1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HumanController_H__ |
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30 | #define _HumanController_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "util/Math.h" |
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35 | #include "Controller.h" |
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36 | #include "objects/worldentities/pawns/Pawn.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class _OrxonoxExport HumanController : public Controller |
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41 | { |
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42 | public: |
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43 | HumanController(BaseObject* creator); |
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44 | virtual ~HumanController(); |
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45 | |
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46 | static void moveFrontBack(const Vector2& value); |
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47 | static void moveRightLeft(const Vector2& value); |
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48 | static void moveUpDown(const Vector2& value); |
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49 | |
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50 | static void rotateYaw(const Vector2& value); |
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51 | static void rotatePitch(const Vector2& value); |
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52 | static void rotateRoll(const Vector2& value); |
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53 | |
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54 | static void fire(unsigned int firemode); |
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55 | static void reload(); |
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56 | |
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57 | static void boost(); |
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58 | static void greet(); |
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59 | static void switchCamera(); |
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60 | static void mouseLook(); |
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61 | static void dropItems(); |
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62 | static void useItem(); |
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63 | |
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64 | static void suicide(); |
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65 | |
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66 | static void addBots(unsigned int amount); |
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67 | static void killBots(unsigned int amount = 0); |
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68 | |
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69 | static inline HumanController* getLocalControllerSingleton() |
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70 | { return HumanController::localController_s; } |
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71 | static inline Pawn* getLocalControllerEntityAsPawn() |
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72 | { |
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73 | if (HumanController::localController_s) { |
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74 | return dynamic_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); |
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75 | } else { |
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76 | return NULL; |
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77 | } |
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78 | } |
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79 | |
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80 | //friend class, for mouselook |
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81 | friend class Map; |
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82 | |
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83 | private: |
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84 | static HumanController* localController_s; |
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85 | }; |
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86 | } |
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87 | |
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88 | #endif /* _HumanController_H__ */ |
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