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source: code/trunk/src/orxonox/objects/controllers/WaypointPatrolController.cc @ 3050

Last change on this file since 3050 was 3049, checked in by landauf, 16 years ago
  • Added option to add a Controller to a ControllableEntity in the XML file
  • Added two new classes: WaypointController (follows waypoints) and WaypointPatrolController (follows waypoints and kills enemies within a given radius)
  • Radarpoints in TeamDeathmatch are now coloured
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WaypointPatrolController.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34
35namespace orxonox
36{
37    CreateFactory(WaypointPatrolController);
38
39    WaypointPatrolController::WaypointPatrolController(BaseObject* creator) : WaypointController(creator)
40    {
41        RegisterObject(WaypointPatrolController);
42
43        this->team_ = 0;
44        this->alertnessradius_ = 500;
45
46        this->patrolTimer_.setTimer(rnd(), true, this, createExecutor(createFunctor(&WaypointPatrolController::searchEnemy)));
47    }
48
49    void WaypointPatrolController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
50    {
51        SUPER(WaypointPatrolController, XMLPort, xmlelement, mode);
52
53        XMLPortParam(WaypointPatrolController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f);
54        XMLPortParam(WaypointPatrolController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(0);
55    }
56
57    void WaypointPatrolController::tick(float dt)
58    {
59        if (!this->isActive())
60            return;
61
62        if (this->target_)
63        {
64            this->aimAtTarget();
65
66            if (this->bHasTargetPosition_)
67                this->moveToTargetPosition();
68
69            if (this->getControllableEntity() && this->isCloseAtTarget(1000) && this->isLookingAtTarget(Ogre::Math::PI / 20.0))
70                this->getControllableEntity()->fire(WeaponMode::fire);
71        }
72        else
73        {
74            SUPER(WaypointPatrolController, tick, dt);
75        }
76    }
77
78    void WaypointPatrolController::searchEnemy()
79    {
80        this->patrolTimer_.setInterval(rnd());
81
82        if (!this->getControllableEntity())
83            return;
84
85        Vector3 myposition = this->getControllableEntity()->getPosition();
86        float shortestsqdistance = (unsigned int)-1;
87
88        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)
89        {
90            if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype()))
91                continue;
92
93            float sqdistance = it->getPosition().squaredDistance(myposition);
94            if (sqdistance < shortestsqdistance)
95            {
96                shortestsqdistance = sqdistance;
97                this->target_ = (*it);
98            }
99        }
100
101        if (shortestsqdistance > (this->alertnessradius_ * this->alertnessradius_))
102            this->target_ = 0;
103    }
104}
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