[2000] | 1 | #ifndef _ShipEquipment_H__ |
---|
| 2 | #define _ShipEquipment_H__ |
---|
| 3 | #include <string> |
---|
[2662] | 4 | #include <map> |
---|
[2000] | 5 | |
---|
| 6 | /* |
---|
[2662] | 7 | multimap<std::string, BaseItem*> equipment_; |
---|
| 8 | equipment_.insert(pair<std::string, BaseItem*>("Weapon", new BaseItem()));*/ |
---|
[2000] | 9 | |
---|
| 10 | |
---|
[2662] | 11 | /* std::map<std::itemtype, BaseItem*> EQClasses; |
---|
| 12 | EQClasses["jacke"] = 0; |
---|
| 13 | BaseItem* item = itemMap_["jacke"]; |
---|
| 14 | |
---|
| 15 | if (itemMap_["jacke"]) |
---|
| 16 | if (itemMap_.find("jacke") != itemMap_.end()) */ |
---|
[2094] | 17 | namespace orxonox |
---|
| 18 | { |
---|
[2662] | 19 | class BaseItem; |
---|
| 20 | /** |
---|
| 21 | @brief |
---|
| 22 | ShipEquipment is the inventory of a player. It's part of the Pawn class. |
---|
| 23 | |
---|
| 24 | */ |
---|
[2094] | 25 | class _OrxonoxExport ShipEquipment |
---|
| 26 | { |
---|
| 27 | public: |
---|
[2662] | 28 | inline int getSpace() |
---|
| 29 | { |
---|
| 30 | return Usable.size()+Trunk.size(); |
---|
| 31 | }; |
---|
| 32 | bool insert(BaseItem* item); |
---|
| 33 | bool erase (BaseItem* item); |
---|
| 34 | //void print(std::multimap<std::string, BaseItem*> eut); |
---|
| 35 | void eraseAll(); |
---|
| 36 | //bool checkSlot(BaseItem* item); |
---|
| 37 | BaseItem* checkSlot(BaseItem* item); |
---|
| 38 | // const std::multimap<std::string, BaseItem*>& getEquipment() const { return this->Equipment; } |
---|
| 39 | inline std::multimap<std::string, BaseItem*>& getEquipment() {return this->Equipment;} |
---|
| 40 | inline std::multimap<std::string, BaseItem*>& getUsable() {return this->Usable;} |
---|
| 41 | inline std::multimap<std::string, BaseItem*>& getTrunk() {return this->Trunk;} |
---|
| 42 | inline Pawn* getPlayer() {return this->player ;} |
---|
| 43 | inline void setPlayer(Pawn* setplayer) |
---|
| 44 | {this->player = setplayer;} |
---|
[2094] | 45 | private: |
---|
[2662] | 46 | Pawn* player;//!< Is a pointer to the belonging player |
---|
| 47 | std::multimap<std::string, BaseItem*> Equipment;//!< the Equipment for permanent Items |
---|
| 48 | std::multimap<std::string, BaseItem*> Usable;//!< Where Usables are stored |
---|
| 49 | std::multimap<std::string, BaseItem*> Trunk;//!< Every other Item is stored here |
---|
[2094] | 50 | }; |
---|
[2083] | 51 | } |
---|
[2000] | 52 | |
---|
| 53 | |
---|
| 54 | |
---|
| 55 | |
---|
| 56 | |
---|
| 57 | |
---|
| 58 | |
---|
| 59 | |
---|
| 60 | |
---|
| 61 | |
---|
| 62 | |
---|
| 63 | |
---|
| 64 | |
---|
| 65 | |
---|
| 66 | #endif |
---|