1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Matthias Mock |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "UnderAttack.h" |
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30 | |
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31 | #include "util/Convert.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/ConfigValueIncludes.h" |
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34 | #include "network/Host.h" |
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35 | #include "objects/worldentities/pawns/Destroyer.h" |
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36 | #include "objects/infos/PlayerInfo.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateUnloadableFactory(UnderAttack); |
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41 | |
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42 | UnderAttack::UnderAttack(BaseObject* creator) : TeamDeathmatch(creator) |
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43 | { |
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44 | RegisterObject(UnderAttack); |
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45 | this->gameTime_ = 180; |
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46 | this->teams_ = 2; |
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47 | this->destroyer_ = 0; |
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48 | this->gameEnded_ = false; |
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49 | |
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50 | this->setHUDTemplate("UnderAttackHUD"); |
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51 | |
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52 | this->setConfigValues(); |
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53 | this->timesequence_ = (int) this->gameTime_; |
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54 | } |
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55 | |
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56 | void UnderAttack::setConfigValues() |
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57 | { |
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58 | SetConfigValue(gameTime_, 180); |
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59 | } |
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60 | |
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61 | void UnderAttack::addDestroyer(Destroyer* destroyer) |
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62 | { |
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63 | this->destroyer_ = destroyer; |
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64 | } |
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65 | |
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66 | |
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67 | void UnderAttack::destroyedPawn(Pawn* pawn) |
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68 | { |
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69 | if (pawn == this->destroyer_) |
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70 | { |
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71 | this->end(); //end gametype |
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72 | std::string message = "Ship destroyed! Team 0 has won!"; |
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73 | COUT(0) << message << std::endl; |
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74 | Host::Broadcast(message); |
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75 | this->gameEnded_ = true; |
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76 | |
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77 | for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) |
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78 | { |
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79 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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80 | continue; |
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81 | |
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82 | if (it->second == 0) |
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83 | this->gtinfo_.sendAnnounceMessage("You have won the match!", it->first->getClientID()); |
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84 | else |
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85 | this->gtinfo_.sendAnnounceMessage("You have lost the match!", it->first->getClientID()); |
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86 | } |
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87 | } |
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88 | } |
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89 | |
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90 | bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator) |
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91 | { |
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92 | if (victim == this->destroyer_) |
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93 | { |
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94 | if (originator && originator->getPlayer() && !gameEnded_) |
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95 | { |
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96 | if (this->getTeam(originator->getPlayer()) == 0) |
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97 | return true; |
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98 | else |
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99 | return false; |
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100 | } |
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101 | |
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102 | return false; |
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103 | } |
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104 | |
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105 | return TeamDeathmatch::allowPawnHit(victim, originator); |
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106 | } |
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107 | |
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108 | bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator) |
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109 | { |
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110 | if (victim == this->destroyer_) |
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111 | { |
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112 | if (originator && originator->getPlayer() && !gameEnded_) |
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113 | { |
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114 | if (this->getTeam(originator->getPlayer()) == 0) |
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115 | return true; |
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116 | else |
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117 | return false; |
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118 | } |
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119 | |
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120 | return false; |
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121 | } |
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122 | |
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123 | return TeamDeathmatch::allowPawnDamage(victim, originator); |
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124 | } |
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125 | |
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126 | bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator) |
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127 | { |
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128 | if (victim == this->destroyer_) |
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129 | { |
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130 | if (originator && originator->getPlayer() && !gameEnded_) |
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131 | { |
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132 | if (this->getTeam(originator->getPlayer()) == 0) |
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133 | return true; |
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134 | else |
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135 | return false; |
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136 | } |
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137 | |
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138 | return false; |
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139 | } |
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140 | |
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141 | return TeamDeathmatch::allowPawnDeath(victim, originator); |
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142 | } |
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143 | |
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144 | |
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145 | void UnderAttack::tick(float dt) |
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146 | { |
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147 | SUPER(UnderAttack, tick, dt); |
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148 | |
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149 | if (this->hasStarted() && !gameEnded_) |
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150 | { |
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151 | gameTime_ = gameTime_ - dt; |
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152 | if (gameTime_<= 0) |
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153 | { |
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154 | this->gameEnded_ = true; |
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155 | this->end(); |
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156 | std::string message = "Time is up! Team 1 has won!"; |
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157 | COUT(0) << message << std::endl; |
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158 | Host::Broadcast(message); |
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159 | |
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160 | for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) |
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161 | { |
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162 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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163 | continue; |
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164 | |
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165 | if (it->second == 1) |
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166 | this->gtinfo_.sendAnnounceMessage("You have won the match!", it->first->getClientID()); |
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167 | else |
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168 | this->gtinfo_.sendAnnounceMessage("You have lost the match!", it->first->getClientID()); |
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169 | } |
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170 | } |
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171 | |
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172 | //prints gametime |
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173 | if ( gameTime_ <= timesequence_ && gameTime_ > 0) |
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174 | { |
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175 | std::string message = convertToString(timesequence_) + " seconds left!"; |
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176 | /* |
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177 | COUT(0) << message << std::endl; |
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178 | Host::Broadcast(message); |
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179 | */ |
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180 | this->gtinfo_.sendAnnounceMessage(message); |
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181 | |
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182 | if (timesequence_ >= 30 && timesequence_ <= 60) |
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183 | { |
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184 | timesequence_ = timesequence_ - 10; |
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185 | } |
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186 | else if (timesequence_ <= 30) |
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187 | { |
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188 | timesequence_ = timesequence_ - 5; |
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189 | } |
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190 | else |
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191 | { |
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192 | timesequence_ = timesequence_ - 30; |
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193 | } |
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194 | } |
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195 | } |
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196 | } |
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197 | } |
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