[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HumanPlayer.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/ConfigValueIncludes.h" |
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[3196] | 33 | #include "core/GameMode.h" |
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[2072] | 34 | #include "network/ClientInformation.h" |
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| 35 | #include "network/Host.h" |
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| 36 | #include "objects/controllers/HumanController.h" |
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| 37 | #include "objects/gametypes/Gametype.h" |
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[2662] | 38 | #include "overlays/OverlayGroup.h" |
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[2072] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | CreateUnloadableFactory(HumanPlayer); |
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| 43 | |
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| 44 | HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator) |
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| 45 | { |
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| 46 | RegisterObject(HumanPlayer); |
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| 47 | |
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[2896] | 48 | this->server_initialized_ = GameMode::isMaster(); |
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[2171] | 49 | this->client_initialized_ = false; |
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[2072] | 50 | |
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| 51 | this->bHumanPlayer_ = true; |
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| 52 | this->defaultController_ = Class(HumanController); |
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| 53 | |
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[2826] | 54 | this->humanHud_ = 0; |
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| 55 | this->gametypeHud_ = 0; |
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| 56 | |
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[2072] | 57 | this->setConfigValues(); |
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| 58 | this->registerVariables(); |
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| 59 | } |
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| 60 | |
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| 61 | HumanPlayer::~HumanPlayer() |
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| 62 | { |
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[2826] | 63 | if (this->BaseObject::isInitialized()) |
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| 64 | { |
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| 65 | if (this->humanHud_) |
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| 66 | delete this->humanHud_; |
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| 67 | |
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| 68 | if (this->gametypeHud_) |
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| 69 | delete this->gametypeHud_; |
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| 70 | } |
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[2072] | 71 | } |
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| 72 | |
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| 73 | void HumanPlayer::setConfigValues() |
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| 74 | { |
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| 75 | SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); |
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[2662] | 76 | SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate); |
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[2072] | 77 | } |
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| 78 | |
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| 79 | void HumanPlayer::registerVariables() |
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| 80 | { |
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[2662] | 81 | registerVariable(this->synchronize_nick_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); |
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[2072] | 82 | |
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[2662] | 83 | registerVariable(this->clientID_, variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); |
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| 84 | registerVariable(this->server_initialized_, variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); |
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| 85 | registerVariable(this->client_initialized_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); |
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[2072] | 86 | } |
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| 87 | |
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| 88 | void HumanPlayer::configvaluecallback_changednick() |
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| 89 | { |
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| 90 | if (this->isLocalPlayer()) |
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| 91 | { |
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| 92 | this->synchronize_nick_ = this->nick_; |
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| 93 | |
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[2896] | 94 | if (GameMode::isMaster()) |
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[2072] | 95 | this->setName(this->nick_); |
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| 96 | } |
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| 97 | } |
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| 98 | |
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[2662] | 99 | void HumanPlayer::configvaluecallback_changedHUDTemplate() |
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| 100 | { |
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[2826] | 101 | this->setHumanHUDTemplate(this->hudtemplate_); |
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[2662] | 102 | } |
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| 103 | |
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[2072] | 104 | void HumanPlayer::networkcallback_changednick() |
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| 105 | { |
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| 106 | this->setName(this->synchronize_nick_); |
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| 107 | } |
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| 108 | |
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| 109 | void HumanPlayer::networkcallback_clientIDchanged() |
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| 110 | { |
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[2171] | 111 | if (this->clientID_ == Host::getPlayerID()) |
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[2072] | 112 | { |
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| 113 | this->bLocalPlayer_ = true; |
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| 114 | this->synchronize_nick_ = this->nick_; |
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[2171] | 115 | this->client_initialized_ = true; |
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[2072] | 116 | |
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[2896] | 117 | if (!GameMode::isMaster()) |
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[2662] | 118 | this->setObjectMode(objectDirection::bidirectional); |
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[2072] | 119 | else |
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| 120 | this->setName(this->nick_); |
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| 121 | |
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| 122 | this->createController(); |
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[2826] | 123 | this->updateHumanHUD(); |
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[2072] | 124 | } |
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| 125 | } |
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| 126 | |
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[2171] | 127 | void HumanPlayer::networkcallback_server_initialized() |
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[2072] | 128 | { |
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[2171] | 129 | this->client_initialized_ = true; |
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[2072] | 130 | } |
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| 131 | |
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[2171] | 132 | void HumanPlayer::networkcallback_client_initialized() |
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[2072] | 133 | { |
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| 134 | if (this->getGametype()) |
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| 135 | this->getGametype()->playerEntered(this); |
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| 136 | } |
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| 137 | |
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[2171] | 138 | bool HumanPlayer::isInitialized() const |
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[2072] | 139 | { |
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[2171] | 140 | return (this->server_initialized_ && this->client_initialized_); |
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[2072] | 141 | } |
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| 142 | |
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| 143 | float HumanPlayer::getPing() const |
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| 144 | { |
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[3196] | 145 | return static_cast<float>(ClientInformation::findClient(this->getClientID())->getRTT()); |
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[2072] | 146 | } |
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| 147 | |
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| 148 | float HumanPlayer::getPacketLossRatio() const |
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| 149 | { |
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[3196] | 150 | return static_cast<float>(ClientInformation::findClient(this->getClientID())->getPacketLoss()); |
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[2072] | 151 | } |
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| 152 | |
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| 153 | void HumanPlayer::setClientID(unsigned int clientID) |
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| 154 | { |
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| 155 | this->clientID_ = clientID; |
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| 156 | this->networkcallback_clientIDchanged(); |
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| 157 | } |
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[2662] | 158 | |
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[2826] | 159 | void HumanPlayer::changedGametype() |
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[2662] | 160 | { |
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[2826] | 161 | PlayerInfo::changedGametype(); |
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| 162 | |
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| 163 | if (this->isInitialized() && this->isLocalPlayer()) |
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| 164 | if (this->getGametype()->getHUDTemplate() != "") |
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| 165 | this->setGametypeHUDTemplate(this->getGametype()->getHUDTemplate()); |
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| 166 | } |
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| 167 | |
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| 168 | void HumanPlayer::updateHumanHUD() |
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| 169 | { |
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| 170 | if (this->humanHud_) |
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[2662] | 171 | { |
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[2826] | 172 | delete this->humanHud_; |
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| 173 | this->humanHud_ = 0; |
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| 174 | } |
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[2662] | 175 | |
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[2826] | 176 | if (this->isLocalPlayer() && this->humanHudTemplate_ != "") |
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| 177 | { |
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| 178 | this->humanHud_ = new OverlayGroup(this); |
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| 179 | this->humanHud_->addTemplate(this->humanHudTemplate_); |
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[2973] | 180 | this->humanHud_->setOwner(this); |
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[2662] | 181 | } |
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| 182 | } |
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[2826] | 183 | |
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| 184 | void HumanPlayer::updateGametypeHUD() |
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| 185 | { |
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| 186 | if (this->gametypeHud_) |
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| 187 | { |
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| 188 | delete this->gametypeHud_; |
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| 189 | this->gametypeHud_ = 0; |
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| 190 | } |
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| 191 | |
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| 192 | if (this->isLocalPlayer() && this->gametypeHudTemplate_ != "") |
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| 193 | { |
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| 194 | this->gametypeHud_ = new OverlayGroup(this); |
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| 195 | this->gametypeHud_->addTemplate(this->gametypeHudTemplate_); |
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[2973] | 196 | this->gametypeHud_->setOwner(this); |
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[2826] | 197 | } |
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| 198 | } |
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[2072] | 199 | } |
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