[2825] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "Deathmatch.h" |
---|
| 30 | |
---|
| 31 | #include "core/CoreIncludes.h" |
---|
[3196] | 32 | #include "network/Host.h" |
---|
[2825] | 33 | #include "objects/infos/PlayerInfo.h" |
---|
| 34 | #include "objects/worldentities/pawns/Pawn.h" |
---|
| 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | CreateUnloadableFactory(Deathmatch); |
---|
| 39 | |
---|
| 40 | Deathmatch::Deathmatch(BaseObject* creator) : Gametype(creator) |
---|
| 41 | { |
---|
| 42 | RegisterObject(Deathmatch); |
---|
| 43 | } |
---|
| 44 | |
---|
| 45 | void Deathmatch::start() |
---|
| 46 | { |
---|
| 47 | Gametype::start(); |
---|
| 48 | |
---|
| 49 | std::string message = "The match has started!"; |
---|
| 50 | COUT(0) << message << std::endl; |
---|
| 51 | Host::Broadcast(message); |
---|
| 52 | } |
---|
| 53 | |
---|
| 54 | void Deathmatch::end() |
---|
| 55 | { |
---|
| 56 | Gametype::end(); |
---|
| 57 | |
---|
| 58 | std::string message = "The match has ended."; |
---|
| 59 | COUT(0) << message << std::endl; |
---|
| 60 | Host::Broadcast(message); |
---|
| 61 | } |
---|
| 62 | |
---|
| 63 | void Deathmatch::playerEntered(PlayerInfo* player) |
---|
| 64 | { |
---|
| 65 | Gametype::playerEntered(player); |
---|
| 66 | |
---|
| 67 | std::string message = player->getName() + " entered the game"; |
---|
| 68 | COUT(0) << message << std::endl; |
---|
| 69 | Host::Broadcast(message); |
---|
| 70 | } |
---|
| 71 | |
---|
| 72 | bool Deathmatch::playerLeft(PlayerInfo* player) |
---|
| 73 | { |
---|
| 74 | bool valid_player = Gametype::playerLeft(player); |
---|
| 75 | |
---|
| 76 | if (valid_player) |
---|
| 77 | { |
---|
| 78 | std::string message = player->getName() + " left the game"; |
---|
| 79 | COUT(0) << message << std::endl; |
---|
| 80 | Host::Broadcast(message); |
---|
| 81 | } |
---|
| 82 | |
---|
| 83 | return valid_player; |
---|
| 84 | } |
---|
| 85 | |
---|
| 86 | bool Deathmatch::playerChangedName(PlayerInfo* player) |
---|
| 87 | { |
---|
| 88 | bool valid_player = Gametype::playerChangedName(player); |
---|
| 89 | |
---|
| 90 | if (valid_player) |
---|
| 91 | { |
---|
| 92 | std::string message = player->getOldName() + " changed name to " + player->getName(); |
---|
| 93 | COUT(0) << message << std::endl; |
---|
| 94 | Host::Broadcast(message); |
---|
| 95 | } |
---|
| 96 | |
---|
| 97 | return valid_player; |
---|
| 98 | } |
---|
| 99 | |
---|
| 100 | void Deathmatch::pawnKilled(Pawn* victim, Pawn* killer) |
---|
| 101 | { |
---|
| 102 | if (victim && victim->getPlayer()) |
---|
| 103 | { |
---|
| 104 | std::string message; |
---|
| 105 | if (killer) |
---|
| 106 | { |
---|
| 107 | if (killer->getPlayer()) |
---|
| 108 | message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName(); |
---|
| 109 | else |
---|
| 110 | message = victim->getPlayer()->getName() + " was killed"; |
---|
| 111 | } |
---|
| 112 | else |
---|
| 113 | message = victim->getPlayer()->getName() + " died"; |
---|
| 114 | |
---|
| 115 | COUT(0) << message << std::endl; |
---|
| 116 | Host::Broadcast(message); |
---|
| 117 | } |
---|
| 118 | |
---|
| 119 | Gametype::pawnKilled(victim, killer); |
---|
| 120 | } |
---|
| 121 | |
---|
| 122 | void Deathmatch::playerScored(PlayerInfo* player) |
---|
| 123 | { |
---|
| 124 | Gametype::playerScored(player); |
---|
| 125 | |
---|
| 126 | if (player) |
---|
| 127 | { |
---|
| 128 | std::string message = player->getName() + " scores!"; |
---|
| 129 | COUT(0) << message << std::endl; |
---|
| 130 | Host::Broadcast(message); |
---|
| 131 | } |
---|
| 132 | } |
---|
| 133 | } |
---|