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source: code/trunk/src/orxonox/objects/collisionshapes/PlaneCollisionShape.h @ 2921

Last change on this file since 2921 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.9 KB
RevLine 
[2323]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[2403]23 *      Martin Stypinski
[2323]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlaneCollisionShape_H__
30#define _PlaneCollisionShape_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "CollisionShape.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport PlaneCollisionShape : public CollisionShape
39    {
40        public:
41            PlaneCollisionShape(BaseObject* creator);
42            virtual ~PlaneCollisionShape();
43
[2374]44            void registerVariables();
[2323]45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46
[2403]47            inline void setNormal(const Vector3& normal)
[2514]48                { this->normal_ = normal; updateShape(); }
[2403]49            inline const Vector3& getNormal()
50                { return normal_;}
51
52            inline void setOffset(float offset)
[2514]53                { this->offset_ = offset; updateShape(); }
[2323]54            inline float getOffset()
[2403]55                { return this->offset_;}
[2323]56
[2514]57        private:
58            btCollisionShape* createNewShape()const;
[2323]59
[2403]60            Vector3 normal_;
61            float   offset_;
[2323]62     };
63}
64
65#endif /* _PlaneCollisionShape_H__ */
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