[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _WorldEntity_H__ |
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| 30 | #define _WorldEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <OgreSceneManager.h> |
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| 35 | #include <OgreSceneNode.h> |
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| 36 | |
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| 37 | #include "util/Math.h" |
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| 38 | #include "util/XMLIncludes.h" |
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| 39 | #include "network/Synchronisable.h" |
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| 40 | #include "core/BaseObject.h" |
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| 41 | #include "core/Tickable.h" |
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| 42 | #include "../tools/Mesh.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | class _OrxonoxExport WorldEntity : public BaseObject, public Tickable, public network::Synchronisable |
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| 47 | { |
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| 48 | public: |
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| 49 | WorldEntity(); |
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| 50 | virtual ~WorldEntity(); |
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| 51 | |
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| 52 | virtual void tick(float dt); |
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| 53 | virtual void loadParams(TiXmlElement* xmlElem); |
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| 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 55 | virtual inline bool create(){ return Synchronisable::create(); } |
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| 56 | |
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| 57 | void attachWorldEntity(WorldEntity* entity); |
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| 58 | const WorldEntity* getAttachedWorldEntity(unsigned int index) const; |
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| 59 | |
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| 60 | inline Ogre::SceneNode* getNode() |
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| 61 | { return this->node_; } |
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| 62 | |
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| 63 | inline void setNode(Ogre::SceneNode* node) |
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| 64 | { this->node_ = node; } |
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| 65 | |
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| 66 | inline void setPosition(const Vector3& pos) |
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| 67 | { this->node_->setPosition(pos); } |
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| 68 | inline void setPositionLoader1(const Vector3& pos) |
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| 69 | { this->node_->setPosition(pos); } |
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| 70 | inline void setPositionLoader2(Real x, Real y, Real z) |
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| 71 | { this->node_->setPosition(x, y, z); } |
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| 72 | inline void setPosition(Real x, Real y, Real z) |
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| 73 | { this->node_->setPosition(x, y, z); } |
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| 74 | inline const Vector3& getPosition() const |
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| 75 | { return this->node_->getPosition(); } |
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| 76 | |
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| 77 | inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 78 | { this->node_->translate(d, relativeTo); } |
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| 79 | inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 80 | { this->node_->translate(x, y, z, relativeTo); } |
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| 81 | inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 82 | { this->node_->translate(axes, move, relativeTo); } |
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| 83 | inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 84 | { this->node_->translate(axes, x, y, z, relativeTo); } |
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| 85 | |
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| 86 | inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 87 | { this->node_->yaw(angle, relativeTo); } |
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| 88 | inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 89 | { this->node_->pitch(angle, relativeTo); } |
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| 90 | inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 91 | { this->node_->roll(angle, relativeTo); } |
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| 92 | void setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll); |
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| 93 | |
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| 94 | inline void setYaw(const Degree &angle) |
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| 95 | { this->node_->yaw(angle, Ogre::Node::TS_LOCAL); } |
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| 96 | inline void setPitch(const Degree &angle) |
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| 97 | { this->node_->pitch(angle, Ogre::Node::TS_LOCAL); } |
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| 98 | inline void setRoll(const Degree &angle) |
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| 99 | { this->node_->roll(angle, Ogre::Node::TS_LOCAL); } |
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| 100 | |
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| 101 | inline const Ogre::Quaternion& getOrientation() |
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| 102 | { return this->node_->getOrientation(); } |
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| 103 | inline void setOrientation(const Ogre::Quaternion& quat) |
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| 104 | { this->node_->setOrientation(quat); } |
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| 105 | inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 106 | { this->node_->rotate(axis, angle, relativeTo); } |
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| 107 | inline void setDirectionLoader(Real x, Real y, Real z) |
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| 108 | { this->setDirection(x, y, z); } |
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| 109 | inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 110 | { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); } |
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| 111 | inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 112 | { this->node_->setDirection(vec, relativeTo, localDirectionVector); } |
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| 113 | inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 114 | { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); } |
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| 115 | |
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| 116 | inline void setScale(const Vector3 &scale) |
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| 117 | { this->node_->setScale(scale); } |
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| 118 | inline void setScale(Real x, Real y, Real z) |
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| 119 | { this->node_->setScale(x, y, z); } |
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| 120 | inline void setScale(Real scale) |
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| 121 | { this->node_->setScale(scale, scale, scale); } |
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| 122 | inline void setTotalScale(Real scale) |
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| 123 | { this->node_->setScale(scale, scale, scale); } |
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| 124 | inline const Vector3& getScale(void) const |
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| 125 | { return this->node_->getScale(); } |
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| 126 | inline void scale(const Vector3 &scale) |
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| 127 | { this->node_->scale(scale); } |
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| 128 | inline void scale(Real x, Real y, Real z) |
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| 129 | { this->node_->scale(x, y, z); } |
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| 130 | inline void scale(Real scale) |
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| 131 | { this->node_->scale(scale, scale, scale); } |
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| 132 | |
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| 133 | inline void attachObject(Ogre::MovableObject *obj) |
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| 134 | { this->node_->attachObject(obj); } |
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| 135 | inline void attachObject(Mesh &mesh) |
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| 136 | { this->node_->attachObject(mesh.getEntity()); } |
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| 137 | inline void detachObject(Ogre::MovableObject *obj) |
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| 138 | { this->node_->detachObject(obj); } |
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| 139 | inline void detachAllObjects() |
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| 140 | { this->node_->detachAllObjects(); } |
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| 141 | |
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| 142 | inline void setVelocity(const Vector3& velocity) |
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| 143 | { this->velocity_ = velocity; } |
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| 144 | inline void setVelocity(Real x, Real y, Real z) |
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| 145 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
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| 146 | inline const Vector3& getVelocity() const |
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| 147 | { return this->velocity_; } |
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| 148 | |
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| 149 | inline void setAcceleration(const Vector3& acceleration) |
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| 150 | { this->acceleration_ = acceleration; } |
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| 151 | inline void setAcceleration(Real x, Real y, Real z) |
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| 152 | { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } |
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| 153 | inline const Vector3& getAcceleration() const |
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| 154 | { return this->acceleration_; } |
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| 155 | |
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| 156 | inline void setRotationAxisLoader(const Vector3& axis) |
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| 157 | { this->rotationAxis_ = axis; rotationAxis_.normalise(); } |
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| 158 | inline void setRotationAxis(const Vector3& axis) |
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| 159 | { this->rotationAxis_ = axis; rotationAxis_.normalise(); } |
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| 160 | inline void setRotationAxis(Real x, Real y, Real z) |
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| 161 | { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; rotationAxis_.normalise(); } |
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| 162 | inline const Vector3& getRotationAxis() const |
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| 163 | { return this->rotationAxis_; } |
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| 164 | |
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| 165 | // inline void setRotationRate(const Radian& angle) |
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| 166 | // { this->rotationRate_ = angle; } |
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| 167 | inline void setRotationRate(const Degree& angle) |
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| 168 | { this->rotationRate_ = angle; this->setStatic(angle == Degree(0)); } |
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| 169 | inline const Radian& getRotationRate() const |
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| 170 | { return this->rotationRate_; } |
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| 171 | |
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| 172 | inline void setMomentum(const Radian& angle) |
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| 173 | { this->momentum_ = angle; } |
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| 174 | inline void setMomentum(const Degree& angle) |
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| 175 | { this->momentum_ = angle; } |
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| 176 | inline const Radian& getMomentum() const |
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| 177 | { return this->momentum_; } |
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| 178 | |
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| 179 | inline void setStatic(bool bStatic) |
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| 180 | { this->bStatic_ = bStatic; } |
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| 181 | inline bool isStatic() |
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| 182 | { return this->bStatic_; } |
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| 183 | |
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| 184 | protected: |
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| 185 | void registerAllVariables(); |
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| 186 | |
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| 187 | Vector3 velocity_; |
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| 188 | Vector3 acceleration_; |
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| 189 | Vector3 rotationAxis_; |
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| 190 | Radian rotationRate_; |
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| 191 | Radian momentum_; |
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| 192 | |
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| 193 | private: |
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| 194 | static unsigned int worldEntityCounter_s; |
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| 195 | Ogre::SceneNode* node_; |
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| 196 | bool bStatic_; |
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| 197 | std::vector<WorldEntity*> attachedWorldEntities_; |
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| 198 | }; |
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| 199 | } |
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| 200 | |
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| 201 | #endif /* _WorldEntity_H__ */ |
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