1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "PongAI.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/ConfigValueIncludes.h" |
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34 | #include "objects/worldentities/ControllableEntity.h" |
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35 | #include "objects/worldentities/PongBall.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | CreateUnloadableFactory(PongAI); |
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40 | |
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41 | PongAI::PongAI(BaseObject* creator) : Controller(creator) |
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42 | { |
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43 | RegisterObject(PongAI); |
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44 | |
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45 | this->ball_ = 0; |
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46 | this->randomOffset_ = 0; |
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47 | this->relHysteresisOffset_ = 0.02; |
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48 | this->strength_ = 0.5; |
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49 | |
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50 | this->setConfigValues(); |
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51 | } |
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52 | |
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53 | void PongAI::setConfigValues() |
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54 | { |
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55 | SetConfigValue(strength_, 0.5).description("A value from 0 to 1 where 0 is weak and 1 is strong."); |
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56 | } |
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57 | |
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58 | void PongAI::tick(float dt) |
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59 | { |
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60 | if (!this->ball_ || !this->getControllableEntity()) |
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61 | return; |
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62 | |
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63 | ControllableEntity* bat = this->getControllableEntity(); |
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64 | |
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65 | Vector3 mypos = bat->getPosition(); |
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66 | Vector3 ballpos = this->ball_->getPosition(); |
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67 | Vector3 ballvel = this->ball_->getVelocity(); |
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68 | float hysteresisOffset = this->relHysteresisOffset_ * this->ball_->getFieldDimension().y; |
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69 | |
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70 | // Check in which direction the ball is flying |
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71 | if ((mypos.x > 0 && ballvel.x < 0) || (mypos.x < 0 && ballvel.x > 0)) |
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72 | { |
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73 | // Ball is flying away |
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74 | this->calculateRandomOffset(); |
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75 | |
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76 | if (mypos.z > hysteresisOffset) |
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77 | bat->moveFrontBack(1); |
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78 | else if (mypos.z < -hysteresisOffset) |
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79 | bat->moveFrontBack(-1); |
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80 | } |
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81 | else if (ballvel.x == 0) |
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82 | { |
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83 | // Ball is standing still |
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84 | this->calculateRandomOffset(); |
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85 | } |
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86 | else |
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87 | { |
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88 | // Ball is approaching |
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89 | float desiredZValue = ballpos.z + this->randomOffset_; |
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90 | |
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91 | if (mypos.z > desiredZValue + hysteresisOffset) |
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92 | bat->moveFrontBack(1); |
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93 | else if (mypos.z < desiredZValue - hysteresisOffset) |
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94 | bat->moveFrontBack(-1); |
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95 | } |
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96 | } |
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97 | |
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98 | void PongAI::calculateRandomOffset() |
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99 | { |
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100 | // Calculate the exponent for the position-formula |
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101 | float exp = pow(10, 1 - 2*this->strength_); // strength: 0 -> exp = 10 |
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102 | // strength: 0.5 -> exp = 1 |
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103 | // strength: 1 -> exp = 0.1 |
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104 | |
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105 | // Calculate the relative position where to hit the ball with the bat |
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106 | float position = pow(rnd(), exp); // exp > 1 -> position is more likely a small number |
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107 | // exp < 1 -> position is more likely a large number |
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108 | |
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109 | // The position shouln't be larger than 0.5 (50% of the bat-length from the middle is the end) |
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110 | position *= 0.45; |
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111 | |
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112 | // Both sides are equally probable |
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113 | position *= sgn(rnd(-1,1)); |
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114 | |
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115 | // Calculate the offset in world units |
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116 | this->randomOffset_ = position * this->ball_->getBatLength() * this->ball_->getFieldDimension().y; |
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117 | } |
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118 | } |
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