/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Stypinski * Co-authors: * ... * */ #include "PlaneCollisionShape.h" #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "tools/BulletConversions.h" namespace orxonox { CreateFactory(PlaneCollisionShape); PlaneCollisionShape::PlaneCollisionShape(BaseObject* creator) : CollisionShape(creator) { RegisterObject(PlaneCollisionShape); this->normal_ = Vector3(0, 1, 0); this->offset_ = 0.0f; updateShape(); this->registerVariables(); } PlaneCollisionShape::~PlaneCollisionShape() { if (this->isInitialized()) delete this->collisionShape_; } void PlaneCollisionShape::registerVariables() { registerVariable(this->normal_, variableDirection::toclient, new NetworkCallback(this, &CollisionShape::updateShape)); registerVariable(this->offset_, variableDirection::toclient, new NetworkCallback(this, &CollisionShape::updateShape)); } void PlaneCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(PlaneCollisionShape, XMLPort, xmlelement, mode); XMLPortParam(PlaneCollisionShape, "normal", setNormal, getNormal, xmlelement, mode); XMLPortParam(PlaneCollisionShape, "offset", setOffset, getOffset, xmlelement, mode); } btCollisionShape* PlaneCollisionShape::createNewShape() const { return new btStaticPlaneShape(omni_cast(this->normal_), this->offset_); } }