[2905] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3020] | 23 | * Aurelian Jaggi |
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[2905] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Asteroids.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[3196] | 32 | #include "network/Host.h" |
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[2905] | 33 | #include "objects/worldentities/pawns/Pawn.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | CreateUnloadableFactory(Asteroids); |
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| 38 | |
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| 39 | Asteroids::Asteroids(BaseObject* creator) : Gametype(creator) |
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| 40 | { |
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| 41 | RegisterObject(Asteroids); |
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[2970] | 42 | this->firstCheckpointReached_ = false; |
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[2905] | 43 | } |
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| 44 | |
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[2970] | 45 | void Asteroids::tick(float dt) |
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| 46 | { |
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| 47 | SUPER(Asteroids, tick, dt); |
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[3020] | 48 | |
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[2978] | 49 | if (firstCheckpointReached_ && !this->timerIsActive_) |
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[2970] | 50 | { |
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| 51 | this->startTimer(); |
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| 52 | } |
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| 53 | |
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[2978] | 54 | if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_) |
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[2970] | 55 | { |
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[3099] | 56 | this->gtinfo_.sendAnnounceMessage("Time's up - you have lost the match!"); |
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[2970] | 57 | this->end(); |
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| 58 | } |
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| 59 | } |
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| 60 | |
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[3056] | 61 | void Asteroids::pawnKilled(Pawn* victim, Pawn* killer) |
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[2986] | 62 | { |
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[3056] | 63 | if (victim && victim->getPlayer()) |
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[2986] | 64 | { |
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[3099] | 65 | this->gtinfo_.sendAnnounceMessage("You're dead - you have lost the match!"); |
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[2986] | 66 | this->end(); |
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| 67 | } |
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| 68 | } |
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| 69 | |
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[2905] | 70 | void Asteroids::start() |
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| 71 | { |
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| 72 | Gametype::start(); |
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| 73 | |
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[3099] | 74 | std::string message = "The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around..."; |
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[2905] | 75 | COUT(0) << message << std::endl; |
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| 76 | Host::Broadcast(message); |
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| 77 | } |
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| 78 | |
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[2936] | 79 | void Asteroids::end() |
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[2905] | 80 | { |
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| 81 | Gametype::end(); |
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| 82 | |
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| 83 | std::string message = "The match has ended."; |
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| 84 | COUT(0) << message << std::endl; |
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| 85 | Host::Broadcast(message); |
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| 86 | } |
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| 87 | } |
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