[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Gametype.h" |
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| 30 | |
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[3196] | 31 | #include "util/Math.h" |
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[2072] | 32 | #include "core/CoreIncludes.h" |
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[2662] | 33 | #include "core/ConfigValueIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[3196] | 35 | |
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[2072] | 36 | #include "objects/infos/PlayerInfo.h" |
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[2662] | 37 | #include "objects/infos/Bot.h" |
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[3196] | 38 | #include "objects/worldentities/Camera.h" |
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| 39 | #include "objects/worldentities/ControllableEntity.h" |
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| 40 | #include "objects/worldentities/SpawnPoint.h" |
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[2072] | 41 | #include "objects/worldentities/pawns/Spectator.h" |
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[3196] | 42 | #include "objects/worldentities/pawns/Pawn.h" |
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| 43 | #include "overlays/OverlayGroup.h" |
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[2072] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | CreateUnloadableFactory(Gametype); |
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| 48 | |
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[2662] | 49 | Gametype::Gametype(BaseObject* creator) : BaseObject(creator), gtinfo_(creator) |
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[2072] | 50 | { |
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| 51 | RegisterObject(Gametype); |
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| 52 | |
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[2662] | 53 | this->setGametype(this); |
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| 54 | |
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[2072] | 55 | this->defaultControllableEntity_ = Class(Spectator); |
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| 56 | |
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| 57 | this->bAutoStart_ = false; |
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| 58 | this->bForceSpawn_ = false; |
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[2662] | 59 | this->numberOfBots_ = 0; |
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[2072] | 60 | |
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[3033] | 61 | this->timeLimit_ = 0; |
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| 62 | this->time_ = 0; |
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| 63 | this->timerIsActive_ = false; |
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| 64 | |
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[2072] | 65 | this->initialStartCountdown_ = 3; |
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[2662] | 66 | |
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| 67 | this->setConfigValues(); |
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| 68 | |
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| 69 | // load the corresponding score board |
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[2896] | 70 | if (GameMode::showsGraphics() && this->scoreboardTemplate_ != "") |
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[2662] | 71 | { |
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| 72 | this->scoreboard_ = new OverlayGroup(this); |
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| 73 | this->scoreboard_->addTemplate(this->scoreboardTemplate_); |
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| 74 | this->scoreboard_->setGametype(this); |
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| 75 | } |
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| 76 | else |
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| 77 | this->scoreboard_ = 0; |
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[2072] | 78 | } |
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| 79 | |
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[2662] | 80 | void Gametype::setConfigValues() |
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| 81 | { |
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| 82 | SetConfigValue(initialStartCountdown_, 3.0f); |
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| 83 | SetConfigValue(bAutoStart_, false); |
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| 84 | SetConfigValue(bForceSpawn_, false); |
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| 85 | SetConfigValue(numberOfBots_, 0); |
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| 86 | SetConfigValue(scoreboardTemplate_, "defaultScoreboard"); |
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| 87 | } |
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| 88 | |
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[2072] | 89 | void Gametype::tick(float dt) |
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| 90 | { |
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[2662] | 91 | SUPER(Gametype, tick, dt); |
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[2072] | 92 | |
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[3033] | 93 | //count timer |
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| 94 | if (timerIsActive_) |
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| 95 | { |
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| 96 | if (this->timeLimit_ == 0) |
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| 97 | this->time_ += dt; |
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| 98 | else |
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| 99 | this->time_ -= dt; |
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| 100 | } |
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| 101 | |
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[2662] | 102 | if (this->gtinfo_.bStartCountdownRunning_ && !this->gtinfo_.bStarted_) |
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| 103 | this->gtinfo_.startCountdown_ -= dt; |
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| 104 | |
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| 105 | if (!this->gtinfo_.bStarted_) |
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[2072] | 106 | this->checkStart(); |
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[3033] | 107 | else if (!this->gtinfo_.bEnded_) |
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[2171] | 108 | this->spawnDeadPlayersIfRequested(); |
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[2072] | 109 | |
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| 110 | this->assignDefaultPawnsIfNeeded(); |
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| 111 | } |
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| 112 | |
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| 113 | void Gametype::start() |
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| 114 | { |
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[2826] | 115 | this->addBots(this->numberOfBots_); |
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| 116 | |
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[2662] | 117 | this->gtinfo_.bStarted_ = true; |
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[2072] | 118 | |
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| 119 | this->spawnPlayersIfRequested(); |
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| 120 | } |
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| 121 | |
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| 122 | void Gametype::end() |
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| 123 | { |
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[2662] | 124 | this->gtinfo_.bEnded_ = true; |
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[3033] | 125 | |
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| 126 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 127 | { |
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| 128 | if (it->first->getControllableEntity()) |
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| 129 | { |
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| 130 | ControllableEntity* oldentity = it->first->getControllableEntity(); |
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[3038] | 131 | |
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[3033] | 132 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(oldentity->getCreator()); |
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| 133 | if (oldentity->getCamera()) |
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| 134 | { |
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| 135 | entity->setPosition(oldentity->getCamera()->getWorldPosition()); |
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| 136 | entity->setOrientation(oldentity->getCamera()->getWorldOrientation()); |
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| 137 | } |
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| 138 | else |
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| 139 | { |
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| 140 | entity->setPosition(oldentity->getWorldPosition()); |
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| 141 | entity->setOrientation(oldentity->getWorldOrientation()); |
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| 142 | } |
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| 143 | |
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| 144 | it->first->startControl(entity); |
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| 145 | } |
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| 146 | else |
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| 147 | this->spawnPlayerAsDefaultPawn(it->first); |
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| 148 | } |
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[2072] | 149 | } |
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| 150 | |
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| 151 | void Gametype::playerEntered(PlayerInfo* player) |
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| 152 | { |
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[2662] | 153 | this->players_[player].state_ = PlayerState::Joined; |
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[2072] | 154 | } |
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| 155 | |
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[2826] | 156 | bool Gametype::playerLeft(PlayerInfo* player) |
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[2072] | 157 | { |
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[2662] | 158 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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[2072] | 159 | if (it != this->players_.end()) |
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| 160 | { |
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| 161 | this->players_.erase(it); |
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[2826] | 162 | return true; |
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[2072] | 163 | } |
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[2826] | 164 | return false; |
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[2072] | 165 | } |
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| 166 | |
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| 167 | void Gametype::playerSwitched(PlayerInfo* player, Gametype* newgametype) |
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| 168 | { |
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| 169 | } |
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| 170 | |
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| 171 | void Gametype::playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype) |
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| 172 | { |
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| 173 | } |
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| 174 | |
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[2826] | 175 | bool Gametype::playerChangedName(PlayerInfo* player) |
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[2072] | 176 | { |
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| 177 | if (this->players_.find(player) != this->players_.end()) |
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| 178 | { |
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| 179 | if (player->getName() != player->getOldName()) |
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| 180 | { |
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[2826] | 181 | return true; |
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[2072] | 182 | } |
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| 183 | } |
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[2826] | 184 | return false; |
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[2072] | 185 | } |
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| 186 | |
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| 187 | void Gametype::pawnPreSpawn(Pawn* pawn) |
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| 188 | { |
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| 189 | } |
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| 190 | |
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| 191 | void Gametype::pawnPostSpawn(Pawn* pawn) |
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| 192 | { |
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| 193 | } |
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| 194 | |
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[2826] | 195 | void Gametype::playerPreSpawn(PlayerInfo* player) |
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[2072] | 196 | { |
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[2826] | 197 | } |
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[2662] | 198 | |
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[2826] | 199 | void Gametype::playerPostSpawn(PlayerInfo* player) |
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| 200 | { |
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| 201 | } |
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[2662] | 202 | |
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[2826] | 203 | void Gametype::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 204 | { |
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| 205 | } |
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| 206 | |
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| 207 | void Gametype::playerStopsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 208 | { |
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| 209 | } |
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| 210 | |
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| 211 | bool Gametype::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 212 | { |
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| 213 | return true; |
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| 214 | } |
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| 215 | |
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| 216 | bool Gametype::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 217 | { |
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| 218 | return true; |
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| 219 | } |
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| 220 | |
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| 221 | bool Gametype::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 222 | { |
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| 223 | return true; |
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| 224 | } |
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| 225 | |
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| 226 | void Gametype::pawnKilled(Pawn* victim, Pawn* killer) |
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| 227 | { |
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[2662] | 228 | if (victim && victim->getPlayer()) |
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| 229 | { |
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| 230 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(victim->getPlayer()); |
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| 231 | if (it != this->players_.end()) |
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| 232 | { |
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| 233 | it->second.state_ = PlayerState::Dead; |
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| 234 | it->second.killed_++; |
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| 235 | |
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| 236 | // Reward killer |
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[3099] | 237 | if (killer && killer->getPlayer()) |
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[2839] | 238 | { |
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| 239 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(killer->getPlayer()); |
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| 240 | if (it != this->players_.end()) |
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[3099] | 241 | { |
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[2839] | 242 | it->second.frags_++; |
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[3099] | 243 | |
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| 244 | if (killer->getPlayer()->getClientID() != CLIENTID_UNKNOWN) |
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| 245 | this->gtinfo_.sendKillMessage("You killed " + victim->getPlayer()->getName(), killer->getPlayer()->getClientID()); |
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| 246 | if (victim->getPlayer()->getClientID() != CLIENTID_UNKNOWN) |
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| 247 | this->gtinfo_.sendDeathMessage("You were killed by " + killer->getPlayer()->getName(), victim->getPlayer()->getClientID()); |
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| 248 | } |
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[2839] | 249 | } |
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[2662] | 250 | |
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| 251 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(victim->getCreator()); |
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| 252 | if (victim->getCamera()) |
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| 253 | { |
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| 254 | entity->setPosition(victim->getCamera()->getWorldPosition()); |
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| 255 | entity->setOrientation(victim->getCamera()->getWorldOrientation()); |
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| 256 | } |
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| 257 | else |
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| 258 | { |
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| 259 | entity->setPosition(victim->getWorldPosition()); |
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| 260 | entity->setOrientation(victim->getWorldOrientation()); |
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| 261 | } |
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| 262 | it->first->startControl(entity); |
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| 263 | } |
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| 264 | else |
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| 265 | COUT(2) << "Warning: Killed Pawn was not in the playerlist" << std::endl; |
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| 266 | } |
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[2072] | 267 | } |
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| 268 | |
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[2826] | 269 | void Gametype::playerScored(PlayerInfo* player) |
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[2072] | 270 | { |
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[2826] | 271 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 272 | if (it != this->players_.end()) |
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| 273 | it->second.frags_++; |
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[2072] | 274 | } |
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| 275 | |
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[2890] | 276 | int Gametype::getScore(PlayerInfo* player) const |
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| 277 | { |
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| 278 | std::map<PlayerInfo*, Player>::const_iterator it = this->players_.find(player); |
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| 279 | if (it != this->players_.end()) |
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| 280 | return it->second.frags_; |
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| 281 | else |
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| 282 | return 0; |
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| 283 | } |
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| 284 | |
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[2072] | 285 | SpawnPoint* Gametype::getBestSpawnPoint(PlayerInfo* player) const |
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| 286 | { |
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| 287 | if (this->spawnpoints_.size() > 0) |
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| 288 | { |
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[3196] | 289 | unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(this->spawnpoints_.size()))); |
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[2072] | 290 | unsigned int index = 0; |
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| 291 | for (std::set<SpawnPoint*>::const_iterator it = this->spawnpoints_.begin(); it != this->spawnpoints_.end(); ++it) |
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| 292 | { |
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| 293 | if (index == randomspawn) |
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| 294 | return (*it); |
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| 295 | |
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| 296 | ++index; |
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| 297 | } |
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| 298 | } |
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| 299 | return 0; |
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| 300 | } |
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| 301 | |
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[2171] | 302 | void Gametype::assignDefaultPawnsIfNeeded() |
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[2072] | 303 | { |
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[2662] | 304 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2072] | 305 | { |
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[2662] | 306 | if (!it->first->getControllableEntity()) |
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[2072] | 307 | { |
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[2662] | 308 | it->second.state_ = PlayerState::Dead; |
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| 309 | |
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| 310 | if (!it->first->isReadyToSpawn() || !this->gtinfo_.bStarted_) |
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[2072] | 311 | { |
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[3033] | 312 | this->spawnPlayerAsDefaultPawn(it->first); |
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| 313 | it->second.state_ = PlayerState::Dead; |
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[2072] | 314 | } |
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| 315 | } |
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| 316 | } |
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| 317 | } |
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| 318 | |
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| 319 | void Gametype::checkStart() |
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| 320 | { |
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[2662] | 321 | if (!this->gtinfo_.bStarted_) |
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[2072] | 322 | { |
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[2662] | 323 | if (this->gtinfo_.bStartCountdownRunning_) |
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[2072] | 324 | { |
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[2662] | 325 | if (this->gtinfo_.startCountdown_ <= 0) |
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[2072] | 326 | { |
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[2662] | 327 | this->gtinfo_.bStartCountdownRunning_ = false; |
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| 328 | this->gtinfo_.startCountdown_ = 0; |
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[2072] | 329 | this->start(); |
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| 330 | } |
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| 331 | } |
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| 332 | else if (this->players_.size() > 0) |
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| 333 | { |
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| 334 | if (this->bAutoStart_) |
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| 335 | { |
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| 336 | this->start(); |
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| 337 | } |
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| 338 | else |
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| 339 | { |
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| 340 | bool allplayersready = true; |
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[2662] | 341 | bool hashumanplayers = false; |
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| 342 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2072] | 343 | { |
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[2171] | 344 | if (!it->first->isReadyToSpawn()) |
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[2072] | 345 | allplayersready = false; |
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[2662] | 346 | if (it->first->isHumanPlayer()) |
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| 347 | hashumanplayers = true; |
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[2072] | 348 | } |
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[2662] | 349 | if (allplayersready && hashumanplayers) |
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[2072] | 350 | { |
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[2662] | 351 | this->gtinfo_.startCountdown_ = this->initialStartCountdown_; |
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| 352 | this->gtinfo_.bStartCountdownRunning_ = true; |
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[2072] | 353 | } |
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| 354 | } |
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| 355 | } |
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| 356 | } |
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| 357 | } |
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| 358 | |
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| 359 | void Gametype::spawnPlayersIfRequested() |
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| 360 | { |
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[2662] | 361 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[2171] | 362 | if (it->first->isReadyToSpawn() || this->bForceSpawn_) |
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| 363 | this->spawnPlayer(it->first); |
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[2072] | 364 | } |
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| 365 | |
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| 366 | void Gametype::spawnDeadPlayersIfRequested() |
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| 367 | { |
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[2662] | 368 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 369 | if (it->second.state_ == PlayerState::Dead) |
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[2171] | 370 | if (it->first->isReadyToSpawn() || this->bForceSpawn_) |
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| 371 | this->spawnPlayer(it->first); |
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[2072] | 372 | } |
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| 373 | |
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| 374 | void Gametype::spawnPlayer(PlayerInfo* player) |
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| 375 | { |
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| 376 | SpawnPoint* spawnpoint = this->getBestSpawnPoint(player); |
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| 377 | if (spawnpoint) |
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| 378 | { |
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[2826] | 379 | this->playerPreSpawn(player); |
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[2072] | 380 | player->startControl(spawnpoint->spawn()); |
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[2662] | 381 | this->players_[player].state_ = PlayerState::Alive; |
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[2826] | 382 | this->playerPostSpawn(player); |
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[2072] | 383 | } |
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| 384 | else |
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| 385 | { |
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| 386 | COUT(1) << "Error: No SpawnPoints in current Gametype" << std::endl; |
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| 387 | abort(); |
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| 388 | } |
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| 389 | } |
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[2662] | 390 | |
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[3033] | 391 | void Gametype::spawnPlayerAsDefaultPawn(PlayerInfo* player) |
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| 392 | { |
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| 393 | SpawnPoint* spawn = this->getBestSpawnPoint(player); |
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| 394 | if (spawn) |
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| 395 | { |
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| 396 | // force spawn at spawnpoint with default pawn |
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| 397 | ControllableEntity* entity = this->defaultControllableEntity_.fabricate(spawn); |
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| 398 | spawn->spawn(entity); |
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| 399 | player->startControl(entity); |
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| 400 | } |
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| 401 | else |
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| 402 | { |
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| 403 | COUT(1) << "Error: No SpawnPoints in current Gametype" << std::endl; |
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| 404 | abort(); |
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| 405 | } |
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| 406 | } |
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| 407 | |
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[2662] | 408 | void Gametype::addBots(unsigned int amount) |
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| 409 | { |
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| 410 | for (unsigned int i = 0; i < amount; ++i) |
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[2839] | 411 | this->botclass_.fabricate(this); |
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[2662] | 412 | } |
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| 413 | |
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| 414 | void Gametype::killBots(unsigned int amount) |
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| 415 | { |
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| 416 | unsigned int i = 0; |
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| 417 | for (ObjectList<Bot>::iterator it = ObjectList<Bot>::begin(); (it != ObjectList<Bot>::end()) && ((amount == 0) || (i < amount)); ) |
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| 418 | { |
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| 419 | if (it->getGametype() == this) |
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| 420 | { |
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| 421 | delete (*(it++)); |
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| 422 | ++i; |
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| 423 | } |
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| 424 | } |
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| 425 | } |
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[3033] | 426 | |
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| 427 | void Gametype::addTime(float t) |
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[3038] | 428 | { |
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[3033] | 429 | if (this->timeLimit_ == 0) |
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| 430 | this->time_ -= t; |
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| 431 | else |
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| 432 | this->time_ += t; |
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| 433 | } |
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| 434 | |
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| 435 | void Gametype::removeTime(float t) |
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[3038] | 436 | { |
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[3033] | 437 | if (this->timeLimit_ == 0) |
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| 438 | this->time_ += t; |
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| 439 | else |
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| 440 | this->time_ -= t; |
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| 441 | } |
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| 442 | |
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| 443 | void Gametype::resetTimer() |
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[3038] | 444 | { |
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[3033] | 445 | this->resetTimer(timeLimit_); |
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| 446 | } |
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| 447 | |
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| 448 | void Gametype::resetTimer(float t) |
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[3038] | 449 | { |
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[3033] | 450 | this->timeLimit_ = t; |
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| 451 | this->time_ = t; |
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| 452 | } |
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[2072] | 453 | } |
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