[2825] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "Deathmatch.h" |
---|
| 31 | |
---|
| 32 | #include "core/CoreIncludes.h" |
---|
| 33 | #include "objects/infos/PlayerInfo.h" |
---|
| 34 | #include "objects/worldentities/pawns/Pawn.h" |
---|
| 35 | |
---|
| 36 | #include "network/Host.h" |
---|
| 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
| 40 | CreateUnloadableFactory(Deathmatch); |
---|
| 41 | |
---|
| 42 | Deathmatch::Deathmatch(BaseObject* creator) : Gametype(creator) |
---|
| 43 | { |
---|
| 44 | RegisterObject(Deathmatch); |
---|
| 45 | } |
---|
| 46 | |
---|
| 47 | void Deathmatch::start() |
---|
| 48 | { |
---|
| 49 | Gametype::start(); |
---|
| 50 | |
---|
| 51 | std::string message = "The match has started!"; |
---|
| 52 | COUT(0) << message << std::endl; |
---|
| 53 | Host::Broadcast(message); |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | void Deathmatch::end() |
---|
| 57 | { |
---|
| 58 | Gametype::end(); |
---|
| 59 | |
---|
| 60 | std::string message = "The match has ended."; |
---|
| 61 | COUT(0) << message << std::endl; |
---|
| 62 | Host::Broadcast(message); |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | void Deathmatch::playerEntered(PlayerInfo* player) |
---|
| 66 | { |
---|
| 67 | Gametype::playerEntered(player); |
---|
| 68 | |
---|
| 69 | std::string message = player->getName() + " entered the game"; |
---|
| 70 | COUT(0) << message << std::endl; |
---|
| 71 | Host::Broadcast(message); |
---|
| 72 | } |
---|
| 73 | |
---|
| 74 | bool Deathmatch::playerLeft(PlayerInfo* player) |
---|
| 75 | { |
---|
| 76 | bool valid_player = Gametype::playerLeft(player); |
---|
| 77 | |
---|
| 78 | if (valid_player) |
---|
| 79 | { |
---|
| 80 | std::string message = player->getName() + " left the game"; |
---|
| 81 | COUT(0) << message << std::endl; |
---|
| 82 | Host::Broadcast(message); |
---|
| 83 | } |
---|
| 84 | |
---|
| 85 | return valid_player; |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | bool Deathmatch::playerChangedName(PlayerInfo* player) |
---|
| 89 | { |
---|
| 90 | bool valid_player = Gametype::playerChangedName(player); |
---|
| 91 | |
---|
| 92 | if (valid_player) |
---|
| 93 | { |
---|
| 94 | std::string message = player->getOldName() + " changed name to " + player->getName(); |
---|
| 95 | COUT(0) << message << std::endl; |
---|
| 96 | Host::Broadcast(message); |
---|
| 97 | } |
---|
| 98 | |
---|
| 99 | return valid_player; |
---|
| 100 | } |
---|
| 101 | |
---|
| 102 | void Deathmatch::pawnKilled(Pawn* victim, Pawn* killer) |
---|
| 103 | { |
---|
| 104 | if (victim && victim->getPlayer()) |
---|
| 105 | { |
---|
| 106 | std::string message; |
---|
| 107 | if (killer) |
---|
| 108 | { |
---|
| 109 | if (killer->getPlayer()) |
---|
| 110 | message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName(); |
---|
| 111 | else |
---|
| 112 | message = victim->getPlayer()->getName() + " was killed"; |
---|
| 113 | } |
---|
| 114 | else |
---|
| 115 | message = victim->getPlayer()->getName() + " died"; |
---|
| 116 | |
---|
| 117 | COUT(0) << message << std::endl; |
---|
| 118 | Host::Broadcast(message); |
---|
| 119 | } |
---|
| 120 | |
---|
| 121 | Gametype::pawnKilled(victim, killer); |
---|
| 122 | } |
---|
| 123 | |
---|
| 124 | void Deathmatch::playerScored(PlayerInfo* player) |
---|
| 125 | { |
---|
| 126 | Gametype::playerScored(player); |
---|
| 127 | |
---|
| 128 | if (player) |
---|
| 129 | { |
---|
| 130 | std::string message = player->getName() + " scores!"; |
---|
| 131 | COUT(0) << message << std::endl; |
---|
| 132 | Host::Broadcast(message); |
---|
| 133 | } |
---|
| 134 | } |
---|
| 135 | } |
---|