            if (xmlElem->Attribute("yaw"))
121                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
122
123            if (xmlElem->Attribute("pitch"))
124                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
125
126            if (xmlElem->Attribute("roll"))
127                String2Number<float>(roll,xmlElem->Attribute("roll"));
128
129            this->yaw(Degree(yaw));
130            this->pitch(Degree(pitch));
131            this->roll(Degree(roll));
132        }
133
134        if (xmlElem->Attribute("scale"))
135        {
136            std::string scaleStr = xmlElem->Attribute("scale");
137            float scale;
138            String2Number<float>(scale, scaleStr);
139            this->setScale(scale);
140        }
141
142        if (xmlElem->Attribute("rotationAxis"))
143        {
144            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
145            float x, y, z;
146            String2Number<float>(x, pos[0]);
147            String2Number<float>(y, pos[1]);
148            String2Number<float>(z, pos[2]);
149            this->setRotationAxis(x, y, z);
150        }
151
152        if (xmlElem->Attribute("rotationRate"))
153        {
154            float rotationRate;
155            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
156            this->setRotationRate(Degree(rotationRate));
157            if (rotationRate != 0)
158                this->setStatic(false);
159        }
160
161        create();
162*/
163    }
164
165    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
166    {
167        this->yaw(yaw);
168        this->pitch(pitch);
169        this->roll(roll);
170    }
171
172    /**
173        @brief XML loading and saving.
174        @param xmlelement The XML-element
175        @param loading Loading (true) or saving (false)
176        @return The XML-element
177    */
178    void WorldEntity::XMLPort(Element& xmlelement, bool loading)
179    {
180        BaseObject::XMLPort(xmlelement, loading);
181
182        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, loading);
183        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, loading);
184        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, loading);
185        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, loading);
186        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, loading);
187        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, loading);
188
189        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, loading);
190    }
191
192
193    void WorldEntity::registerAllVariables()
194    {
195      // register coordinates
196      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA);
197      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA);
198      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA);
199      // register orientation
200      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA);
201      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA);
202      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA);
203      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA);
204      // not needed at the moment, because we don't have prediction yet
205      // register velocity_
206      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA);
207      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA);
208      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA);
209      // register rotationAxis/rate
210      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA);
211      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA);
212      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA);
213      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);
214    }
215
216    void WorldEntity::attachWorldEntity(WorldEntity* entity)
217    {
218        this->attachedWorldEntities_.push_back(entity);
219    }
220
221    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index)
222    {
223        if (index < this->attachedWorldEntities_.size())
224            return this->attachedWorldEntities_[index];
225        else
226            return 0;
227    }
228}
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