1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _HumanController_H__ |
---|
30 | #define _HumanController_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include "util/Math.h" |
---|
35 | #include "Controller.h" |
---|
36 | #include "objects/worldentities/pawns/Pawn.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | class _OrxonoxExport HumanController : public Controller |
---|
41 | { |
---|
42 | public: |
---|
43 | HumanController(BaseObject* creator); |
---|
44 | virtual ~HumanController(); |
---|
45 | |
---|
46 | static void moveFrontBack(const Vector2& value); |
---|
47 | static void moveRightLeft(const Vector2& value); |
---|
48 | static void moveUpDown(const Vector2& value); |
---|
49 | |
---|
50 | static void rotateYaw(const Vector2& value); |
---|
51 | static void rotatePitch(const Vector2& value); |
---|
52 | static void rotateRoll(const Vector2& value); |
---|
53 | |
---|
54 | static void fire(unsigned int firemode); |
---|
55 | static void reload(); |
---|
56 | |
---|
57 | static void boost(); |
---|
58 | static void greet(); |
---|
59 | static void switchCamera(); |
---|
60 | static void mouseLook(); |
---|
61 | static void dropItems(); |
---|
62 | static void useItem(); |
---|
63 | |
---|
64 | static void suicide(); |
---|
65 | |
---|
66 | static void addBots(unsigned int amount); |
---|
67 | static void killBots(unsigned int amount = 0); |
---|
68 | |
---|
69 | static inline HumanController* getLocalControllerSingleton() |
---|
70 | { return HumanController::localController_s; } |
---|
71 | static inline Pawn* getLocalControllerEntityAsPawn() |
---|
72 | { |
---|
73 | if (HumanController::localController_s) { |
---|
74 | return dynamic_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); |
---|
75 | } else { |
---|
76 | return NULL; |
---|
77 | } |
---|
78 | } |
---|
79 | |
---|
80 | private: |
---|
81 | static HumanController* localController_s; |
---|
82 | }; |
---|
83 | } |
---|
84 | |
---|
85 | #endif /* _HumanController_H__ */ |
---|