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source: code/trunk/src/orxonox/objects/quest/ChangeQuestStatus.cc @ 2390

Last change on this file since 2390 was 2261, checked in by landauf, 16 years ago

merged questsystem2 back to trunk

File size: 2.3 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
30    @file ChangeQuestStatus.cc
31    @brief
32    Implementation of the ChangeQuestStatus class.
33*/
34
[2105]35#include "OrxonoxStableHeaders.h"
36#include "ChangeQuestStatus.h"
37
[1992]38#include "core/CoreIncludes.h"
[2021]39
[2081]40#include "QuestItem.h"
[1992]41
42namespace orxonox {
43
[2261]44    /**
45    @brief
46        Constructor. Registers the object.
47    */
[2092]48    ChangeQuestStatus::ChangeQuestStatus(BaseObject* creator) : QuestEffect(creator)
[2021]49    {
[2076]50        RegisterObject(ChangeQuestStatus);
[2021]51    }
[1992]52
53    /**
54    @brief
[2076]55        Destructor.
[1992]56    */
[2076]57    ChangeQuestStatus::~ChangeQuestStatus()
[1992]58    {
59    }
[2092]60
[2261]61    /**
62    @brief
63        Method for creating a ChangeQuestStatus object through XML.
64    */
65    void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[2081]66    {
[2261]67        SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode);
68
69        XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode);
70    }
71
72    /**
73    @brief
74        Sets the id of the Quest the Questffect changes the status of.
75    @param id
76        The id of the Quest.
77    @return
78        Returns true if successful.
79    */
80    bool ChangeQuestStatus::setQuestId(const std::string & id)
81    {
[2081]82        if(!QuestItem::isId(id))
83        {
84            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
[2261]85            return false;
[2081]86        }
[2261]87       
[2081]88        this->questId_ = id;
[2261]89        return true;
[2081]90    }
[2092]91
[1992]92}
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