[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _Controller_H__ |
---|
| 30 | #define _Controller_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
| 34 | #include "core/BaseObject.h" |
---|
| 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | class _OrxonoxExport Controller : public BaseObject |
---|
| 39 | { |
---|
| 40 | public: |
---|
| 41 | Controller(BaseObject* creator); |
---|
| 42 | virtual ~Controller(); |
---|
| 43 | |
---|
| 44 | inline void setPlayer(PlayerInfo* player) |
---|
| 45 | { this->player_ = player; } |
---|
| 46 | inline PlayerInfo* getPlayer() const |
---|
| 47 | { return this->player_; } |
---|
| 48 | |
---|
[2662] | 49 | inline void setControllableEntity(ControllableEntity* entity) |
---|
| 50 | { |
---|
| 51 | if (entity != this->controllableEntity_) |
---|
| 52 | { |
---|
| 53 | this->controllableEntity_ = entity; |
---|
| 54 | this->changedControllableEntity(); |
---|
| 55 | } |
---|
| 56 | } |
---|
| 57 | inline ControllableEntity* getControllableEntity() const |
---|
[2072] | 58 | { return this->controllableEntity_; } |
---|
[2662] | 59 | virtual void changedControllableEntity(); |
---|
[2072] | 60 | |
---|
[2662] | 61 | inline void setHUDTemplate(const std::string& name) |
---|
| 62 | { |
---|
| 63 | if (name != this->hudtemplate_) |
---|
| 64 | { |
---|
| 65 | this->hudtemplate_ = name; |
---|
| 66 | if (this->controllableEntity_) |
---|
| 67 | this->updateHUD(); |
---|
| 68 | else |
---|
| 69 | this->bUpdateHUD_ = true; |
---|
| 70 | } |
---|
| 71 | } |
---|
| 72 | inline const std::string& getHUDTemplate() const |
---|
| 73 | { return this->hudtemplate_; } |
---|
| 74 | |
---|
| 75 | inline OverlayGroup* getHUD() const |
---|
| 76 | { return this->hud_; } |
---|
| 77 | |
---|
[2072] | 78 | protected: |
---|
[2662] | 79 | void updateHUD(); |
---|
| 80 | |
---|
[2072] | 81 | PlayerInfo* player_; |
---|
| 82 | ControllableEntity* controllableEntity_; |
---|
[2662] | 83 | std::string hudtemplate_; |
---|
| 84 | OverlayGroup* hud_; |
---|
| 85 | bool bUpdateHUD_; |
---|
[2072] | 86 | }; |
---|
| 87 | } |
---|
| 88 | |
---|
| 89 | #endif /* _Controller_H__ */ |
---|