[3049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "WaypointPatrolController.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | CreateFactory(WaypointPatrolController); |
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| 38 | |
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| 39 | WaypointPatrolController::WaypointPatrolController(BaseObject* creator) : WaypointController(creator) |
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| 40 | { |
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| 41 | RegisterObject(WaypointPatrolController); |
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| 42 | |
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| 43 | this->team_ = 0; |
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| 44 | this->alertnessradius_ = 500; |
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| 45 | |
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| 46 | this->patrolTimer_.setTimer(rnd(), true, this, createExecutor(createFunctor(&WaypointPatrolController::searchEnemy))); |
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| 47 | } |
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| 48 | |
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| 49 | void WaypointPatrolController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 50 | { |
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| 51 | SUPER(WaypointPatrolController, XMLPort, xmlelement, mode); |
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| 52 | |
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| 53 | XMLPortParam(WaypointPatrolController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f); |
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| 54 | XMLPortParam(WaypointPatrolController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(0); |
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| 55 | } |
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| 56 | |
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| 57 | void WaypointPatrolController::tick(float dt) |
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| 58 | { |
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| 59 | if (!this->isActive()) |
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| 60 | return; |
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| 61 | |
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| 62 | if (this->target_) |
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| 63 | { |
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| 64 | this->aimAtTarget(); |
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| 65 | |
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| 66 | if (this->bHasTargetPosition_) |
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| 67 | this->moveToTargetPosition(); |
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| 68 | |
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| 69 | if (this->getControllableEntity() && this->isCloseAtTarget(1000) && this->isLookingAtTarget(Ogre::Math::PI / 20.0)) |
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| 70 | this->getControllableEntity()->fire(WeaponMode::fire); |
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| 71 | } |
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| 72 | else |
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| 73 | { |
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| 74 | SUPER(WaypointPatrolController, tick, dt); |
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| 75 | } |
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| 76 | } |
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| 77 | |
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| 78 | void WaypointPatrolController::searchEnemy() |
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| 79 | { |
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| 80 | this->patrolTimer_.setInterval(rnd()); |
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| 81 | |
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| 82 | if (!this->getControllableEntity()) |
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| 83 | return; |
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| 84 | |
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| 85 | Vector3 myposition = this->getControllableEntity()->getPosition(); |
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| 86 | float shortestsqdistance = (unsigned int)-1; |
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| 87 | |
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| 88 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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| 89 | { |
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| 90 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 91 | continue; |
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| 92 | |
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| 93 | float sqdistance = it->getPosition().squaredDistance(myposition); |
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| 94 | if (sqdistance < shortestsqdistance) |
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| 95 | { |
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| 96 | shortestsqdistance = sqdistance; |
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| 97 | this->target_ = (*it); |
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| 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | if (shortestsqdistance > (this->alertnessradius_ * this->alertnessradius_)) |
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| 102 | this->target_ = 0; |
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| 103 | } |
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| 104 | } |
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