[2903] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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[3020] | 22 | * Author: |
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| 23 | * Val Mikos |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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[2903] | 27 | */ |
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| 28 | |
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[2934] | 29 | #include "TeamBaseMatch.h" |
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[2903] | 30 | |
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[3196] | 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/Executor.h" |
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[3020] | 33 | #include "objects/worldentities/pawns/TeamBaseMatchBase.h" |
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[3099] | 34 | #include "objects/infos/PlayerInfo.h" |
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[2934] | 35 | |
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[2903] | 36 | namespace orxonox |
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| 37 | { |
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| 38 | CreateUnloadableFactory(TeamBaseMatch); |
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| 39 | |
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[2934] | 40 | TeamBaseMatch::TeamBaseMatch(BaseObject* creator) : TeamDeathmatch(creator) |
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[2903] | 41 | { |
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| 42 | RegisterObject(TeamBaseMatch); |
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| 43 | |
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| 44 | this->scoreTimer_.setTimer(10, true, this, createExecutor(createFunctor(&TeamBaseMatch::winPoints))); |
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[3086] | 45 | this->outputTimer_.setTimer(10, true, this, createExecutor(createFunctor(&TeamBaseMatch::showPoints))); |
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[2903] | 46 | |
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| 47 | this->pointsTeam1_ = 0; |
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| 48 | this->pointsTeam2_ = 0; |
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[3104] | 49 | |
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| 50 | this->setHUDTemplate("TeamBaseMatchHUD"); |
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[2903] | 51 | } |
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[2934] | 52 | |
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| 53 | // Change the control of the defeated base and respawn it with its initial health |
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[2903] | 54 | bool TeamBaseMatch::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 55 | { |
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[2934] | 56 | TeamBaseMatchBase* base = dynamic_cast<TeamBaseMatchBase*>(victim); |
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| 57 | if (base) |
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[2903] | 58 | { |
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[3104] | 59 | if (!originator) |
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[3103] | 60 | return false; |
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[3104] | 61 | |
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[2934] | 62 | std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base); |
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| 63 | if (it != this->bases_.end()) |
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[2903] | 64 | { |
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| 65 | int teamnr = this->getTeam(originator->getPlayer()); |
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| 66 | if (teamnr == 0) |
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[3099] | 67 | { |
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[2903] | 68 | base->setState(BaseState::controlTeam1); |
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[3099] | 69 | this->gtinfo_.sendAnnounceMessage("The red team captured a base"); |
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| 70 | } |
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[2903] | 71 | if (teamnr == 1) |
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[3099] | 72 | { |
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[2903] | 73 | base->setState(BaseState::controlTeam2); |
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[3099] | 74 | this->gtinfo_.sendAnnounceMessage("The blue team captured a base"); |
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| 75 | } |
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[2903] | 76 | } |
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| 77 | |
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| 78 | victim->setHealth(victim->getInitialHealth()); |
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| 79 | return false; |
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| 80 | } |
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| 81 | |
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| 82 | return TeamDeathmatch::allowPawnDeath(victim, originator); |
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| 83 | } |
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| 84 | |
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[2985] | 85 | |
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| 86 | // if the player is in the same team as the base, he can't make any damage to it |
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| 87 | bool TeamBaseMatch::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 88 | { |
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| 89 | TeamBaseMatchBase* base = dynamic_cast<TeamBaseMatchBase*>(victim); |
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| 90 | if (base) |
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| 91 | { |
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| 92 | std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base); |
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| 93 | if (it != this->bases_.end()) |
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[3086] | 94 | return (!this->pawnsAreInTheSameTeam(originator, base)); |
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[2985] | 95 | } |
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[3086] | 96 | return TeamDeathmatch::allowPawnDamage(victim, originator); |
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[2985] | 97 | } |
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| 98 | |
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| 99 | bool TeamBaseMatch::pawnsAreInTheSameTeam(Pawn* pawn1, TeamBaseMatchBase* base) |
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| 100 | { |
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| 101 | if (pawn1 && base) |
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| 102 | { |
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| 103 | std::map<PlayerInfo*, int>::const_iterator it1 = this->teamnumbers_.find(pawn1->getPlayer()); |
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[3020] | 104 | int teamnrbase = -1; |
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[3086] | 105 | int teamnrplayer = this->getTeam(pawn1->getPlayer()); |
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[2985] | 106 | |
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[3020] | 107 | switch (base->getState()) |
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[2985] | 108 | { |
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| 109 | case BaseState::controlTeam1: |
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| 110 | teamnrbase = 0; |
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| 111 | break; |
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| 112 | case BaseState::controlTeam2: |
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| 113 | teamnrbase = 1; |
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| 114 | break; |
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| 115 | case BaseState::uncontrolled: |
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| 116 | default: |
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[3020] | 117 | teamnrbase = -1; |
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| 118 | } |
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[2985] | 119 | |
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[3020] | 120 | if (teamnrbase == teamnrplayer) |
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[3086] | 121 | return true; |
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[2985] | 122 | } |
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[3086] | 123 | return false; |
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[2985] | 124 | } |
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| 125 | |
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| 126 | |
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| 127 | |
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| 128 | |
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| 129 | |
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[2903] | 130 | // collect Points for killing oppenents |
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| 131 | void TeamBaseMatch::playerScored(PlayerInfo* player) |
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| 132 | { |
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| 133 | int teamnr = this->getTeam(player); |
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| 134 | this->addTeamPoints(teamnr, 5); |
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| 135 | } |
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| 136 | |
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| 137 | // show points or each interval of time |
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| 138 | void TeamBaseMatch::showPoints() |
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| 139 | { |
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[3099] | 140 | if (!this->hasStarted() || this->hasEnded()) |
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| 141 | return; |
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| 142 | |
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[3033] | 143 | COUT(0) << "Points standing:" << std::endl << "Team 1: "<< pointsTeam1_ << std::endl << "Team 2: " << pointsTeam2_ << std::endl; |
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[3086] | 144 | if(pointsTeam1_ >=1700 && pointsTeam1_ < 2000) COUT(0) << "Team 1 is near victory!" << std::endl; |
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| 145 | if(pointsTeam2_ >=1700 && pointsTeam2_ < 2000) COUT(0) << "Team 2 is near victory!" << std::endl; |
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[2903] | 146 | } |
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| 147 | |
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| 148 | |
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| 149 | // collect Points while controlling Bases |
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| 150 | void TeamBaseMatch::winPoints() |
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| 151 | { |
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[3033] | 152 | int amountControlled = 0; |
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| 153 | int amountControlled2 = 0; |
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[2903] | 154 | |
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| 155 | for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it) |
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| 156 | { |
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[3033] | 157 | if((*it)->getState() == BaseState::controlTeam1) |
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| 158 | { |
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| 159 | amountControlled++; |
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| 160 | } |
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| 161 | if((*it)->getState() == BaseState::controlTeam2) |
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| 162 | { |
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| 163 | amountControlled2++; |
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| 164 | } |
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[2903] | 165 | } |
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| 166 | |
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| 167 | this->addTeamPoints(0, (amountControlled * 30)); |
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| 168 | this->addTeamPoints(1, (amountControlled2 * 30)); |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | // end game if one team reaches 2000 points |
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| 173 | void TeamBaseMatch::endGame() |
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| 174 | { |
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[3086] | 175 | if (this->pointsTeam1_ >= 2000 || this->pointsTeam2_ >= 2000) |
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[2903] | 176 | { |
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[3099] | 177 | int winningteam = -1; |
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| 178 | |
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[3086] | 179 | if (this->pointsTeam1_ > this->pointsTeam2_) |
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[3099] | 180 | { |
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[3086] | 181 | COUT(0) << "Team 1 has won the match" << std::endl; |
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[3099] | 182 | winningteam = 0; |
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| 183 | } |
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[3086] | 184 | else |
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[3099] | 185 | { |
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[3086] | 186 | COUT(0) << "Team 2 has won the match" << std::endl; |
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[3099] | 187 | winningteam = 1; |
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| 188 | } |
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[3086] | 189 | |
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[3099] | 190 | for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) |
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| 191 | { |
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| 192 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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| 193 | continue; |
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| 194 | |
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| 195 | if (it->second == winningteam) |
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| 196 | this->gtinfo_.sendAnnounceMessage("You have won the match!", it->first->getClientID()); |
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| 197 | else |
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| 198 | this->gtinfo_.sendAnnounceMessage("You have lost the match!", it->first->getClientID()); |
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| 199 | } |
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| 200 | |
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[2903] | 201 | this->end(); |
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[3086] | 202 | this->scoreTimer_.stopTimer(); |
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| 203 | this->outputTimer_.stopTimer(); |
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[2903] | 204 | } |
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| 205 | } |
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| 206 | |
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[2934] | 207 | |
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| 208 | // this function is called by the function winPoints() which adds points to the teams for every base and killed openents at a certain time |
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| 209 | void TeamBaseMatch::addTeamPoints(int team, int points) |
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[2903] | 210 | { |
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[2934] | 211 | if(team == 0) |
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[2903] | 212 | { |
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| 213 | this->pointsTeam1_ += points; |
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| 214 | } |
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[2934] | 215 | if(team == 1) |
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[2903] | 216 | { |
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| 217 | this->pointsTeam2_ += points; |
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[3020] | 218 | } |
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[2903] | 219 | |
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| 220 | this->endGame(); |
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| 221 | } |
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| 222 | |
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[3104] | 223 | int TeamBaseMatch::getTeamPoints(int team) |
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| 224 | { |
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| 225 | if(team == 0) |
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| 226 | { |
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| 227 | return this->pointsTeam1_; |
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| 228 | } |
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| 229 | if(team == 1) |
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| 230 | { |
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| 231 | return this->pointsTeam2_; |
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| 232 | } |
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| 233 | |
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| 234 | return 0; |
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| 235 | } |
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| 236 | |
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| 237 | int TeamBaseMatch::getTeamBases(int team) |
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| 238 | { |
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| 239 | int count = 0; |
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| 240 | |
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| 241 | for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it) |
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| 242 | { |
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| 243 | if ((*it)->getState() == BaseState::controlTeam1 && team == 0) |
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| 244 | count++; |
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| 245 | if ((*it)->getState() == BaseState::controlTeam2 && team == 1) |
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| 246 | count++; |
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| 247 | } |
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| 248 | |
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| 249 | return count; |
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| 250 | } |
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| 251 | |
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[2903] | 252 | void TeamBaseMatch::addBase(TeamBaseMatchBase* base) |
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| 253 | { |
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| 254 | this->bases_.insert(base); |
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| 255 | base->setState(BaseState::uncontrolled); |
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| 256 | } |
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| 257 | |
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| 258 | TeamBaseMatchBase* TeamBaseMatch::getBase(unsigned int index) const |
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| 259 | { |
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| 260 | unsigned int i = 0; |
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| 261 | for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it) |
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| 262 | { |
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| 263 | i++; |
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| 264 | if (i > index) |
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| 265 | return (*it); |
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| 266 | } |
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| 267 | return 0; |
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| 268 | } |
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[3020] | 269 | |
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[2903] | 270 | } |
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| 271 | |
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[3020] | 272 | |
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