[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2261] | 29 | /** |
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[2911] | 30 | @file AddReward.cc |
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[2662] | 31 | @brief Implementation of the AddReward class. |
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[2261] | 32 | */ |
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| 33 | |
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[2105] | 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "AddReward.h" |
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| 36 | |
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[1992] | 37 | #include "core/CoreIncludes.h" |
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[2021] | 38 | |
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[2261] | 39 | #include "orxonox/objects/infos/PlayerInfo.h" |
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[2095] | 40 | #include "Rewardable.h" |
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[1992] | 41 | |
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[2662] | 42 | namespace orxonox |
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| 43 | { |
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[1992] | 44 | CreateFactory(AddReward); |
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[2092] | 45 | |
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[2261] | 46 | /** |
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| 47 | @brief |
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| 48 | Constructor. Registers the object. |
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| 49 | */ |
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[2092] | 50 | AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) |
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[2021] | 51 | { |
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[2092] | 52 | RegisterObject(AddReward); |
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[1992] | 53 | } |
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[2092] | 54 | |
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[1992] | 55 | /** |
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| 56 | @brief |
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| 57 | Destructor. |
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| 58 | */ |
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| 59 | AddReward::~AddReward() |
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| 60 | { |
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| 61 | } |
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| 62 | |
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[2261] | 63 | /** |
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| 64 | Method for creating a AddReward object through XML. |
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| 65 | */ |
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[2076] | 66 | void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 67 | { |
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| 68 | SUPER(AddReward, XMLPort, xmlelement, mode); |
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[2092] | 69 | |
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[2076] | 70 | XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); |
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[2261] | 71 | |
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| 72 | COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; |
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[2076] | 73 | } |
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| 74 | |
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[1992] | 75 | /** |
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| 76 | @brief |
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[2261] | 77 | Returns the Rewardable object at the given index. |
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| 78 | @param index |
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| 79 | The index. |
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| 80 | @return |
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| 81 | Returns a pointer to the Rewardable object at the given index. |
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[1992] | 82 | */ |
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[2076] | 83 | const Rewardable* AddReward::getRewardables(unsigned int index) const |
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| 84 | { |
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| 85 | int i = index; |
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| 86 | for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) |
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[2093] | 87 | { |
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| 88 | if(i == 0) |
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| 89 | { |
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| 90 | return *reward; |
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| 91 | } |
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| 92 | i--; |
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| 93 | } |
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[2076] | 94 | return NULL; |
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| 95 | } |
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[1992] | 96 | |
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| 97 | /** |
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| 98 | @brief |
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[2261] | 99 | Invokes the QuestEffect. |
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[1992] | 100 | @param player |
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| 101 | The player. |
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[2068] | 102 | @return |
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[2261] | 103 | Returns true if the QuestEffect was invoked successfully. |
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[1992] | 104 | */ |
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[2261] | 105 | bool AddReward::invoke(PlayerInfo* player) |
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[1992] | 106 | { |
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[2662] | 107 | COUT(3) << "AddReward on player: " << player << " ." << std::endl; |
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| 108 | |
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[2093] | 109 | bool check = true; |
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[2076] | 110 | for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) |
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[2093] | 111 | { |
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| 112 | check = check && (*reward)->reward(player); |
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| 113 | } |
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[2662] | 114 | |
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| 115 | COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl; |
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[2092] | 116 | |
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[2093] | 117 | return check; |
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[1992] | 118 | } |
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| 119 | |
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| 120 | } |
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