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source: code/trunk/src/orxonox/objects/controllers/PongAI.cc @ 2850

Last change on this file since 2850 was 2839, checked in by landauf, 16 years ago

added AI for the Pong gametype
improved Pong gameplay

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "PongAI.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/worldentities/ControllableEntity.h"
34#include "objects/worldentities/PongBall.h"
35
36namespace orxonox
37{
38    CreateUnloadableFactory(PongAI);
39
40    PongAI::PongAI(BaseObject* creator) : Controller(creator)
41    {
42        RegisterObject(PongAI);
43
44        this->ball_ = 0;
45        this->randomOffset_ = 0;
46        this->relHysteresisOffset_ = 0.02;
47    }
48
49    void PongAI::tick(float dt)
50    {
51        if (!this->ball_ || !this->getControllableEntity())
52            return;
53
54        ControllableEntity* bat = this->getControllableEntity();
55
56        Vector3 mypos = bat->getPosition();
57        Vector3 ballpos = this->ball_->getPosition();
58        Vector3 ballvel = this->ball_->getVelocity();
59        float hysteresisOffset = this->relHysteresisOffset_ * this->ball_->getFieldDimension().y;
60
61        // Check in which direction the ball is flying
62        if ((mypos.x > 0 && ballvel.x < 0) || (mypos.x < 0 && ballvel.x > 0))
63        {
64            // Ball is flying away
65            this->calculateRandomOffset();
66
67            if (mypos.z > hysteresisOffset)
68                bat->moveFrontBack(1);
69            else if (mypos.z < -hysteresisOffset)
70                bat->moveFrontBack(-1);
71        }
72        else if (ballvel.x == 0)
73        {
74            // Ball is standing still
75            this->calculateRandomOffset();
76        }
77        else
78        {
79            // Ball is approaching
80            float desiredZValue = ballpos.z + this->randomOffset_;
81
82            if (mypos.z > desiredZValue + hysteresisOffset)
83                bat->moveFrontBack(1);
84            else if (mypos.z < desiredZValue - hysteresisOffset)
85                bat->moveFrontBack(-1);
86        }
87    }
88
89    void PongAI::calculateRandomOffset()
90    {
91        this->randomOffset_ = rnd(-0.45, 0.45) * this->ball_->getBatLength() * this->ball_->getFieldDimension().y;
92    }
93}
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