1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of BaseItem (base-class for items/pickups). |
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32 | */ |
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33 | |
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34 | #ifndef _DroppedItem_H__ |
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35 | #define _DroppedItem_H__ |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | |
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39 | #include "objects/Tickable.h" |
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40 | #include "objects/worldentities/StaticEntity.h" |
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41 | #include "tools/Timer.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | class _OrxonoxExport DroppedItem : public StaticEntity, public Tickable |
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46 | { |
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47 | public: |
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48 | DroppedItem(BaseObject* creator); |
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49 | virtual ~DroppedItem(); |
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50 | |
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51 | void tick(float dt); |
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52 | void trigger(Pawn* pawn); |
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53 | |
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54 | static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); |
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55 | static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); |
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56 | |
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57 | void createTimer(); |
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58 | void timerCallback(); |
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59 | |
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60 | inline float getTriggerDistance() const |
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61 | { return this->triggerDistance_; } |
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62 | inline void setTriggerDistance(float distance) |
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63 | { this->triggerDistance_ = distance; } |
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64 | |
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65 | inline BaseItem* getItem() const |
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66 | { return this->item_; } |
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67 | inline void setItem(BaseItem* item) |
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68 | { this->item_ = item; } |
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69 | |
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70 | inline float getTimeToLive() const |
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71 | { return this->timeToLive_; } |
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72 | inline void setTimeToLive(float time) |
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73 | { this->timeToLive_ = time; } |
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74 | private: |
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75 | float timeToLive_; |
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76 | float triggerDistance_; |
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77 | BaseItem* item_; |
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78 | |
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79 | Timer<DroppedItem> timer_; |
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80 | }; |
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81 | } |
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82 | |
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83 | #endif /* _DroppedItem_H__ */ |
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