[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ArtificialController_H__ |
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| 30 | #define _ArtificialController_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[3196] | 34 | #include "util/Math.h" |
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| 35 | #include "interfaces/PawnListener.h" |
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[2362] | 36 | #include "Controller.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[2493] | 40 | class _OrxonoxExport ArtificialController : public Controller, public PawnListener |
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[2362] | 41 | { |
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| 42 | public: |
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| 43 | ArtificialController(BaseObject* creator); |
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| 44 | virtual ~ArtificialController(); |
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| 45 | |
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[2493] | 46 | virtual void destroyedPawn(Pawn* pawn); |
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[2362] | 47 | |
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| 48 | protected: |
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[3049] | 49 | void moveToPosition(const Vector3& target); |
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| 50 | void moveToTargetPosition(); |
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| 51 | |
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| 52 | void setTargetPosition(const Vector3& target); |
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[2362] | 53 | void searchRandomTargetPosition(); |
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[3049] | 54 | |
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| 55 | void setTarget(Pawn* target); |
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[2362] | 56 | void searchNewTarget(); |
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| 57 | void forgetTarget(); |
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| 58 | void aimAtTarget(); |
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| 59 | |
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| 60 | bool isCloseAtTarget(float distance) const; |
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| 61 | bool isLookingAtTarget(float angle) const; |
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| 62 | |
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[3049] | 63 | static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack |
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| 64 | |
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[2362] | 65 | bool bHasTargetPosition_; |
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| 66 | Vector3 targetPosition_; |
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| 67 | Pawn* target_; |
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| 68 | bool bShooting_; |
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| 69 | |
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| 70 | private: |
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| 71 | }; |
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| 72 | } |
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| 73 | |
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| 74 | #endif /* _ArtificialController_H__ */ |
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