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source: code/trunk/src/orxonox/objects/pickup/ShipEquipment.cc @ 3015

Last change on this file since 3015 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[2503]1#include "OrxonoxStableHeaders.h"
[2500]2#include "BaseItem.h"
[2294]3#include "ShipEquipment.h"
[2324]4#include "objects/worldentities/pawns/Pawn.h"
[2289]5
6
7namespace orxonox
8{
[2397]9/**
10@brief
11    Insert a permanent Item to the Equipment. Is usually called by the addTo function in Items.
[2500]12
[2397]13@param item
14    pointer to the item which is to be inserted.
[2324]15
[2397]16@return
17    if new item has sucessfully been added it will return true, in any other case the return value is false.
18*/
[2500]19        bool ShipEquipment::insert(BaseItem* item)
[2289]20        {
[2389]21        if(checkSlot(item)==NULL)
[2324]22        {
[2500]23                Equipment.insert ( std::pair<std::string, BaseItem*>(item->getName(),item) );
[2324]24                return true;
25        }
[2389]26        else
27        {
28                COUT(3) << "SWAP?" <<  endl;
[2500]29                //Abfrage- irgendne ifschleife...
[2503]30                if((checkSlot(item)->dropped(player))==true)
[2389]31                {
[2500]32                        Equipment.insert ( std::pair<std::string, BaseItem*>(item->getName(),item) );
[2389]33                        COUT(3) << "SWAPPED!" <<  endl;
34                        return true;
35                }
[2324]36                return false;
[2389]37        }
[2342]38
[2324]39        return false;
[2290]40        };
[2397]41
42/**
43@brief
44    Erases a permanent Item in the Equipment. Is usually called by the remove/dropped function in Items.
[2500]45
[2397]46@param item
47    pointer to the item which is to be erased.
48
49@return
50    if new item has sucessfully been erased it will return true, in any other case the return value is false.
51*/
[2500]52        bool ShipEquipment::erase (BaseItem* item)
[2290]53        {
[2500]54        std::multimap<std::string,BaseItem*>::iterator it = Equipment.find(item->getName());
[2324]55        if(it != Equipment.end())
[2290]56        {
57                Equipment.erase (it);
58                return true;
59        }
[2342]60        return false;
[2290]61        };
[2500]62        /*void print(std::multimap<std::string, BaseItem*> eut)
[2342]63        {
[2500]64                std::multimap<std::string,BaseItem*>::iterator it;
[2342]65                COUT(3) << "Liste:" <<  endl;
66                for ( it=eut.begin() ; it != eut.end(); ++it )
67                    COUT(3) << (*it).first << endl;
[2324]68
[2342]69        }*/
[2397]70/**
71@brief
72    Erases all permanent Items in the Equipment. Its Triggered by hitting the L button.
73
74*/
[2324]75        void ShipEquipment::eraseAll()
[2290]76        {
[2342]77                //print(Equipment);
[2500]78                for (std::multimap<std::string,BaseItem*>::iterator it = Equipment.begin(); it != Equipment.end(); )
[2324]79                {
[2342]80
[2324]81                        (it++)->second->dropped(this->getPlayer());
82                }
[2342]83                //print(Equipment);
[2324]84        }
85
[2500]86        BaseItem* ShipEquipment::checkSlot(BaseItem* item)
[2324]87        {
[2500]88        std::multimap<std::string,BaseItem*>::iterator it;
[2324]89        for ( it= getPlayer()->getPickUp().getEquipment().begin() ; it != getPlayer()->getPickUp().getEquipment().end(); it++ )
[2290]90        {
[2342]91                //if((*it).second->getPlayerBaseClass()==item->getPlayerBaseClass())
92                if(item->isExactlyA((*it).second->getIdentifier()))
[2389]93                return (*it).second;
[2289]94        }
[2389]95        return NULL;
[2290]96        };
[2500]97
[2289]98}
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