1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "PongAI.h" |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "objects/worldentities/ControllableEntity.h" |
---|
34 | #include "objects/worldentities/PongBall.h" |
---|
35 | |
---|
36 | namespace orxonox |
---|
37 | { |
---|
38 | CreateUnloadableFactory(PongAI); |
---|
39 | |
---|
40 | PongAI::PongAI(BaseObject* creator) : Controller(creator) |
---|
41 | { |
---|
42 | RegisterObject(PongAI); |
---|
43 | |
---|
44 | this->ball_ = 0; |
---|
45 | this->randomOffset_ = 0; |
---|
46 | this->relHysteresisOffset_ = 0.02; |
---|
47 | } |
---|
48 | |
---|
49 | void PongAI::tick(float dt) |
---|
50 | { |
---|
51 | if (!this->ball_ || !this->getControllableEntity()) |
---|
52 | return; |
---|
53 | |
---|
54 | ControllableEntity* bat = this->getControllableEntity(); |
---|
55 | |
---|
56 | Vector3 mypos = bat->getPosition(); |
---|
57 | Vector3 ballpos = this->ball_->getPosition(); |
---|
58 | Vector3 ballvel = this->ball_->getVelocity(); |
---|
59 | float hysteresisOffset = this->relHysteresisOffset_ * this->ball_->getFieldDimension().y; |
---|
60 | |
---|
61 | // Check in which direction the ball is flying |
---|
62 | if ((mypos.x > 0 && ballvel.x < 0) || (mypos.x < 0 && ballvel.x > 0)) |
---|
63 | { |
---|
64 | // Ball is flying away |
---|
65 | this->calculateRandomOffset(); |
---|
66 | |
---|
67 | if (mypos.z > hysteresisOffset) |
---|
68 | bat->moveFrontBack(1); |
---|
69 | else if (mypos.z < -hysteresisOffset) |
---|
70 | bat->moveFrontBack(-1); |
---|
71 | } |
---|
72 | else if (ballvel.x == 0) |
---|
73 | { |
---|
74 | // Ball is standing still |
---|
75 | this->calculateRandomOffset(); |
---|
76 | } |
---|
77 | else |
---|
78 | { |
---|
79 | // Ball is approaching |
---|
80 | float desiredZValue = ballpos.z + this->randomOffset_; |
---|
81 | |
---|
82 | if (mypos.z > desiredZValue + hysteresisOffset) |
---|
83 | bat->moveFrontBack(1); |
---|
84 | else if (mypos.z < desiredZValue - hysteresisOffset) |
---|
85 | bat->moveFrontBack(-1); |
---|
86 | } |
---|
87 | } |
---|
88 | |
---|
89 | void PongAI::calculateRandomOffset() |
---|
90 | { |
---|
91 | this->randomOffset_ = rnd(-0.45, 0.45) * this->ball_->getBatLength() * this->ball_->getFieldDimension().y; |
---|
92 | } |
---|
93 | } |
---|