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source: code/trunk/src/orxonox/objects/pickup/items/HealthImmediate.h @ 3084

Last change on this file since 3084 was 3079, checked in by landauf, 16 years ago

Added forward declarations to OrxonoxPrereqs.h.

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[3078]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of HealthImmediate.
32*/
33
34#ifndef _HealthImmediate_H__
35#define _HealthImmediate_H__
36
37#include "OrxonoxPrereqs.h"
38
[3079]39#include "objects/pickup/PassiveItem.h"
[3078]40
41namespace orxonox
42{
43    /**
44        @brief Health-item, immediatly recovers health when picked up.
45    */
46    class _OrxonoxExport HealthImmediate : public PassiveItem
47    {
48    public:
49        HealthImmediate(BaseObject* creator);
50        virtual ~HealthImmediate();
51
52        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53
54        virtual bool pickedUp(Pawn* pawn);
55
56        inline float getRecoveredHealth() const
57            { return this->recoveredHealth_; }
58        inline void setRecoveredHealth(float recovery)
59            { this->recoveredHealth_ = recovery; }
60
61    private:
62        float recoveredHealth_;
63    };
64}
65
66#endif /* _HealthImmediate_H__ */
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