[2500] | 1 | /* has to be added to player |
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| 2 | multimap<std::string, BaseItem*> Equipment;*/ |
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| 3 | |
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| 4 | |
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[2503] | 5 | #include "OrxonoxStableHeaders.h" |
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[2500] | 6 | #include "BaseItem.h" |
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| 7 | #include "core/CoreIncludes.h" |
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| 8 | #include "core/XMLPort.h" |
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| 9 | #include "util/String.h" |
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| 10 | #include "objects/worldentities/pawns/Pawn.h" |
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| 11 | |
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| 12 | |
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| 13 | namespace orxonox |
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| 14 | { |
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| 15 | BaseItem::BaseItem(BaseObject* creator) : BaseObject(creator) |
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| 16 | { |
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| 17 | RegisterObject(BaseItem); |
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| 18 | |
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| 19 | this->playerBaseClass_ = 0; |
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| 20 | } |
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| 21 | |
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| 22 | BaseItem::~BaseItem() |
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| 23 | { |
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| 24 | } |
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| 25 | void BaseItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 26 | { |
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| 27 | SUPER(BaseItem, XMLPort, xmlelement, mode); |
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| 28 | |
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| 29 | XMLPortParam(BaseItem, "playerclass", setPlayerBaseClassName, getPlayerBaseClassName, xmlelement, mode); |
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| 30 | } |
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| 31 | |
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| 32 | bool BaseItem::addTo (Pawn* player) |
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| 33 | { |
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| 34 | |
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| 35 | return player->getPickUp().insert(this); |
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| 36 | /*if(checkSlot(player)==true) |
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| 37 | player->pickUp.Equipment.insert ( std::pair<std::string, BaseItem*>(this->getName(),this) ); |
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| 38 | else |
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| 39 | COUT(3) << "swap?" << std::endl;*/ |
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| 40 | } |
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| 41 | bool BaseItem::remove(Pawn* player) |
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| 42 | { |
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| 43 | /*if(player->pickUp.Equipment.find(this->getName())!= player->pickUp.Equipment.end()) |
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| 44 | { |
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| 45 | std::multimap<std::string,BaseItem*>::iterator it; |
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| 46 | it=player->pickUp.Equipment.find(this->getName()); |
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| 47 | player->pickUp.Equipment.erase (it); |
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| 48 | return true; |
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| 49 | } |
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| 50 | else |
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| 51 | return false;*/ |
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| 52 | return player->getPickUp().erase(this); |
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| 53 | } |
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| 54 | bool BaseItem::checkSlot(Pawn* player) |
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| 55 | { |
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| 56 | /*std::multimap<std::string,BaseItem*>::iterator it; |
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| 57 | for ( it=player->getPickUp().getEquipment().begin() ; it != player->getPickUp().getEquipment().end(); it++ ) |
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| 58 | { |
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| 59 | if((*it).second->playerBaseClass_==this->playerBaseClass_) |
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| 60 | //das isch schmarre...machs mit isExactlyA(...) |
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| 61 | return false; |
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| 62 | } |
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| 63 | return true;*/ |
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| 64 | return player->getPickUp().checkSlot(this); |
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| 65 | } |
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| 66 | void BaseItem::setPlayerBaseClassName(const std::string& name) |
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| 67 | { |
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| 68 | this->playerBaseClass_ = ClassByString(name); |
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| 69 | } |
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| 70 | |
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| 71 | const std::string& BaseItem::getPlayerBaseClassName() const |
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| 72 | { |
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| 73 | if (this->playerBaseClass_) |
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| 74 | return this->playerBaseClass_->getName(); |
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| 75 | else |
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| 76 | return BLANKSTRING; |
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| 77 | } |
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| 78 | } |
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