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source: code/trunk/src/orxonox/objects/collisionshapes/CompoundCollisionShape.cc @ 5246

Last change on this file since 5246 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 6.4 KB
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[2303]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[2304]23 *      Reto Grieder
[2303]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "CompoundCollisionShape.h"
30
[3196]31#include <BulletCollision/CollisionShapes/btCompoundShape.h>
[2303]32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "tools/BulletConversions.h"
36
37namespace orxonox
38{
39    CreateFactory(CompoundCollisionShape);
40
41    CompoundCollisionShape::CompoundCollisionShape(BaseObject* creator) : CollisionShape(creator)
42    {
43        RegisterObject(CompoundCollisionShape);
44
45        this->compoundShape_  = new btCompoundShape();
46    }
47
48    CompoundCollisionShape::~CompoundCollisionShape()
49    {
50        if (this->isInitialized())
[2423]51        {
[2514]52            // Delete all children
[2527]53            for (std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.begin();
54                it != this->attachedShapes_.end(); ++it)
[2477]55            {
[2514]56                // make sure that the child doesn't want to detach itself --> speedup because of the missing update
[2562]57                it->first->notifyDetached();
[2514]58                delete it->first;
[2477]59            }
60
[2303]61            delete this->compoundShape_;
[2423]62        }
[2303]63    }
64
65    void CompoundCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(CompoundCollisionShape, XMLPort, xmlelement, mode);
[2374]68        // Attached collision shapes
[2527]69        XMLPortObject(CompoundCollisionShape, CollisionShape, "", attach, detach, xmlelement, mode);
[2303]70    }
71
[2527]72    void CompoundCollisionShape::attach(CollisionShape* shape)
[2374]73    {
[2423]74        if (!shape || static_cast<CollisionShape*>(this) == shape)
75            return;
[2527]76        if (this->attachedShapes_.find(shape) != this->attachedShapes_.end())
[2423]77        {
[2433]78            CCOUT(2) << "Warning: Attaching a CollisionShape twice is not yet supported." << std::endl;
[2423]79            return;
80        }
[2562]81
82        if (!shape->notifyBeingAttached(this))
83            return;
84
[2527]85        this->attachedShapes_[shape] = shape->getCollisionShape();
[2423]86
87        if (shape->getCollisionShape())
88        {
89            // Only actually attach if we didn't pick a CompoundCollisionShape with no content
[3196]90            btTransform transf(multi_cast<btQuaternion>(shape->getOrientation()), multi_cast<btVector3>(shape->getPosition()));
[2423]91            this->compoundShape_->addChildShape(transf, shape->getCollisionShape());
92
93            this->updatePublicShape();
94        }
[2374]95    }
96
[2527]97    void CompoundCollisionShape::detach(CollisionShape* shape)
[2303]98    {
[2527]99        if (this->attachedShapes_.find(shape) != this->attachedShapes_.end())
[2423]100        {
[2527]101            this->attachedShapes_.erase(shape);
[2423]102            if (shape->getCollisionShape())
103                this->compoundShape_->removeChildShape(shape->getCollisionShape());
[2562]104            shape->notifyDetached();
[2423]105
106            this->updatePublicShape();
107        }
[2527]108        else
109            CCOUT(2) << "Warning: Cannot detach non child collision shape" << std::endl;
[2423]110    }
111
[2527]112    void CompoundCollisionShape::detachAll()
[2423]113    {
[2527]114        while (this->attachedShapes_.size() > 0)
115            this->detach(this->attachedShapes_.begin()->first);
[2423]116    }
117
[2527]118    void CompoundCollisionShape::updateAttachedShape(CollisionShape* shape)
[2423]119    {
[2403]120        if (!shape)
[2374]121            return;
[2527]122        std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.find(shape);
123        if (it == this->attachedShapes_.end())
[2423]124        {
125            CCOUT(2) << "Warning: Cannot update child shape: Instance not a child." << std::endl;
126            return;
127        }
[2374]128
[2423]129        // Remove old btCollisionShape, stored in the children map
130        if (it->second)
131            this->compoundShape_->removeChildShape(it->second);
[2403]132        if (shape->getCollisionShape())
[2374]133        {
[2403]134            // Only actually attach if we didn't pick a CompoundCollisionShape with no content
[3196]135            btTransform transf(multi_cast<btQuaternion>(shape->getOrientation()), multi_cast<btVector3>(shape->getPosition()));
[2403]136            this->compoundShape_->addChildShape(transf, shape->getCollisionShape());
[2423]137            it->second = shape->getCollisionShape();
138        }
[2403]139
[2423]140        this->updatePublicShape();
141    }
142
143    void CompoundCollisionShape::updatePublicShape()
144    {
145        btCollisionShape* primitive = 0;
146        bool bPrimitive = true;
147        bool bEmpty = true;
[2527]148        for (std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); ++it)
[2423]149        {
150            if (it->second)
[2403]151            {
[2423]152                bEmpty = false;
[2484]153                if (!it->first->hasTransform() && !bPrimitive)
[2423]154                    primitive = it->second;
155                else
156                    bPrimitive = false;
[2403]157            }
[2374]158        }
[2423]159        if (bEmpty)
[2463]160        {
161            if (this->collisionShape_ == 0)
162            {
163                this->collisionShape_ = 0;
164                return;
165            }
[2423]166            this->collisionShape_ = 0;
[2463]167        }
[2423]168        else if (bPrimitive)
169        {
170            // --> Only one shape to be added, no transform; return it directly
171            this->collisionShape_ = primitive;
172        }
173        else
174        {
175            // Make sure we use the compound shape when returning a btCollisionShape
176            this->collisionShape_ = this->compoundShape_;
177        }
178        this->updateParent();
179    }
[2374]180
[2527]181    CollisionShape* CompoundCollisionShape::getAttachedShape(unsigned int index) const
[2303]182    {
[2423]183        unsigned int i = 0;
[2527]184        for (std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); ++it)
[2423]185        {
186            if (i == index)
187                return it->first;
188            ++i;
189        }
190        return 0;
[2303]191    }
192}
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