[497] | 1 | #ifndef _WorldEntity_H__ |
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| 2 | #define _WorldEntity_H__ |
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| 3 | |
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[637] | 4 | #include <OgreSceneManager.h> |
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| 5 | #include <OgreSceneNode.h> |
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| 6 | |
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[708] | 7 | #include "../OrxonoxPrereqs.h" |
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| 8 | |
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[742] | 9 | #include "util/Math.h" |
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[871] | 10 | #include "util/XMLIncludes.h" |
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[637] | 11 | #include "network/Synchronisable.h" |
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[871] | 12 | //#include "util/tinyxml/tinyxml.h" |
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[774] | 13 | #include "core/BaseObject.h" |
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[497] | 14 | #include "Tickable.h" |
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[768] | 15 | #include "../tools/Mesh.h" |
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[497] | 16 | |
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| 17 | namespace orxonox |
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| 18 | { |
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[871] | 19 | class _OrxonoxExport WorldEntity : public BaseObject, public Tickable//, public network::Synchronisable |
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| 20 | { |
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| 21 | public: |
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| 22 | WorldEntity(); |
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| 23 | virtual ~WorldEntity(); |
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[497] | 24 | |
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[871] | 25 | virtual void tick(float dt); |
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| 26 | virtual void loadParams(TiXmlElement* xmlElem); |
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| 27 | virtual void XMLPort(Element& xmlelement, bool loading); |
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| 28 | bool create(); |
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[643] | 29 | |
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[871] | 30 | void attachWorldEntity(WorldEntity* entity); |
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| 31 | const WorldEntity* getAttachedWorldEntity(unsigned int index); |
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[497] | 32 | |
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[871] | 33 | inline Ogre::SceneNode* getNode() |
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| 34 | { return this->node_; } |
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[580] | 35 | |
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[871] | 36 | inline void setNode(Ogre::SceneNode* node) |
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| 37 | { this->node_ = node; } |
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[497] | 38 | |
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[871] | 39 | inline void setPosition(const Vector3& pos) |
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| 40 | { this->node_->setPosition(pos); } |
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| 41 | inline void setPositionLoader1(const Vector3& pos) |
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| 42 | { this->node_->setPosition(pos); } |
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| 43 | inline void setPositionLoader2(Real x, Real y, Real z) |
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| 44 | { this->node_->setPosition(x, y, z); } |
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| 45 | inline void setPosition(Real x, Real y, Real z) |
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| 46 | { this->node_->setPosition(x, y, z); } |
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| 47 | inline const Vector3& getPosition() const |
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| 48 | { return this->node_->getPosition(); } |
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[497] | 49 | |
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[871] | 50 | inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 51 | { this->node_->translate(d, relativeTo); } |
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| 52 | inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 53 | { this->node_->translate(x, y, z, relativeTo); } |
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| 54 | inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 55 | { this->node_->translate(axes, move, relativeTo); } |
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| 56 | inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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| 57 | { this->node_->translate(axes, x, y, z, relativeTo); } |
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[497] | 58 | |
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[871] | 59 | inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 60 | { this->node_->yaw(angle, relativeTo); } |
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| 61 | inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 62 | { this->node_->pitch(angle, relativeTo); } |
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| 63 | inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 64 | { this->node_->roll(angle, relativeTo); } |
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| 65 | void setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll); |
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[497] | 66 | |
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[871] | 67 | inline void setYaw(const Degree &angle) |
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| 68 | { this->node_->yaw(angle, Ogre::Node::TS_LOCAL); } |
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| 69 | inline void setPitch(const Degree &angle) |
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| 70 | { this->node_->pitch(angle, Ogre::Node::TS_LOCAL); } |
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| 71 | inline void setRoll(const Degree &angle) |
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| 72 | { this->node_->roll(angle, Ogre::Node::TS_LOCAL); } |
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[576] | 73 | |
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[871] | 74 | inline const Ogre::Quaternion& getOrientation() |
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| 75 | { return this->node_->getOrientation(); } |
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| 76 | inline void setOrientation(const Ogre::Quaternion& quat) |
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| 77 | { this->node_->setOrientation(quat); } |
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| 78 | inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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| 79 | { this->node_->rotate(axis, angle, relativeTo); } |
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| 80 | inline void setDirectionLoader(Real x, Real y, Real z) |
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| 81 | { this->setDirection(x, y, z); } |
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| 82 | inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 83 | { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); } |
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| 84 | inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 85 | { this->node_->setDirection(vec, relativeTo, localDirectionVector); } |
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| 86 | inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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| 87 | { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); } |
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[497] | 88 | |
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[871] | 89 | inline void setScale(const Vector3 &scale) |
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| 90 | { this->node_->setScale(scale); } |
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| 91 | inline void setScale(Real x, Real y, Real z) |
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| 92 | { this->node_->setScale(x, y, z); } |
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| 93 | inline void setScale(Real scale) |
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| 94 | { this->node_->setScale(scale, scale, scale); } |
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| 95 | inline void setTotalScale(Real scale) |
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| 96 | { this->node_->setScale(scale, scale, scale); } |
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| 97 | inline const Vector3& getScale(void) const |
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| 98 | { return this->node_->getScale(); } |
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| 99 | inline void scale(const Vector3 &scale) |
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| 100 | { this->node_->scale(scale); } |
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| 101 | inline void scale(Real x, Real y, Real z) |
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| 102 | { this->node_->scale(x, y, z); } |
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| 103 | inline void scale(Real scale) |
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| 104 | { this->node_->scale(scale, scale, scale); } |
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[497] | 105 | |
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[871] | 106 | inline void attachObject(Ogre::MovableObject *obj) |
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| 107 | { this->node_->attachObject(obj); } |
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| 108 | inline void attachObject(Mesh &mesh) |
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| 109 | { this->node_->attachObject(mesh.getEntity()); } |
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| 110 | inline void detachObject(Ogre::MovableObject *obj) |
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| 111 | { this->node_->detachObject(obj); } |
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| 112 | inline void detachAllObjects() |
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| 113 | { this->node_->detachAllObjects(); } |
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[497] | 114 | |
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[871] | 115 | inline void setVelocity(const Vector3& velocity) |
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| 116 | { this->velocity_ = velocity; } |
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| 117 | inline void setVelocity(Real x, Real y, Real z) |
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| 118 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
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| 119 | inline const Vector3& getVelocity() const |
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| 120 | { return this->velocity_; } |
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[497] | 121 | |
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[871] | 122 | inline void setAcceleration(const Vector3& acceleration) |
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| 123 | { this->acceleration_ = acceleration; } |
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| 124 | inline void setAcceleration(Real x, Real y, Real z) |
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| 125 | { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } |
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| 126 | inline const Vector3& getAcceleration() const |
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| 127 | { return this->acceleration_; } |
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[497] | 128 | |
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[871] | 129 | inline void setRotationAxisLoader(const Vector3& axis) |
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| 130 | { this->rotationAxis_ = axis; } |
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| 131 | inline void setRotationAxis(const Vector3& axis) |
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| 132 | { this->rotationAxis_ = axis; } |
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| 133 | inline void setRotationAxis(Real x, Real y, Real z) |
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| 134 | { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; } |
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| 135 | inline const Vector3& getRotationAxis() const |
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| 136 | { return this->rotationAxis_; } |
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[576] | 137 | |
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[871] | 138 | // inline void setRotationRate(const Radian& angle) |
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| 139 | // { this->rotationRate_ = angle; } |
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| 140 | inline void setRotationRate(const Degree& angle) |
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| 141 | { this->rotationRate_ = angle; this->setStatic(angle == Degree(0)); } |
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| 142 | inline const Radian& getRotationRate() const |
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| 143 | { return this->rotationRate_; } |
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[622] | 144 | |
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[871] | 145 | inline void setMomentum(const Radian& angle) |
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| 146 | { this->momentum_ = angle; } |
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| 147 | inline void setMomentum(const Degree& angle) |
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| 148 | { this->momentum_ = angle; } |
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| 149 | inline const Radian& getMomentum() const |
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| 150 | { return this->momentum_; } |
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[576] | 151 | |
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[871] | 152 | inline void setStatic(bool bStatic) |
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| 153 | { this->bStatic_ = bStatic; } |
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| 154 | inline bool isStatic() |
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| 155 | { return this->bStatic_; } |
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[647] | 156 | |
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[871] | 157 | protected: |
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| 158 | void registerAllVariables(); |
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| 159 | |
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| 160 | Vector3 velocity_; |
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| 161 | Vector3 acceleration_; |
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| 162 | Vector3 rotationAxis_; |
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| 163 | Radian rotationRate_; |
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| 164 | Radian momentum_; |
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| 165 | |
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| 166 | private: |
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| 167 | static unsigned int worldEntityCounter_s; |
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| 168 | Ogre::SceneNode* node_; |
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| 169 | bool bStatic_; |
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| 170 | std::vector<WorldEntity*> attachedWorldEntities_; |
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| 171 | }; |
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[497] | 172 | } |
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| 173 | |
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[673] | 174 | #endif /* _WorldEntity_H__ */ |
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