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source: code/trunk/src/orxonox/objects/controllers/WaypointController.h @ 3050

Last change on this file since 3050 was 3049, checked in by landauf, 16 years ago
  • Added option to add a Controller to a ControllableEntity in the XML file
  • Added two new classes: WaypointController (follows waypoints) and WaypointPatrolController (follows waypoints and kills enemies within a given radius)
  • Radarpoints in TeamDeathmatch are now coloured
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WaypointController_H__
30#define _WaypointController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <vector>
35
36#include "ArtificialController.h"
37#include "objects/Tickable.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport WaypointController : public ArtificialController, public Tickable
42    {
43        public:
44            WaypointController(BaseObject* creator);
45            virtual ~WaypointController();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48            virtual void tick(float dt);
49
50            void addWaypoint(WorldEntity* waypoint);
51            WorldEntity* getWaypoint(unsigned int index) const;
52
53            inline void setAccuracy(float accuracy)
54                { this->squaredaccuracy_ = accuracy*accuracy; }
55            inline float getAccuracy() const
56                { return sqrt(this->squaredaccuracy_); }
57
58        protected:
59            std::vector<WorldEntity*> waypoints_;
60            size_t currentWaypoint_;
61            float squaredaccuracy_;
62    };
63}
64
65#endif /* _WaypointController_H__ */
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