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source: code/trunk/src/orxonox/objects/quest/AddQuestHint.h @ 2793

Last change on this file since 2793 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/lodfinal/src/orxonox/objects/quest/AddQuestHint.hmergedeligible
    /code/trunk/src/orxonox/objects/quest/AddQuestHint.hmergedeligible
    /code/branches/buildsystem2/src/orxonox/objects/quest/AddQuestHint.h2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/quest/AddQuestHint.h2662-2708
    /code/branches/network/src/orxonox/objects/quest/AddQuestHint.h2356
    /code/branches/network64/src/orxonox/objects/quest/AddQuestHint.h2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/quest/AddQuestHint.h2171-2479
    /code/branches/overlay/src/orxonox/objects/quest/AddQuestHint.h2117-2385
    /code/branches/physics/src/orxonox/objects/quest/AddQuestHint.h2107-2439
    /code/branches/physics_merge/src/orxonox/objects/quest/AddQuestHint.h2436-2457
    /code/branches/pickups2/src/orxonox/objects/quest/AddQuestHint.h2107-2497
    /code/branches/presentation/src/orxonox/objects/quest/AddQuestHint.h2369-2652,​2654-2660
    /code/branches/questsystem2/src/orxonox/objects/quest/AddQuestHint.h2107-2259
    /code/branches/weapon2/src/orxonox/objects/quest/AddQuestHint.h2107-2488
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the AddQuestHint class.
32*/
33
34#ifndef _AddQuestHint_H__
35#define _AddQuestHint_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40
41#include "QuestEffect.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        Adds a QuestHint, resp. activates the QuestHint of the given id for the player the QuestEffect is invoked on.
48       
49    Creating a AddQuestHint through XML goes as follows:
50       
51        <AddQuestHint hintId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the QuestHint that should be added.
52    @author
53        Damian 'Mozork' Frick
54    */
55    class _OrxonoxExport AddQuestHint : public QuestEffect
56    {
57        public:
58            AddQuestHint(BaseObject* creator);
59            virtual ~AddQuestHint();
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddQuestHint object through XML.
62
63            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
64
65        private:
66            std::string hintId_; //!< The id of the QuestHint.
67
68            /**
69            @brief Returns the id of the QuestHint.
70            @return Returns the id of the QuestHint.
71            */
72            inline const std::string & getHintId(void) const
73                { return this->hintId_; }
74           
75            bool setHintId(const std::string & id); //!< Sets the id of the QuestHint.
76
77    };
78
79}
80
81#endif /* _AddQuestHint_H__ */
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