[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <cassert> |
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| 30 | |
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| 31 | #include "OrxonoxStableHeaders.h" |
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| 32 | #include "PlayerInfo.h" |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "network/ClientInformation.h" |
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| 36 | #include "objects/gametypes/Gametype.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) |
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| 41 | { |
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| 42 | RegisterObject(PlayerInfo); |
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| 43 | |
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| 44 | this->clientID_ = network::CLIENTID_UNKNOWN; |
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| 45 | this->bHumanPlayer_ = false; |
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| 46 | this->bLocalPlayer_ = false; |
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| 47 | this->bReadyToSpawn_ = false; |
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| 48 | this->controller_ = 0; |
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| 49 | this->controllableEntity_ = 0; |
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| 50 | this->controllableEntityID_ = network::CLIENTID_UNKNOWN; |
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| 51 | |
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| 52 | this->registerVariables(); |
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| 53 | } |
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| 54 | |
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| 55 | PlayerInfo::~PlayerInfo() |
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| 56 | { |
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| 57 | if (this->isInitialized()) |
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| 58 | { |
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| 59 | this->stopControl(this->controllableEntity_); |
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| 60 | |
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| 61 | if (this->controller_) |
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| 62 | { |
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| 63 | delete this->controller_; |
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| 64 | this->controller_ = 0; |
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| 65 | } |
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| 66 | } |
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| 67 | } |
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| 68 | |
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| 69 | void PlayerInfo::registerVariables() |
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| 70 | { |
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| 71 | REGISTERSTRING(this->name_, network::direction::toclient, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
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| 72 | REGISTERDATA (this->controllableEntityID_, network::direction::toclient, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
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| 73 | REGISTERDATA (this->bReadyToSpawn_, network::direction::toserver); |
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| 74 | } |
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| 75 | |
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| 76 | void PlayerInfo::changedName() |
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| 77 | { |
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| 78 | if (this->isReady() && this->getGametype()) |
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| 79 | this->getGametype()->playerChangedName(this); |
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| 80 | } |
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| 81 | |
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| 82 | void PlayerInfo::changedGametype() |
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| 83 | { |
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| 84 | if (this->isReady()) |
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| 85 | { |
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| 86 | if (this->getOldGametype()) |
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| 87 | { |
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| 88 | if (this->getGametype()) |
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| 89 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
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| 90 | else |
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| 91 | this->getOldGametype()->playerLeft(this); |
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| 92 | } |
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| 93 | |
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| 94 | if (this->getGametype()) |
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| 95 | { |
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| 96 | if (this->getOldGametype()) |
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| 97 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
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| 98 | else |
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| 99 | this->getGametype()->playerEntered(this); |
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| 100 | } |
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| 101 | } |
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| 102 | } |
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| 103 | |
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| 104 | void PlayerInfo::createController() |
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| 105 | { |
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| 106 | this->controller_ = this->defaultController_.fabricate(this); |
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| 107 | assert(this->controller_); |
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| 108 | this->controller_->setPlayer(this); |
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| 109 | if (this->controllableEntity_) |
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| 110 | this->controller_->setControllableEntity(this->controllableEntity_); |
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| 111 | } |
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| 112 | |
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| 113 | void PlayerInfo::startControl(ControllableEntity* entity) |
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| 114 | { |
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| 115 | if (this->controllableEntity_) |
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| 116 | this->stopControl(this->controllableEntity_); |
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| 117 | |
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| 118 | this->controllableEntity_ = entity; |
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| 119 | |
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| 120 | if (entity) |
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| 121 | { |
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| 122 | this->controllableEntityID_ = entity->getObjectID(); |
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| 123 | entity->setPlayer(this); |
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| 124 | this->bReadyToSpawn_ = false; |
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| 125 | } |
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| 126 | else |
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| 127 | { |
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| 128 | this->controllableEntityID_ = network::OBJECTID_UNKNOWN; |
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| 129 | } |
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| 130 | |
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| 131 | if (this->controller_) |
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| 132 | this->controller_->setControllableEntity(entity); |
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| 133 | } |
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| 134 | |
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| 135 | void PlayerInfo::stopControl(ControllableEntity* entity, bool callback) |
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| 136 | { |
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| 137 | if (entity && this->controllableEntity_ == entity) |
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| 138 | { |
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| 139 | this->controllableEntity_ = 0; |
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| 140 | this->controllableEntityID_ = network::OBJECTID_UNKNOWN; |
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| 141 | |
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| 142 | if (this->controller_) |
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| 143 | this->controller_->setControllableEntity(0); |
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| 144 | |
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| 145 | if (callback) |
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| 146 | entity->removePlayer(); |
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| 147 | } |
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| 148 | } |
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| 149 | |
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| 150 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
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| 151 | { |
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| 152 | if (this->controllableEntityID_ != network::OBJECTID_UNKNOWN) |
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| 153 | { |
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| 154 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
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| 155 | ControllableEntity* entity = dynamic_cast<ControllableEntity*>(temp); |
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| 156 | |
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| 157 | this->startControl(entity); |
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| 158 | } |
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| 159 | else |
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| 160 | { |
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| 161 | this->stopControl(this->controllableEntity_); |
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| 162 | } |
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| 163 | } |
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| 164 | } |
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