source:
code/trunk/src/orxonox/objects/quest/AddReward.cc
@
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
28 | ||
[2261] | 29 | /** |
[2662] | 30 | @file |
31 | @brief Implementation of the AddReward class. | |
[2261] | 32 | */ |
33 | ||
[2105] | 34 | #include "OrxonoxStableHeaders.h" |
35 | #include "AddReward.h" | |
36 | ||
[1992] | 37 | #include "core/CoreIncludes.h" |
[2021] | 38 | |
[2261] | 39 | #include "orxonox/objects/infos/PlayerInfo.h" |
[2095] | 40 | #include "Rewardable.h" |
[1992] | 41 | |
[2662] | 42 | namespace orxonox |
43 | { | |
[1992] | 44 | CreateFactory(AddReward); |
[2092] | 45 | |
[2261] | 46 | /** |
47 | @brief | |
48 | Constructor. Registers the object. | |
49 | */ | |
[2092] | 50 | AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) |
[2021] | 51 | { |
[2092] | 52 | RegisterObject(AddReward); |
[1992] | 53 | } |
[2092] | 54 | |
[1992] | 55 | /** |
56 | @brief | |
57 | Destructor. | |
58 | */ | |
59 | AddReward::~AddReward() | |
60 | { | |
61 | } | |
62 | ||
[2261] | 63 | /** |
64 | Method for creating a AddReward object through XML. | |
65 | */ | |
[2076] | 66 | void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
67 | { | |
68 | SUPER(AddReward, XMLPort, xmlelement, mode); | |
[2092] | 69 | |
[2076] | 70 | XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); |
[2261] | 71 | |
72 | COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; | |
[2076] | 73 | } |
74 | ||
[1992] | 75 | /** |
76 | @brief | |
[2261] | 77 | Returns the Rewardable object at the given index. |
78 | @param index | |
79 | The index. | |
80 | @return | |
81 | Returns a pointer to the Rewardable object at the given index. | |
[1992] | 82 | */ |
[2076] | 83 | const Rewardable* AddReward::getRewardables(unsigned int index) const |
84 | { | |
85 | int i = index; | |
86 | for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) | |
[2093] | 87 | { |
88 | if(i == 0) | |
89 | { | |
90 | return *reward; | |
91 | } | |
92 | i--; | |
93 | } | |
[2076] | 94 | return NULL; |
95 | } | |
[1992] | 96 | |
97 | /** | |
98 | @brief | |
[2261] | 99 | Invokes the QuestEffect. |
[1992] | 100 | @param player |
101 | The player. | |
[2068] | 102 | @return |
[2261] | 103 | Returns true if the QuestEffect was invoked successfully. |
[1992] | 104 | */ |
[2261] | 105 | bool AddReward::invoke(PlayerInfo* player) |
[1992] | 106 | { |
[2662] | 107 | COUT(3) << "AddReward on player: " << player << " ." << std::endl; |
108 | ||
[2093] | 109 | bool check = true; |
[2076] | 110 | for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) |
[2093] | 111 | { |
112 | check = check && (*reward)->reward(player); | |
113 | } | |
[2662] | 114 | |
115 | COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl; | |
[2092] | 116 | |
[2093] | 117 | return check; |
[1992] | 118 | } |
119 | ||
120 | } |
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