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source: code/trunk/src/orxonox/objects/WorldEntity.cc @ 1553

Last change on this file since 1553 was 1552, checked in by landauf, 17 years ago

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
  • Property svn:eol-style set to native
File size: 7.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34
35#include "tinyxml/tinyxml.h"
36#include "util/SubString.h"
37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity() :
48      velocity_    (0, 0, 0),
49      acceleration_(0, 0, 0),
50      rotationAxis_(0, 1, 0),
51      rotationRate_(0),
52      momentum_    (0),
53      node_        (0),
54      bStatic_     (true)
55    {
56        RegisterObject(WorldEntity);
57
58        if (GraphicsEngine::getSingleton().getSceneManager())
59        {
60          std::ostringstream name;
61          name << (WorldEntity::worldEntityCounter_s++);
62          this->setName("WorldEntity" + name.str());
63          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
64
65          registerAllVariables();
66        }
67    }
68
69
70    WorldEntity::~WorldEntity()
71    {
72        // just to make sure we clean out all scene nodes
73        if(this->getNode())
74        {
75            this->getNode()->removeAndDestroyAllChildren();
76            GraphicsEngine::getSingleton().getSceneManager()->destroySceneNode(this->getName());
77        }
78    }
79
80    void WorldEntity::tick(float dt)
81    {
82        if (!this->bStatic_)
83        {
84//             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl;
85            this->velocity_ += (dt * this->acceleration_);
86            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
87
88            this->rotationRate_ += (dt * this->momentum_);
89            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
90            //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl;
91        }
92    }
93
94    void WorldEntity::loadParams(TiXmlElement* xmlElem)
95    {
96
97        BaseObject::loadParams(xmlElem);
98        create();
99    }
100
101
102    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
103    {
104        this->yaw(yaw);
105        this->pitch(pitch);
106        this->roll(roll);
107    }
108
109    /**
110        @brief XML loading and saving.
111        @param xmlelement The XML-element
112        @param loading Loading (true) or saving (false)
113        @return The XML-element
114    */
115    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
116    {
117        BaseObject::XMLPort(xmlelement, mode);
118
119        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
120        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
121        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
122        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
123        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
124        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
125
126        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
127
128        WorldEntity::create();
129    }
130
131
132    void WorldEntity::registerAllVariables()
133    {
134      // register coordinates
135      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
136      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
137      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
138      // register orientation
139      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
140      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
141      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
142      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
143      // register velocity_
144      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
145      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
146      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
147      // register rotationAxis/rate
148      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
149      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
150      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
151      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
152      // register scale of node
153      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
154      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
155      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
156      //register staticity
157      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
158      //register acceleration & momentum
159//       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2);
160//       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2);
161//       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2);
162//       registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync
163    }
164
165    void WorldEntity::attachWorldEntity(WorldEntity* entity)
166    {
167        this->attachedWorldEntities_.push_back(entity);
168    }
169
170    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
171    {
172        if (index < this->attachedWorldEntities_.size())
173            return this->attachedWorldEntities_[index];
174        else
175            return 0;
176    }
177}
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