[2254] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "MultiStateEngine.h" |
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| 31 | |
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[2896] | 32 | #include "core/GameMode.h" |
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[2254] | 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "objects/worldentities/pawns/SpaceShip.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 20; |
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| 40 | |
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| 41 | static const unsigned char STATE_ACTIVE = 1; |
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| 42 | static const unsigned char STATE_FORWARD = 2; |
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| 43 | static const unsigned char STATE_BOOST = 4; |
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| 44 | static const unsigned char STATE_BRAKE = 8; |
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| 45 | |
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| 46 | CreateFactory(MultiStateEngine); |
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| 47 | |
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| 48 | MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) |
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| 49 | { |
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| 50 | RegisterObject(MultiStateEngine); |
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| 51 | |
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| 52 | this->state_ = 0; |
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| 53 | |
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| 54 | this->registerVariables(); |
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| 55 | } |
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| 56 | |
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| 57 | MultiStateEngine::~MultiStateEngine() |
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| 58 | { |
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| 59 | if (this->isInitialized() && !this->getShip()) |
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| 60 | { |
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| 61 | // We have no ship, so the effects are not attached and won't be destroyed automatically |
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| 62 | for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) |
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| 63 | delete (*it); |
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| 64 | for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) |
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| 65 | delete (*it); |
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| 66 | for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) |
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| 67 | delete (*it); |
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| 68 | for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) |
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| 69 | delete (*it); |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 74 | { |
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| 75 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); |
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| 76 | |
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| 77 | XMLPortObject(MultiStateEngine, WorldEntity, "active", addActiveEffect, getActiveEffect, xmlelement, mode); |
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| 78 | XMLPortObject(MultiStateEngine, WorldEntity, "forward", addForwardEffect, getForwardEffect, xmlelement, mode); |
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| 79 | XMLPortObject(MultiStateEngine, WorldEntity, "boost", addBoostEffect, getBoostEffect, xmlelement, mode); |
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| 80 | XMLPortObject(MultiStateEngine, WorldEntity, "brake", addBrakeEffect, getBrakeEffect, xmlelement, mode); |
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| 81 | } |
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| 82 | |
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| 83 | void MultiStateEngine::registerVariables() |
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| 84 | { |
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[2485] | 85 | registerVariable(this->state_, variableDirection::toserver); |
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[2254] | 86 | } |
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| 87 | |
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| 88 | void MultiStateEngine::tick(float dt) |
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| 89 | { |
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| 90 | if (this->getShip()) |
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| 91 | { |
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| 92 | if (this->getShip()->hasLocalController()) |
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| 93 | { |
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[2485] | 94 | this->setObjectMode(objectDirection::bidirectional); |
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[2254] | 95 | |
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| 96 | const Vector3& direction = this->getDirection(); |
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[2488] | 97 | const Vector3& velocity = this->getShip()->getLocalVelocity(); |
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[2254] | 98 | |
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| 99 | bool forward = (direction.z < 0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); |
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| 100 | bool boost = (this->getShip()->getBoost() && forward); |
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| 101 | bool brake = (direction.z > 0 && velocity.z < 0); |
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| 102 | bool active = (direction != Vector3::ZERO && !brake); |
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| 103 | |
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| 104 | if (active) |
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| 105 | this->state_ |= STATE_ACTIVE; |
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| 106 | else |
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| 107 | this->state_ &= ~STATE_ACTIVE; |
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| 108 | |
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| 109 | if (forward) |
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| 110 | this->state_ |= STATE_FORWARD; |
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| 111 | else |
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| 112 | this->state_ &= ~STATE_FORWARD; |
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| 113 | |
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| 114 | if (boost) |
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| 115 | this->state_ |= STATE_BOOST; |
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| 116 | else |
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| 117 | this->state_ &= ~STATE_BOOST; |
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| 118 | |
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| 119 | if (brake) |
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| 120 | this->state_ |= STATE_BRAKE; |
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| 121 | else |
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| 122 | this->state_ &= ~STATE_BRAKE; |
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| 123 | } |
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| 124 | |
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[2896] | 125 | if (GameMode::isMaster()) |
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[2254] | 126 | { |
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| 127 | for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) |
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| 128 | (*it)->setMainState(this->state_ & STATE_ACTIVE); |
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| 129 | for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) |
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| 130 | (*it)->setMainState(this->state_ & STATE_FORWARD); |
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| 131 | for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) |
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| 132 | (*it)->setMainState(this->state_ & STATE_BOOST); |
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| 133 | for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) |
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| 134 | (*it)->setMainState(this->state_ & STATE_BRAKE); |
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| 135 | } |
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| 136 | } |
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| 137 | |
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[2809] | 138 | SUPER(MultiStateEngine, tick, dt); |
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[2254] | 139 | } |
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| 140 | |
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| 141 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) |
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| 142 | { |
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| 143 | Engine::addToSpaceShip(ship); |
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| 144 | |
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| 145 | if (!ship) |
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| 146 | return; |
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| 147 | |
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| 148 | for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) |
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| 149 | ship->attach(*it); |
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| 150 | for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) |
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| 151 | ship->attach(*it); |
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| 152 | for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) |
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| 153 | ship->attach(*it); |
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| 154 | for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) |
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| 155 | ship->attach(*it); |
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| 156 | } |
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| 157 | |
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| 158 | void MultiStateEngine::addActiveEffect(WorldEntity* effect) |
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| 159 | { |
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| 160 | this->activeEffects_.push_back(effect); |
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| 161 | if (this->getShip()) |
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| 162 | this->getShip()->attach(effect); |
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| 163 | } |
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| 164 | |
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| 165 | void MultiStateEngine::addForwardEffect(WorldEntity* effect) |
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| 166 | { |
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| 167 | this->forwardEffects_.push_back(effect); |
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| 168 | if (this->getShip()) |
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| 169 | this->getShip()->attach(effect); |
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| 170 | } |
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| 171 | |
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| 172 | void MultiStateEngine::addBoostEffect(WorldEntity* effect) |
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| 173 | { |
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| 174 | this->boostEffects_.push_back(effect); |
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| 175 | if (this->getShip()) |
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| 176 | this->getShip()->attach(effect); |
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| 177 | } |
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| 178 | |
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| 179 | void MultiStateEngine::addBrakeEffect(WorldEntity* effect) |
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| 180 | { |
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| 181 | this->brakeEffects_.push_back(effect); |
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| 182 | if (this->getShip()) |
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| 183 | this->getShip()->attach(effect); |
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| 184 | } |
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| 185 | |
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| 186 | WorldEntity* MultiStateEngine::getActiveEffect(unsigned int index) const |
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| 187 | { |
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| 188 | unsigned int i = 0; |
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| 189 | for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) |
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| 190 | { |
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| 191 | if (i == index) |
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| 192 | return (*it); |
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| 193 | ++i; |
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| 194 | } |
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| 195 | return 0; |
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| 196 | } |
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| 197 | |
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| 198 | WorldEntity* MultiStateEngine::getForwardEffect(unsigned int index) const |
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| 199 | { |
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| 200 | unsigned int i = 0; |
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| 201 | for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) |
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| 202 | { |
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| 203 | if (i == index) |
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| 204 | return (*it); |
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| 205 | ++i; |
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| 206 | } |
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| 207 | return 0; |
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| 208 | } |
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| 209 | |
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| 210 | WorldEntity* MultiStateEngine::getBoostEffect(unsigned int index) const |
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| 211 | { |
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| 212 | unsigned int i = 0; |
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| 213 | for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) |
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| 214 | { |
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| 215 | if (i == index) |
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| 216 | return (*it); |
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| 217 | ++i; |
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| 218 | } |
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| 219 | return 0; |
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| 220 | } |
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| 221 | |
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| 222 | WorldEntity* MultiStateEngine::getBrakeEffect(unsigned int index) const |
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| 223 | { |
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| 224 | unsigned int i = 0; |
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| 225 | for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) |
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| 226 | { |
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| 227 | if (i == index) |
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| 228 | return (*it); |
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| 229 | ++i; |
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| 230 | } |
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| 231 | return 0; |
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| 232 | } |
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| 233 | } |
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