source:
code/trunk/src/orxonox/objects/quest/AddReward.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Damian 'Mozork' Frick |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | /** |
30 | @file |
31 | @brief Implementation of the AddReward class. |
32 | */ |
33 | |
34 | #include "OrxonoxStableHeaders.h" |
35 | #include "AddReward.h" |
36 | |
37 | #include "core/CoreIncludes.h" |
38 | |
39 | #include "orxonox/objects/infos/PlayerInfo.h" |
40 | #include "Rewardable.h" |
41 | |
42 | namespace orxonox |
43 | { |
44 | CreateFactory(AddReward); |
45 | |
46 | /** |
47 | @brief |
48 | Constructor. Registers the object. |
49 | */ |
50 | AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) |
51 | { |
52 | RegisterObject(AddReward); |
53 | } |
54 | |
55 | /** |
56 | @brief |
57 | Destructor. |
58 | */ |
59 | AddReward::~AddReward() |
60 | { |
61 | } |
62 | |
63 | /** |
64 | Method for creating a AddReward object through XML. |
65 | */ |
66 | void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
67 | { |
68 | SUPER(AddReward, XMLPort, xmlelement, mode); |
69 | |
70 | XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); |
71 | |
72 | COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; |
73 | } |
74 | |
75 | /** |
76 | @brief |
77 | Returns the Rewardable object at the given index. |
78 | @param index |
79 | The index. |
80 | @return |
81 | Returns a pointer to the Rewardable object at the given index. |
82 | */ |
83 | const Rewardable* AddReward::getRewardables(unsigned int index) const |
84 | { |
85 | int i = index; |
86 | for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) |
87 | { |
88 | if(i == 0) |
89 | { |
90 | return *reward; |
91 | } |
92 | i--; |
93 | } |
94 | return NULL; |
95 | } |
96 | |
97 | /** |
98 | @brief |
99 | Invokes the QuestEffect. |
100 | @param player |
101 | The player. |
102 | @return |
103 | Returns true if the QuestEffect was invoked successfully. |
104 | */ |
105 | bool AddReward::invoke(PlayerInfo* player) |
106 | { |
107 | COUT(3) << "AddReward on player: " << player << " ." << std::endl; |
108 | |
109 | bool check = true; |
110 | for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) |
111 | { |
112 | check = check && (*reward)->reward(player); |
113 | } |
114 | |
115 | COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl; |
116 | |
117 | return check; |
118 | } |
119 | |
120 | } |
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