/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "WaypointController.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(WaypointController); WaypointController::WaypointController(BaseObject* creator) : ArtificialController(creator) { RegisterObject(WaypointController); this->currentWaypoint_ = 0; this->setAccuracy(100); } WaypointController::~WaypointController() { if (this->isInitialized()) { for (size_t i = 0; i < this->waypoints_.size(); ++i) delete this->waypoints_[i]; } } void WaypointController::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(WaypointController, XMLPort, xmlelement, mode); XMLPortParam(WaypointController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode).defaultValues(100.0f); XMLPortObject(WaypointController, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode); } void WaypointController::tick(float dt) { if (!this->isActive()) return; if (this->waypoints_.size() == 0 || !this->getControllableEntity()) return; if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_) this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size(); this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition()); } void WaypointController::addWaypoint(WorldEntity* waypoint) { this->waypoints_.push_back(waypoint); } WorldEntity* WaypointController::getWaypoint(unsigned int index) const { if (index < this->waypoints_.size()) return this->waypoints_[index]; else return 0; } }