[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "HumanController.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/ConsoleCommand.h" |
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| 34 | #include "objects/worldentities/ControllableEntity.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand(); |
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| 39 | SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand(); |
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| 40 | SetConsoleCommand(HumanController, moveUpDown, true).setAsInputCommand(); |
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| 41 | SetConsoleCommand(HumanController, rotateYaw, true).setAsInputCommand(); |
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| 42 | SetConsoleCommand(HumanController, rotatePitch, true).setAsInputCommand(); |
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| 43 | SetConsoleCommand(HumanController, rotateRoll, true).setAsInputCommand(); |
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| 44 | SetConsoleCommand(HumanController, fire, true).keybindMode(KeybindMode::OnHold); |
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| 45 | SetConsoleCommand(HumanController, altFire, true).keybindMode(KeybindMode::OnHold); |
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| 46 | SetConsoleCommand(HumanController, greet, true); |
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| 47 | SetConsoleCommand(HumanController, use, true); |
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| 48 | SetConsoleCommand(HumanController, switchCamera, true); |
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| 49 | |
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| 50 | CreateUnloadableFactory(HumanController); |
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| 51 | |
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| 52 | HumanController* HumanController::localController_s = 0; |
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| 53 | |
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| 54 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
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| 55 | { |
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| 56 | RegisterObject(HumanController); |
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| 57 | |
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| 58 | HumanController::localController_s = this; |
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| 59 | } |
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| 60 | |
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| 61 | HumanController::~HumanController() |
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| 62 | { |
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| 63 | HumanController::localController_s = 0; |
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| 64 | } |
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| 65 | |
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| 66 | void HumanController::moveFrontBack(const Vector2& value) |
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| 67 | { |
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| 68 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 69 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
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| 70 | } |
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| 71 | |
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| 72 | void HumanController::moveRightLeft(const Vector2& value) |
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| 73 | { |
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| 74 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 75 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
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| 76 | } |
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| 77 | |
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| 78 | void HumanController::moveUpDown(const Vector2& value) |
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| 79 | { |
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| 80 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 81 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
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| 82 | } |
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| 83 | |
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| 84 | void HumanController::rotateYaw(const Vector2& value) |
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| 85 | { |
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| 86 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 87 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
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| 88 | } |
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| 89 | |
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| 90 | void HumanController::rotatePitch(const Vector2& value) |
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| 91 | { |
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| 92 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 93 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
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| 94 | } |
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| 95 | |
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| 96 | void HumanController::rotateRoll(const Vector2& value) |
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| 97 | { |
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| 98 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 99 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
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| 100 | } |
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| 101 | |
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| 102 | void HumanController::fire() |
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| 103 | { |
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| 104 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 105 | HumanController::localController_s->controllableEntity_->fire(); |
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| 106 | } |
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| 107 | |
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| 108 | void HumanController::altFire() |
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| 109 | { |
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| 110 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 111 | HumanController::localController_s->controllableEntity_->altFire(); |
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| 112 | } |
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| 113 | |
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| 114 | void HumanController::greet() |
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| 115 | { |
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| 116 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 117 | HumanController::localController_s->controllableEntity_->greet(); |
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| 118 | } |
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| 119 | |
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| 120 | void HumanController::use() |
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| 121 | { |
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| 122 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 123 | HumanController::localController_s->controllableEntity_->use(); |
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| 124 | } |
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| 125 | |
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| 126 | void HumanController::switchCamera() |
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| 127 | { |
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| 128 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 129 | HumanController::localController_s->controllableEntity_->switchCamera(); |
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| 130 | } |
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| 131 | } |
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