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source: code/trunk/src/orxonox/objects/infos/HumanPlayer.h @ 2907

Last change on this file since 2907 was 2826, checked in by landauf, 16 years ago

merged miniprojects branch back to trunk

  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanPlayer_H__
30#define _HumanPlayer_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "PlayerInfo.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport HumanPlayer : public PlayerInfo
39    {
40        public:
41            HumanPlayer(BaseObject* creator);
42            virtual ~HumanPlayer();
43
44            void registerVariables();
45            void setConfigValues();
46
[2171]47            bool isInitialized() const;
[2072]48            float getPing() const;
49            float getPacketLossRatio() const;
50
51            void setClientID(unsigned int clientID);
52
[2826]53            virtual void changedGametype();
54            virtual void changedControllableEntity();
[2662]55
[2826]56            inline void setHumanHUDTemplate(const std::string& name)
57            {
58                if (name != this->humanHudTemplate_)
59                {
60                    this->humanHudTemplate_ = name;
61                    this->updateHumanHUD();
62                }
63            }
64            inline const std::string& getHumanHUDTemplate() const
65                { return this->humanHudTemplate_; }
66            inline OverlayGroup* getHumanHUD() const
67                { return this->humanHud_; }
68
69            inline void setGametypeHUDTemplate(const std::string& name)
70            {
71                if (name != this->gametypeHudTemplate_)
72                {
73                    this->gametypeHudTemplate_ = name;
74                    this->updateGametypeHUD();
75                }
76            }
77            inline const std::string& getGametypeHUDTemplate() const
78                { return this->gametypeHudTemplate_; }
79            inline OverlayGroup* getGametypeHUD() const
80                { return this->gametypeHud_; }
81
[2072]82        protected:
83            void configvaluecallback_changednick();
[2662]84            void configvaluecallback_changedHUDTemplate();
[2072]85            void networkcallback_changednick();
86            void networkcallback_clientIDchanged();
[2171]87            void networkcallback_server_initialized();
88            void networkcallback_client_initialized();
[2072]89
[2826]90            void updateHumanHUD();
91            void updateGametypeHUD();
92
[2072]93            std::string nick_;
94            std::string synchronize_nick_;
[2662]95            std::string hudtemplate_;
[2171]96            bool server_initialized_;
97            bool client_initialized_;
[2826]98
99            std::string humanHudTemplate_;
100            OverlayGroup* humanHud_;
101            std::string gametypeHudTemplate_;
102            OverlayGroup* gametypeHud_;
[2072]103    };
104}
105
106#endif /* _HumanPlayer_H__ */
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